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 Thread (56 posts)
ricefarmer  8/21/08 5:37:52 AM

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ive been looking for an mmo that has this type of gameplay and thought it coudln't exist!

i thought spellborn was the answer but dam those characters are ugly...

is it because of the heavy instances that this combat is possible? if it is why the hell would people complain if it means no more mindless point and click....

 

 
tp1hobss  8/21/08 6:02:40 AM

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Originally posted by ricefarmer

ive been looking for an mmo that has this type of gameplay and thought it coudln't exist!

i thought spellborn was the answer but dam those characters are ugly...

is it because of the heavy instances that this combat is possible? if it is why the hell would people complain if it means no more mindless point and click....

 


 

I don't understand why people dislike this game so much.  I actually love it...it was my warm cuddly bed when WoW lots its taste...and continues to be so until Friday when I jump into WAR's PW.  Though, there are times I want to pull my hair out because caster classes tend to be very strategy oriented and if you solo an instance...there's calculating and time involved.  I've played a few of the armored classes who can solo, norm and hard an instance that my wiz finds difficult on solo and norm.

I'm personally not giving up on this game and am excited with some of the changes coming up with the new mod.  I'll keep my sub...even when WAR hits the game table.

 
Zoobi  8/21/08 8:49:55 AM

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It's because there's very little longevity to the actual gameplay. Once you've taken a toon to max level there's very little in the game to keep you there. Some people enjoy making more toons and seeing what variations the character development throws up, but generally, all there is to do after running a dungeon once is to try and set a new time record for completing the quest.

This game is powergamer central.

 
EbonHawk  8/21/08 9:00:43 AM

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Yeah I agree with everyone here so far.  Both tp1 and zoobi are correct.  It is a good game but after awhile it can get a bit repetitve.  I dig D&D but personally I in my opinion don't like the world setting of Stormreach.  If it was in say Forgotten Realms or even Greyhawk I would of enjoy it more.  I believe Turbine has added more content, but perhaps other can confirm.

All-in-all a good game though.

 
mindspat  8/21/08 12:11:55 PM

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Originally posted by ricefarmer

ive been looking for an mmo that has this type of gameplay and thought it coudln't exist!

is it because of the heavy instances that this combat is possible? if it is why the hell would people complain if it means no more mindless point and click....

The game play and dynamics in DDO are far superior to the majority of MMO's currently availble.  If Turbine had done a better job at launch DDO wouldn't have to make that difficult rebound 3 years later; exception to EVE Online.  Then there's the issue with Atari not advertising - using Atari is a sign of desperation in its self.

Another issue with DDO is it lacks true consumable stylized time sinks.  If there were a system to facilitate a guild's Castle/Keep/Fortress/etc that required constant maintenence and defense against maurding hordes the game would be a tremendous success.  Currently all there is to do is re-run the content until you've built your dream character, which is actually a lot of fun when you're gaming with freindly people - DDO has an awesome community!

The strength of DDO is the dynamic character building system and the content.  I have not experianced another game that can remotely compete with DDO's superbly directed experiance of running through the content.  If there are others that are remotely similar I wish someone would create a thread about it in this forum.  

 
ricefarmer  8/21/08 2:38:00 PM

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Originally posted by mindspat
Originally posted by ricefarmer

ive been looking for an mmo that has this type of gameplay and thought it coudln't exist!

is it because of the heavy instances that this combat is possible? if it is why the hell would people complain if it means no more mindless point and click....

The game play and dynamics in DDO are far superior to the majority of MMO's currently availble.  If Turbine had done a better job at launch DDO wouldn't have to make that difficult rebound 3 years later; exception to EVE Online.  Then there's the issue with Atari not advertising - using Atari is a sign of desperation in its self.

Another issue with DDO is it lacks true consumable stylized time sinks.  If there were a system to facilitate a guild's Castle/Keep/Fortress/etc that required constant maintenence and defense against maurding hordes the game would be a tremendous success.  Currently all there is to do is re-run the content until you've built your dream character, which is actually a lot of fun when you're gaming with freindly people - DDO has an awesome community!

The strength of DDO is the dynamic character building system and the content.  I have not experianced another game that can remotely compete with DDO's superbly directed experiance of running through the content.  If there are others that are remotely similar I wish someone would create a thread about it in this forum.  


 

yes thats what i think is fun is castle seiges which ddo has none of...    they should have heavily instance WAR with all there great ideas and ddo combat gamplay it would have been a dam near perfect game

 
dsebutchr  8/21/08 4:42:25 PM

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Zero Solo Game.    Plain and simple.

I know it seems like this would not be the reason but I beta'd this game and played for over a year.  The lack of solo content and EXTREME need for a good group for the medium to high lvl content drives people away.

It's why I left.  There are times you have to wait hours to find a group.  You cannot progress without doing x to y to z at certain points so getting that group is necessary. 

Having that kind of limitation is the reason this mmo has not exploded into a tremendous success.

The addition of solo dungeons was laughable.  It gives people something to do while they are waiting for a group at certain points.  There was not enough of them and they gave too little reward to help the game.

 
Bill_Pardy  8/21/08 5:44:19 PM

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Hi

Have you played since the Adventure areas were added dsebutchr? You can pretty much level to cap just in them if you want to, though I think it would get a little boring after a while :).  Soloing is not easy in DDO but it is mainly a group game and there are plenty of things you can do between groups if you don't want to start your own.

I think part of why DDO isn't more popular is because it is different. People like the WOW style, thats why it is #1. The new features coming in Mod 8 Should help draw more new players in and bring back old ones by making character creation and learning the game much easier.

--
DDO Permadeath guilds
I'm Bill Pardy.

danfromoh  8/21/08 7:17:49 PM

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I understand your view.  This is not a solo based game.  The mod 8 preview showed the clear necessity to help the new player - which is why the new beginning desgin.    Also the design of the game is based on a cooperative group.   You either love it or hate it.   I have been playing since beta and luckly joined a guild that I can get grouped fairly easily. 

 
danfromoh  8/21/08 7:21:31 PM