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Lepidus  11/27/06 12:48:11 PM

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Dan Fortier gives some free advice to MMO developers on what not to do with your MMO. MMOWTF is a weekly column on MMORPG.com.

Sometimes you look at the debacles that have occurred over the course of the short history of MMOs and you wonder: Do they ever learn? You would think that by looking back with hindsight at some of the mistakes that have been inflicted on us by shortsighted or incompetent developers that the next generation of publishers would have compiled a very comprehensive list of what not to do. Sadly, we see the same mistakes being repeated time and time again mixed in with a fresh batch of new blunders with every title released. Have no fear my fickle readers for I have created a short cheat sheet for all current and future designers called: No Nos for MMOs. Read and be enlightened!

The full column is here.

 
Distortion0  11/27/06 12:54:09 PM

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This is actually pretty good advice. Hell, #4 is why I left a bunch of other MMOs for CoH/V.
 
Peto  11/27/06 1:00:51 PM

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That hit the nail on the head, those four just kill any - or atleast most - of the  interest I might have in a game.. If only every developer would read this...
 
Techleo  11/27/06 1:14:53 PM

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Is it over yet...

     A big problem with modern mmorpg's is the linear nature of the quests. You follow the trail of quests the same way every time you play. This leads to the duldrums of your 4th charecter on WoW which felt like the 1st. In some games like AO and CoH it allows you to guide your own course. To much freedom can lead to the same situation where you dont feel like you have a purpose. Some would say EvE is like that, Im not so sure I aggree. In anycase I too play CoH because the storyline can progress at whatever pace you want. You also can pick which storylines to follow with no real consequences since theres no uber equipment. Mind you Id like to see more styles of dungeons and quests. Thats something doeable. Not so sure WoW can pull of a shift in there play style, let alone desire doing so.
 
Ramsie  11/27/06 1:19:05 PM

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I can not speak for them all, but I do read and hear what is being said. I agree with most, if not all that was stated. There are a number of others out there as well, but as they stated, that is certainly a good start.

 

I will add this one:

Do not make a change, for change sake.

 
Parsifal57  11/27/06 1:38:13 PM

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    I pretty much agree with everything in this article (Unusually for me ). One rule i'd like to add is:-

    When a  balance/gameplay change needs to be made and there is an easy way and a right way, don't take the easy way and be prepared to explain the reason behind the change, not give some PR speak which basically says we thought it needed changing so we changed it.

    Most people will be more understanding if the reasoning behind a change is explained, they still may not be happy but at least they will understand why the change was made.
 
n2k3156  11/27/06 1:41:15 PM

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"This may seem like a no-brainer, but anyone who has beta tested several MMOs can tell you a few horror stories of designers that completely disregarded important and persistent. Warnings about issues that ended up as game breaking bugs."

Typo 

Pretty spot on article.

NGE Refugee.

Qmire  11/27/06 1:43:35 PM

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I loved the part, with the companies and silly promise...

WoW, Hero classes rings a bell, anyone? It was the thing that kept me believing, there was a reason for quick level'in towards 60, where from then on the hero class would be some sort of epic journey.

Such a shame... Just hate it when companies gives out a promise about something so damn important and awesome, then try to hide it away quickly after release. WoW is nothing but a crackgame now, with 7 million junkies worldwide.

Lepidus  11/27/06 1:52:18 PM

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Originally posted by n2k3156
"This may seem like a no-brainer, but anyone who has beta tested several MMOs can tell you a few horror stories of designers that completely disregarded important and persistent. Warnings about issues that ended up as game breaking bugs."

Typo 

Pretty spot on article.

*flash*

You saw nothing.
 
Hashbrick  11/27/06 2:04:01 PM

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One thing comes to mind.. Suck it!

Good artical, one more thing to add though...

Don't always give in to your player base when the game already has a direction, give it time for the players to adapt to the direction your game is headed.

This is the exact reason why Jedi was implemented in SWG and why it was changed around how to unlock it 3-4 times(I stopped counting after I quit the CU), after that all hell broke lose and SOE lost trust in their players now the game sits to die slowly.