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 Thread (13 posts)
Lazer7  8/24/08 4:02:17 AM

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Novice Member

Joined: 11/12/07
Posts: 88

If silence is golden, then you must be really poor. ~Lazer7

I played World of Warcraft from release and left the game shortly after toying around in the black temple. I was in the strongest guild on the server, as we were usually the first to get through end game things. While this was great fun, I found myself on a constant race with a few other guilds to be first. For many of us, the PvP had become boring and offered little satisfaction, other than hearing those complaints afterwards from the losers. I played a mage (arcane/frost), and our group, though the druid was a complete putz, had all our BG gear nearly immediately. However, what did that get us?

 

In the end we had our armor, weapons, keys, mounts, and pretty much everything else. It took 3 weeks to get to level 60, then no time to 70. The only reason it took long to get a nether drake was due to my losing interest... Having all this, I still lost interest. How can we have such great success, and yet no satisfaction?

 

In short, I just found this game to nothing but a race. There was nothing to capture the heart of the player. The only players rewarded were the ones that played 8+ hours a day, which we did. I have no problem doing that, as I have done that on UO, EQ, SWG, WOW, Guild Wars, EQ II, even NWN (not NWN 2), and now LOTRO.

 

Such as it goes, most games start out grand, but few ever carry that torch beyond the first expansion. WoW has been no exception to that.

 
Meridion  8/24/08 7:56:00 AM

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DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO

Ok, either change your playstyle from "no life turbo" (substitute term for "8 hrs/day can only destroy everything else because with work that sums up to 16 hrs/day work/WoW) to "easy going", then you WILL have time to enjoy games.

if you wanna keep this playstyle at all cost, start a game that is inherently more complex and takes a lot longer to achieve everything. EvE for example, it will take you around 1100 days to max out all skills, no matter how much or how fast you play ...

Meridion

>You hit God with 'Atheism' for 0 points of damage (status immunity).
>Turn ends.
>God casts 'summon plague'
>You suffer from 'Glioblastoma multiforme'
>God's 'Glioblastoma multiforme' hits you for 73281 points of damage.
>You die. Quit? (y/n)

Death1942  8/24/08 8:00:49 AM

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Hard Core Member

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took me 11 months to reach 60...2 week later the BC came out (that killed all my interest in the game)

people need to slow down and enjoy the ride.  whenever i see people say it only took them 2-3 weeks to reach max level i cringe at the though.  2-3 weeks is about 1-2 levels for me.  those levels are filled with a huge amount of fun (running dungeons, meeting up with friends and exploring new (to me) areas).  when you rush you skip most of the good times.

 

hell some of my best moments have been running through instances (as you need groups) because i hit a snag in my level and needed a little boost.

"The easy way is always mined"
"Artificial intelligence is no match for natural stupidity"
"If you don't know where you're going, any road will take you there"
"Don't mess around with people who do crossword puzzles in ink"
"If debugging is the process of removing bugs, programming must be the process of putting them in"

AlienShirt  8/24/08 8:04:06 AM

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Posts: 243

I agree that TBC was a turn for the worse but it seems Blizzard is aware of this and is working on making WotLK what TBC should have been.

 
Zoradin  8/24/08 12:14:17 PM

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Originally posted by Lazer7

 I found myself on a constant race with a few other guilds to be first.


 

In short, I just found this game to nothing but a race.

 

The game isnt a race. You chose to be an elitest and make it into one. And since you use this feature to genralise all MMOs, maybe theres something wrong with the way you approach these games and not the games themselves.

Aethios  8/24/08 12:22:15 PM

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I come here
because I care.


Originally posted by AlienShirt
I agree that TBC was a turn for the worse but it seems Blizzard is aware of this and is working on making WotLK what TBC should have been.


I agree. Blizzard has called TBC, on more than one occasion, a "failure" and intends to make Wrath the right way.

As for the OP, I wouldn't exactly call nearly 4 years of playing a "brief experience."

 
Meridion  8/24/08 1:12:14 PM

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Elite Member

Joined: 6/22/06
Posts: 829

DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO

TBC had good ideas, but it was totally off the wall settingwise, the zones just got stranger and stranger, with eventually the purple Netherstorm/Biosphere acid-trip zone that was so far from the original WoW setting that you asked yourself honestly what on earth you were doing there...

Plus it turned the grind level to "ridiculous" the moment you entered, even as a casual player, while leaving the promised world PvP in a state-of-the-art joke shape. Good to hear they know what went wrong there,

Meridion

 

>You hit God with 'Atheism' for 0 points of damage (status immunity).
>Turn ends.
>God casts 'summon plague'
>You suffer from 'Glioblastoma multiforme'
>God's 'Glioblastoma multiforme' hits you for 73281 points of damage.
>You die. Quit? (y/n)

Lazer7  8/25/08 7:41:05 AM

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Novice Member

Joined: 11/12/07
Posts: 88

If silence is golden, then you must be really poor. ~Lazer7

During the time that I played, I was recovering from injuries, and was in college after. I realized that I could no longer play that much once work started. However, I have changed my play style considerably. I think that is why I enjoy the game I currently play. I am not trying to advertise this or that, so I will leave it at that.

The play style in which I conducted is not too far off the aim that these games push. When a game has a focused pvp system, it is better to have the best items. Games like LOTRO and Guild Wars, aimed at pve mostly, make it easier to not worry about being first.

I by no means generalize all MMO's as one play or another, but only generalized the rapid growth and strongest years of an MMO. This however will change as well, as people become wary of going from one MMO to another. After all, starting over can become annoying after so many times.

On a side note:  Even the game masters for WoW stated that the game was orientated for end game, and the leveling was just a grind-fest. Shortly after the forum thread that pasted this converation, there was some added content for mid-level questing and the like, but it didn't change that the feel was even with the in game support personal.

 
dalmanus  8/25/08 8:22:57 AM

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Joined: 8/24/08
Posts: 10

My experience with wow is playing warcraft 1 when it came out for the first time, great rts even though it was a ripoff of dune2, still very original for its time, then I played warcraft 2, great game, warcraft 3 didn't like so much, WOW, well... I played my friends account up to lvl 2 or something, didn't care for the grind, heheh j/k, but I didn't care for the cartoon graphics, a year or so later saw the southpark episode, and then my email box gets a message from Blizzard WoW stating my account is banned, I never owned an account so I told blizzard some ideas for future games, I guess someone used my email to register their account, so I'd say wow to me is just a ripoff of previous mmorpgs with nothing special, only being special to those whose first mmorpg experience it was, I can understand that, Diablo 1 was my first online rpg and UO was my first mmorpg and I consider them both to be great games.

 
demolishIX  8/25/08 8:29:54 AM