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jakeeyes 8/07/08 12:35:04 AM
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Novice Member
Joined: 8/07/08 |
*As posted at Myspace.com/dcuo
Alright, we are at a very important point in DCUO developement. We still have time to voice our opinions. What do you think are the most important aspects to a great Superhero game? |
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jakeeyes 8/07/08 12:37:19 AM
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Novice Member
Joined: 8/07/08 |
*Posted in Myspace.com/dcuo Red wrote: I think the most important point I was trying to make was that I don’t want this game to be "Superman Returns" online. IOW, I don’t want to JUST fly around, fight criminals, put out fires, fight boss, etc., etc. I want this to be fully immersive. I want to have the experience of being a hero in the DC universe. To do that, one must establish relationships. We all know that we will, at one point in this game, "team up" with other Player Characters. These PC’s will, no doubt, be heroes/villians. While that is a vital part of Superhero mythos (Superman/Batman, Green Lantern/Green Arrow), it is certainly not the MOST important relationship. Superman has Lois Lane, Jimmy Olsen, Perry White, Bibbo, Professor Hamilton, etc. These are the characters we see every month. They are the reason that these heroes continue to do what they do. My thought is if you make these relationships ’bonus items’ (in a sense) it will depict those said relationships as valuable, and that is probably the closest way to have a meaningful relationship with a computer program as possible. For example, let’s say you save a scientist that periodically gives you upgrades. That contact becomes very important to you. Now let’s say that you receive a message that said scientist is abducted. Because of the fact that the scientist is such a bonus, you would be inclined to stop whatever it is you are doing to save that character. What if, however, you are teamed up with 3 other heroes when you receive that message and you are fighting Weather Wizard. Do you leave them to fend for themselves so you can save your scientist? Now, because of that simple addition, you are faced with a TRUE superhero dilemma. (Other characters could include Love interest, which would give you ever increasing bonuses to stats like health rather than items or even a sidekick, which would almost act like a controllable NPC.) Secret Identities would further this goal. It’s just another layer of the proverbial onion. It is not a necessity, but it would be DAMN fun. It would also be a way for you to do something other than fightfightfight. You could become a scientist, businessman, reporter, tailor, actor, anything. All those secondary jobs would benefit other players. If you are a journalist, you have the inside scoop on the streets. Lets say there is a mission in which you have to find the location of a certain villian. Instead of spending hours speeding along the street, you visit a mid lvl reporter that "checks with his contacts" and gets you the information in minutes. Having that SI character would also take the randomness out of relationship attacks. If you visit your ’girlfriend/wife’ as your Superhero, you put that character at risk (see Superboy). If you constantly change from SH to SI on the middle of the street without ducking into an ally, you build VISIBILITY. People begin to figure out that Jake is actually Jakeeyes. That, again, puts your character relationship in danger. All this leads to the consequence point. If you cap your hero and are invited into JSA, your hero is given the highest PRESTIGE number. You become a target for villians, both NPC or PC (if your a villian and you want to PvP a hero, go to a reporter to find a hero with a high PRESTIGE...see how this all ties together?). If you get careless with your SI or, again, visit your contacts as your SH, that builds VISIBILITY. PRESTIGE + VISIBILITY = Character relationship attack. There should, of course be SOME random attacks involving your hero’s realtionship characters. Building catches on fire, caught in a bank during a stick up, etc. but these should be extremely rare. I hope I’ve explained a little more clearly what I’m going for. I want this to be a Superhero experience, DC style. I don’t want ’Superman Returns’ On-line!
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jaxsundane 8/10/08 9:22:13 PM
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Elite Member
Joined: 5/20/07 |
Originally posted by jakeeyes
thats actually an awesome idea to me it's something else CoH is missing the other side of being a hero which is a huge part of comics and coh may get away with it since they don't have established lore but I think DCUO would do well to payy attention to this fact |
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jakeeyes 8/10/08 9:56:03 PM
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Novice Member
Joined: 8/07/08 |
Unfortunately, the DCUO crew deleted the thread that this was originally posted in!! Get over to www.myspace.com/dcuo to voice your opinion. I DO NOT want another SWG!!!!!!!!!!!!! |
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JestorRodo 8/11/08 6:29:40 PM
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Elite Member
Joined: 2/24/05
I am now running for CEO of SOE! |
Originally posted by jakeeyes
I am sorry , to prevent another SWG you must remove that major mixing agent. I am afraid that the agent is already in place. Stand back - its going to blow ( in more ways then one).
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| http://www.myspace.com/lovethatjestor |
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jakeeyes 8/13/08 6:51:12 PM
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Novice Member
Joined: 8/07/08 |
Originally posted by JestorRodo
Hahaha yeah, I know. But I wouldn't be able to live with myself if I didn't at least give this a try. I hope this is going to be a DC Universe mmo that fully engrosses me. I understand that there will be limitations. It is JUST a game. I just want it to be a game worth playing...
...meh, what's the point... |
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jaxsundane 8/17/08 1:53:46 PM
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Elite Member
Joined: 5/20/07 |
Originally posted by jakeeyes | |