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Lepidus 11/27/06 12:48:11 PM
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Novice Member
Joined: 1/07/04 |
Dan Fortier gives some free advice to MMO developers on what not to do with your MMO. MMOWTF is a weekly column on MMORPG.com.
The full column is here. |
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Distortion0 11/27/06 12:54:09 PM
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Novice Member
Joined: 12/10/05 |
This is actually pretty good advice. Hell, #4 is why I left a bunch of other MMOs for CoH/V.
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Peto 11/27/06 1:00:51 PM
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Novice Member
Joined: 11/25/06 |
That hit the nail on the head, those four just kill any - or atleast
most - of the interest I might have in a game.. If only every
developer would read this...
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Techleo 11/27/06 1:14:53 PM
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Hard Core Member
Joined: 7/25/03
Is it over yet... |
A big problem with modern mmorpg's is the linear nature of the quests. You follow the trail of quests the same way every time you play. This leads to the duldrums of your 4th charecter on WoW which felt like the 1st. In some games like AO and CoH it allows you to guide your own course. To much freedom can lead to the same situation where you dont feel like you have a purpose. Some would say EvE is like that, Im not so sure I aggree. In anycase I too play CoH because the storyline can progress at whatever pace you want. You also can pick which storylines to follow with no real consequences since theres no uber equipment. Mind you Id like to see more styles of dungeons and quests. Thats something doeable. Not so sure WoW can pull of a shift in there play style, let alone desire doing so.
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Ramsie 11/27/06 1:19:05 PM
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Novice Member
Joined: 2/28/04 |
I can not speak for them all, but I do read and hear what is being said. I agree with most, if not all that was stated. There are a number of others out there as well, but as they stated, that is certainly a good start.
I will add this one: Do not make a change, for change sake. |
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Parsifal57 11/27/06 1:38:13 PM
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Novice Member
Joined: 1/05/05 |
I pretty much agree with everything in this article (Unusually for me When a balance/gameplay change needs to be made and there is an easy way and a right way, don't take the easy way and be prepared to explain the reason behind the change, not give some PR speak which basically says we thought it needed changing so we changed it. Most people will be more understanding if the reasoning behind a change is explained, they still may not be happy but at least they will understand why the change was made. |
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n2k3156 11/27/06 1:41:15 PM
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Novice Member
Joined: 11/18/05 |
"This may seem like a no-brainer, but anyone who has beta tested several
MMOs can tell you a few horror stories of designers that completely
disregarded important and persistent. Warnings about issues that ended
up as game breaking bugs."
Typo Pretty spot on article. |
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Qmire 11/27/06 1:43:35 PM
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Hard Core Member
Joined: 9/19/06 |
I loved the part, with the companies and silly promise... WoW, Hero classes rings a bell, anyone? It was the thing that kept me believing, there was a reason for quick level'in towards 60, where from then on the hero class would be some sort of epic journey. Such a shame... Just hate it when companies gives out a promise about something so damn important and awesome, then try to hide it away quickly after release. WoW is nothing but a crackgame now, with 7 million junkies worldwide. |
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Lepidus 11/27/06 1:52:18 PM
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Novice Member
Joined: 1/07/04 |
*flash* You saw nothing. |
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Hashbrick 11/27/06 2:04:01 PM
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Elite Member
Joined: 4/12/05
One thing comes to mind.. Suck it! |
Good artical, one more thing to add though... Don't always give in to your player base when the game already has a direction, give it time for the players to adapt to the direction your game is headed. This is the exact reason why Jedi was implemented in SWG and why it was changed around how to unlock it 3-4 times(I stopped counting after I quit the CU), after that all hell broke lose and SOE lost trust in their players now the game sits to die slowly. |
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