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Ciredric 3/29/07 2:23:05 AM
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Novice Member
Joined: 9/28/06 |
Well I have a different point of view on UO. I started about 9 months after release, I understand the first 9 months were pretty bad. I really think the addition of trammel was not the backbreaker you feel it was. I always lived in Felucca, my girlfriend too who never pvps. We did just fine. Had the house looted a few times, no big deal, part of the game. Trammel was necessary, because not everyone wants to pvp. I think it worked well, if you wanted to pvp, you adventured in Felucca, if not trammel. What really broke the camels back was "Age of Shadows". There was the expansion that really deviated from Richard's Ultima. First off you could rarely play the first two months after the release of the expansion, there were so many bugs. Then they had the gaul to raise subscription fees. Age of shadows introduced overpowered items into the game. They were trying to keep up with EQ or one better them and instead it backfired. You used to be able to pvp with just hand crafted items, so big deal if some looted your corpse, you still were very competitive. Age of shadows changed all that, weapons and the new skills seriously skewed pvp fights. Now you had special skill extensions that you could only get in certain Felucca dungeons, nothing like narrowing down where the griefers could interrupt your play. Just horrible design, completely missed their target audience. My entire guild, almost 100 strong just left. Oh btw Consequence, nice fanboy, but meaningless post, my gf still has an active account and the lake superior server she is on is practically empty, There is hardly anyone playing. So much for the game going strong.....
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niko084 4/05/07 11:28:13 PM
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Novice Member
Joined: 10/26/06 |
I have been playing since the original release. I don't believe this game really needs a story line so much. But what I do think is there does need to be more involvement, something to draw people who are not into joining a big guild and doing player vs player combat or other certain things.
Most of the quests that have been made are actually very lame and near pointless, let alone the fact of how long they can take. I have given up pretty much on doing anything in the game as far as what they develop. I pretty much login, do a few spawns and pvp a lot. What they need to do is stop making all this new stuff to attract new players and start focusing on the players they have. EA really seems after the money on this and only the money. Mainly because they make more off in store and account sales then they do off the monthly accounts as long as they sell them fast enough. So release another upgrade at $40 that is a complete waste and totally full of bugs. Then they go and release new graphics, targeting systems etc that really nobody has any care for. Sure it looks pretty, well I am a member of 6 large guilds throughout a few servers and I don't know a single person that is looking forward to the new graphics to come out, or the uses the poor excuse for a targeting system they released. I would wish that something would change, but honestly EA had failed at every other mmo they have ever tried to put together and I believe the end of ultima online is also coming near. A sad day indeed as I did really love the game when I started, and I have always enjoyed the previous Origin Ultima series games. |
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Ohaan 4/06/07 1:23:07 PM
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Novice Member
Joined: 9/20/06
Be like water |
Originally posted by Ciredric |
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Ohaan 4/06/07 1:30:52 PM
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Novice Member
Joined: 9/20/06
Be like water |
Originally posted by niko084I agree, I get turned off when a company makes it so obvious that they are only after the money. I have been away from the game for so long that I have lost track of how many expansions but the first few that I bothered to look over were so mundane and lacking any creativity that they were so obvious cash grabs. Blackthorne's Revenge was blatant recycling of Todd McFarlane's artwork under contract from the mothballed UO 2 project. Samurai Empire, well, is that the extent of the imagination of EA talent? |
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Stellos 4/18/07 10:46:44 PM
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Advanced Member
Joined: 9/15/06 |
Well written OP. I agree 100% and hope that the current top dogs at Origin read this thread. Let them know how big of a cry there is for a UO2 and just lay UO to rest!
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SStifter 4/20/07 10:05:10 PM
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Novice Member
Joined: 9/25/06 |
Ok this is my take. Yes I was a Pre-UOR player. In fact, I still have the original game copy with cloth map and pin somewhere around the house. What got me into UO was the fact that you could be ANYONE you wanted to be. They didn't give a toot about your name (unless it was racist/sexist etc) or if someone else had it already. There you can already see where modern games fail. True, they want their ingame messaging system, but honestly, big mmo gamers usually have their own chat room anyway. UO:R - I wouldnt exactly call it the downfall of UO but it was the first nail in the coffin. Don't get me wrong, I was a trammel boy for a long time until I got bored of it. One day i was sitting at trammel bank, just reading what other people wrote for a good 3 hours. "im paying $10/month for this?" And so I started going to Fel a bit more, building my store there (everybody wants Death Inc. weapons :P) and just having a good time with my thief. I pretty much quit when Age of Shadows came out. Don't get me wrong, I really liked some aspects of it all, like the ongoing quest (was it invasion of trinsic or something? yew? i cant even remember) but the updated graphics were so unecessary for the game. To this day I'd still rather play pre-UOR UO for $20 a month than WoW for free. Give me shitty graphics, connection dependant gameplay compared to dull and lifeless questing anyday of the week. What made UO fun? Open ended-ness. You could go out with a 50 mage, a bag full of blade spirit scrolls and rake in money at ogre lords. Nothing was level dependent. You could bend the game rules to your advantage. In this game, skill was more important than items. I've played many of player run shards, trying to rekindle my flame for UO, but it never really gets me going. It's never going to be the same as back in 98 or 99. I just hope that one day, EA will see where they went wrong and Open UO:Legacy, shards that follow the pre-UO:R ruleset. I'd pay $20 for that. |
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Fragmentor 4/21/07 3:56:04 AM
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Novice Member
Joined: 4/21/07 |
Sad to read this ... just started playing UO about 8 months ago and I enjoy the game ... Will EA revamp the problems or is this game run it's course for the most part?? - FRAG
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Ohaan 4/21/07 7:27:49 PM
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Novice Member
Joined: 9/20/06
Be like water |
Originally posted by Fragmentor The crux of the situation is that EA, or the team overseeing UO, does not identify the types of issues identified in this thread as problems. So to answer your question, I seriously doubt it. If you enjoy the game then, by all means, keep playing. I have to admit that, compared to more recent MMO's, there are still some highlights to UO. Unfortunately much like the pre-NGE Star Wars Galaxies fans, old-school UO fans often just can't stomach the changes. |
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sempiternal 4/24/07 7:34:24 AM
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