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Koltrane 7/03/06 8:36:11 AM
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Apprentice Member
Joined: 6/07/03
I''d rather die on my feet than live on my knees. |
Ya know, I had a lot of fun playing this game. It was fast paced and well thought out. There were a few drawbacks, but in general it was/is a solid title. However, I just canceled my account after two months, and there's really only one reason: Lack of players. Even at the low levels I never saw more than 10 or so other players (I played Bio on Apoc) and at the mid 30s, I could play for 5 hours and see nary a soul in towns or in the wasteland. I can't really say what is wrong with the game, but there's just something missing and no other players is a big part of it. I don't mind soloing, but I like to have some contact with others. I joined a guild, but there were never more than 4 of us on at a time. I logged in for one last time yesterday and did a /who * * *, and it showed 47 people in all of Biomek on that server. That means 200 at best on the entire server. Between the 4 servers, I think NetDevil is lucky to see 1000 players. I went back to EQ at the behest of some friends and playerd on the Combine server. The first night there were 300 players in Nektulos, 500 in GFay. EC maintains 200+ on average. I am having a ball and it reminds me that the "massive multiplayer" part of MMORPG is essential. No one wants to feel like he's the only player in a huge world. I tip my hat to NetDevil and NCSoft, because the game they delivered is a good one, but it just didn't resonate with the players. I can't say whether they'll fold or be able to scrap out a niche following like EVE, but I won't be playing. So long, Auto Assault. It was fun while it lasted. |
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| ----- When they make The Elder Scrolls into a MMORPG, what bit of a life I currently have will completely evaporate. |
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go4broke 7/04/06 10:56:55 AM
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Apprentice Member
Joined: 6/03/04 |
I know what your saying, i got a character up to level 26, saw nearly no one.. log in for some viscreral playing at destruction but without more poeple i might as well be playing a console game. The game really looks like its got a lot of potential, but with no one to play with .. bleh.. they did a major update and i didn't even know it until a couple weeks after the fact since I log in so rarely. You know, it almost begs the question. Are there too many MMO's out there? |
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kingcaw 7/06/06 4:00:28 PM
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Novice Member
Joined: 7/05/06 |
One of the main reasons my account is still running is because, stupidly enough, I haven't had time to play the game much recently.
I approach MMO's in a weird way - I grind out solo and practically don't speak to anyone until I hit a reasonably high level, and once I reach a high level, I then get to know people and help out other players in their quests etc. Even if there were a lot of players there, I think the fast pace of the game hinders much socialising - its a lot harder to have a convo with someone while hurtling down a road than it is while just walking. Obviously they have voice chat, but not everyone likes to have that on |
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Koltrane 7/06/06 7:03:17 PM
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Apprentice Member
Joined: 6/07/03
I''d rather die on my feet than live on my knees. |
Blizzard proved that the MMO player base is expandable, but I still think there are only so many MMO players out there. The limiting factor is time. As much time as it takes to develop a character, level it, etc., most people don't have time to play more than one game. A game like Auto Assault has a much tougher time now than it would have say 3 years ago, mainly because of the competition. I honestly thought AA would distinguish itself because of its unusual premise, but I guess people really aren't tired of sword & sorcery games. I don't know how AA recovers. I mean it, I really don't see how it bounces back after such a poor launch. I hope it does. I would enjoy playing if there were some people to play with, but that's just not the case. |
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| ----- When they make The Elder Scrolls into a MMORPG, what bit of a life I currently have will completely evaporate. |
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HeadMunch 7/07/06 3:54:44 AM
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Novice Member
Joined: 7/03/06 |
Well, I do think that there where several factors that influenced me not staying after beta (didn't even bother using my CD key after launch).
First off; I found the cars to be bland.. Very little variation between two cars - they later tried to address this via the new patch I think. I thought the gameplay was rather one-dimensional. Many of the missions, though they had exelent background history etc - was just similar. I missed severel community build tools auction house, ingame recrutment system etc. Maybe a tier system ala AC - perhaps in confunction with clans - aka warlord on top of his little posse. I was never afraid to loose anything - was a big surprise to me. There was just not much thrill in knowing that nomatter what I did I would not loose anything, nor could I in PvP actually win. I dont consider it winning when the opponent doesn't loose anything. The background with war, conflict strife and scarce resources felt underused, since there was never a shortage of anything. Maybe if the cars used fuel, and you had to fight for fuel-rights (would have been a good mission rewrd too). Maybe only for a turbo or similar... Anyways, was a fun littel game for a while. But in the end, just to non-immesive for me to pay for. (I won the CD key in a store contest, soso never actually paid anything for it) |
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stucool 7/07/06 10:57:38 AM
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Apprentice Member
Joined: 1/20/06 |
A really fun game. I wish more people would try it. I have teamed only a few times, but the groups were fun as well. I guess most people rather go with the fantasy thing. Maybe there should be certain areas where you could get out of your car and fight. I don't know the answer, but if this title goes under, it will cause others to rethink launching a non-fantasy MMO. I mean, I would like to see an "Underworld" type MMO. When a game like AA does not connect with players, it's not a good thing.
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HeadMunch 7/07/06 11:09:01 AM
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Novice Member
Joined: 7/03/06 |
I actually think that an "underworld" mmorpg could be pretty good, if they make it Realm vs Realm. Something smiliar to the new warhammer mmorpgs concept. Would also give lots of RP a chance, and both "factions" would attract different people. (I would go werewolf all the way) :)
Still, it would be hard to balance since each faction have their own archtypes and classes. Not to mention the NPC element would be .. interesting. |
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stucool 7/07/06 12:50:58 PM
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Apprentice Member
Joined: 1/20/06 |
yea, maybe an Underworld MMO could have 3 factions. Vampire, Werewolf and Human. Give the humans cool weapons or something. It could work if done right. We need a good horror MMO.
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Jenuviel 7/08/06 7:36:30 AM
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Apprentice Member
Joined: 5/26/05
Sadness is but a wall between two gardens. -Kahlil Gibran |
For what it's worth: >>>>>
It's a Dark, Dark, Dark, Dark World The good people behind Horizons: Empire of Istaria are working on a new MMORPG.
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