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Aikes 6/18/06 8:36:25 AM
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Apprentice Member
Joined: 12/01/05 |
Jeff Freeman shut down his blog where he described how they come up with NGE. I have ben looking and can't seem to find a full copy of it anywhere so if any of you have a full copy of the original text or a link to a copy of it please post it. Here is what I could find:
It was the lead designer who holed-up in his office for a few days and then said, "Hey, come look at this."
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| "SWG was a world, now it's just a game" -adamrk- "When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete |
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Rekrul 6/18/06 8:55:51 AM
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Novice Member
Joined: 2/09/06 |
Then Smedley came into the room: How iconic.
And starwarsy, Julio added. |
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Distiler 6/18/06 9:08:20 AM
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Advanced Member
Joined: 11/03/04 |
Someone replied you at SOE and digging a bit into the link I've found this:
So a few months ago The Man comes along and says "What can we do to make this the most fun game it can possibly be?" It was the lead designer who holed-up in his office for a few days and then said, "Hey, come look at this." There's no way we can do that. There's no way we should do that. Man that's fun. The Man will never let us get away with doing that. We can't do it. We shouldn't do it. Oh man that is fun. When an executive producer sees something that is impossible to do, but which is too fun /not/ to do, he makes a noise like "Hoooooooooph". My job was to be the guy to say, "Yes we can do that." I had to say this about forty times a day for two months. Lead Designer said it too, of course, but no one believed /him/, because he's /crazy/. Obviously. |
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| GUIDE: Features since 2006 for returning vets (Updated oct 2008) |
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Rekrul 6/18/06 9:12:34 AM
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Novice Member
Joined: 2/09/06 |
On topic of Fun.
A child will find countless hours of fun in a simple discarded cardboard box. Does that make cardboard box a substitute for Disneyland? |
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Distiler 6/18/06 9:26:50 AM
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Advanced Member
Joined: 11/03/04 |
More from Freeman:
http://www.zenofdesign.com/?p=510#comments And from the deleted blog and found in SOE forum: Jeff Freeman: "Arcane rules Cathode Tan quotes Stephen Colbert about the appeal of Dungeons & Dragons:
They have arcane rules and complex societies and they're open-ended and limitless, kind of like life. Emphasis on "arcane rules" is mine. It's something we tend to forget in the rush to make game more accessible. The fact that the rules are arcane is part of the appeal. I read 2nd edition AD&D rulebooks and struggled to understand just what the hell Gary Gygax was saying when he didn't make the least attempt to write at anything below a collegiate sort of reading level. And you probably did too. And that was part of the appeal. Something you completely lose when you "dumb down" the rules so that "anyone can play". We like to say "complex but not complicated". But I think we might be missing a bit of the point there. As in, actually, complicated has a great deal of appeal. "
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| GUIDE: Features since 2006 for returning vets (Updated oct 2008) |
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Vortex500 6/18/06 10:19:18 AM
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Novice Member
Joined: 7/01/05 |
I think this is the one:
Formerly available at http://mythical.blogspot.com/2005/11/shenanigans.html SWG was my first job in the game industry. I had played UO for a
couple of years or so and knew Raph Koster in that internet sort of
way: everyone that visited or posted on any message board anywhere on
the internet knew Raph Koster. |
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Distiler 6/18/06 10:46:15 AM
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Advanced Member
Joined: 11/03/04 |
nice! now I don't know if to flame him or /bow him (sorry I got confused with some sentences as I'm spanish). It seems to me he didn't want but producer forced to do it. If it's this way I understand why both Koster and Freeman left SOE (and others devs for sure)
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| GUIDE: Features since 2006 for returning vets (Updated oct 2008) |
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Aikes 6/18/06 11:41:03 AM
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Apprentice Member | ||
There was definitely a directive to make the game more fun and more accessible to a wider audience from On High, but the specifics and the scope of this update came from right here.
Comment by Jeff Freeman — 11/5/2005 @ 1:35 pm