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Lepidus 10/26/06 3:31:02 PM
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Novice Member
Joined: 1/07/04 |
Vanguard Technical Director Ryan Elam is the veteran, while Designer Derek McDevitt is the rookie. The two get together to expand on their opposing world views in this new monthly feature. The whole article is here. |
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Distortion0 10/26/06 4:04:18 PM
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Novice Member
Joined: 12/10/05 |
Can you really call this a debate? It's more like a duel interveiw. It sounds like it would be interesting if it were longer though.
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blacksheep 10/26/06 5:14:04 PM
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Novice Member
Joined: 9/14/04 |
How is it that this is not the longest running debate in Business history. The young is trying to make a name for himself, the old is trying to hold on tho the name he created in his years on the job. Hmmmm. So the problem, the young has good strong ideas that cost money and may or may not be the answer in the old guys eyes. The old is supposed to have, or thinks he is supposed to have all the answers, or is paid to have all the answers. So the solution to the debate is the balance. If they both understand their roles, and points of view, it is remarkably easy. Old timer, you are no longer the smartest guy in the building, you want to think so but it is not true, if it is true you have done a bad job hiring. Young guy you may be one of the smartest guys in the building, but not the wisest, unless you are truely elite, and there are probably parts of the picture you are not looking at. Old guy, you are supposed to manage your talent, part of that management is to explain why so he can use the information at a later date and refrain from asking a similar question in the future.( Oh and get them to wright the code cuz it will get done faster)Young guy, I know this will be hard but you have to listen to what the old guy is telling you, i know sometimes they dont always say what they mean and it seems like they change their minds allot, but so will you when you are old.Find the hidden code!!!!that will make you uber!! And young guy one last bit, sometimes the old guys no matter how wrong they are are still right, even if it makes no sense to anyone but the old guy, and even if later they realize they were wrong and change it to the way you wanted it to begin with, but just different enough not to be the same. You have to give them that because when you are old you will need it and the young guys will give it to you. Or you will fire them. Oh and young dude the old guy is not you peer, so dont talk to him like he is, it's rude and insensitive, old guys are sensitive.Oh and old guy watch out for the Aggro emotions of the young guy they still work on the FFE plan. Fight it, F*&k it, or eat it. PSSSFFFFTTTT!!!! Debate over I win.I take donations for my counciling services, too.Beta keys excepted. |
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Rattrap 10/26/06 7:00:41 PM
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Apprentice Member
Joined: 9/09/04
Freedom of choice |
Yay! I am all for you Ryan!
Teach that n00b Derek his place in the company! |
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| "Before this battle is over all the world will know that few...stood against many." - King Leonidas |
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Dannypfern 10/26/06 7:48:10 PM
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Novice Member
Joined: 10/20/06 |
Lol..
If the devlopers can't agree... God knows how the game will end up :P. |
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Saerain 10/26/06 8:36:51 PM
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Apprentice Member
Joined: 3/27/06 |
Friendly Disagreement > Unanimous Agreement > Unfriendly Disagreement Debate within a development team helps the development. It breeds ideas. The best you can do for a game is bring as many major conflicting opinions as you can into a team and make them get along. If you can manage to do that -- and it is extraordinarily difficult -- you have a recipe for something great that will improve with age (see: EVE) rather than deteriorate (see: Galaxies). Like the gene pool. |
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Terranah 10/26/06 8:56:39 PM
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Elite Member
Joined: 7/03/04 |
The title should be 'Vangaurd: Saga of Heroes: Arrogance v. Wisdom: Dev Debate' Real men don't have to puff up their chests and stand on their tippy toes to look big and manly. When grasshopper learns this lesson, he will have matured a little.
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Dannypfern 10/26/06 8:58:35 PM
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Novice Member
Joined: 10/20/06 |
Fair point.
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Anofalye 10/26/06 9:43:09 PM
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Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
Well, they are also at opposite jobs.
The tech guy has to make sure the game is functional, that it work. If you listen too much to this guy, you will end up with PONG with maybe an extra feature. It will run smoothly, very nicely, no lag, and the server will be able to support millions of players, lagfree.
The Designer has to make these guys work harder. They have to find the stuff that will make this game cool and better, they basically have to figure what features and what aspect they can manage to get the older folks to accept to program and make functional.
Without the tech guys, I don't think the Designer can make much of a game at all, it will be all sweet and cool...in his head. However, the best techs put together give results similar to what Microsoft do...and Microsoft isn't exactly earthbreaking in terms of interesting gameplays.
Basically, if we have to sums it up, the Designer have to find/figure/design a way to make sure the tech guys make an awesome game that will be a great success. The Tech guy, he is the very core of what make the game...however, he needs support, because techies despite having awesome qualities, often fail at understand how to make the gameplay more interesting, cool...
To make the techies smile, the best designer on earth is prolly to drunk to care! Which is a lot worser then the techies working for MS! |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Rulan 10/26/06 10:28:21 PM
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