<
>

Page 2 of 2

1

2
 Thread (37 posts)
WDYWTK  11/20/07 7:27:39 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 2/23/05
Posts: 130

KFS1 is still a rat.  The rats though aren't in the HC.  They will though at times join in the HC if there is a problem that needs to be worked out.  They're not there though controlling the HC and giving orders.  It's just a bug fixing thing, working out issues, etc.

 

GREATONE is no longer a rat, is in the OKW, just hasn't had his name changed to lowercase.

 

Plus 5 stars is a HC rank, not a RAT rank.  The rats show up with a Rat symbol. 

hardcase  11/23/07 2:42:33 PM

Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100

Hard Core Member

Joined: 3/13/04
Posts: 289

Death, ww2ol has a 2 week freebie come on over and kill some things:-)

 
otrourdt  11/28/07 4:54:54 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 11/25/07
Posts: 2

Well when i play the latest games out there i have incredible performance at 1680x1050 8xAF 8xAA but this game cannot sustain any kind of performance near choke points. I use the latest drivers but yet again why justifying something that's not related to my rig. Yet again i can get very good fps in wwiionline at forward bases or at high altitude but the game is based on static choke points and the game has not been designed to sustain even the smallest ammount of players at the same place. The latest patch has made things worst yet again, not many wwiionline patches made things better in the end .

 
hardcase  11/28/07 5:00:13 AM

Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100

Hard Core Member

Joined: 3/13/04
Posts: 289

I dont run AA or AF so I can't comment but I run an even higher rez and it still plays. You migh try turning down the AA AF and btw do you have any shawdows on, since players who run high settings sometimes think that is a good idea. It isn't ..Shadows to zero, vertical syncing off, runahead off.

 
Gyrus  11/28/07 2:14:06 PM

Rank: 94/100 Rank: 94/100 Rank: 94/100 Rank: 94/100 Rank: 94/100

Elite Member

Joined: 11/20/07
Posts: 702

Originally posted by otrourdt

Well when i play the latest games out there i have incredible performance at 1680x1050 8xAF 8xAA but this game cannot sustain any kind of performance near choke points. I use the latest drivers but yet again why justifying something that's not related to my rig. Yet again i can get very good fps in wwiionline at forward bases or at high altitude but the game is based on static choke points and the game has not been designed to sustain even the smallest ammount of players at the same place. The latest patch has made things worst yet again, not many wwiionline patches made things better in the end .


I don't get why this is even being discussed

 

What I mean is that even DOC has more or less admitted that the whole graphics engine is outdated.

CRS knows it, we know it.

DOC has also said that the current game is pretty much at it's limit (in a discussion on why buildings only have two damage states) and that if they had known in 2001 what they know now the whole engine would have been designed differently.

In 2001 many people were still gaming with integrated grapics chips and SLI etc did not even exist IIRC?

CRS have also said they are working hard to rebuild the whole damn thing while still developing the game and supplying new toys on a regular basis.

Not making excuses here - just commenting on stuff that I have read.

Let's face it - this is a 2001 game engine.  Yes, it needs an overhaul.  We all know that.

 
Rubycat  11/28/07 3:02:04 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 6/04/04
Posts: 214

They are still using Open GL arent they?..  that why I always figured the performance was so bad sometimes

 
hardcase  11/28/07 6:44:32 PM

Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100

Hard Core Member

Joined: 3/13/04
Posts: 289

Doc ..from a fourm post. CRS producer for WW2OL.\\

 

The biggest killer is the terrain and everything in it, for your entire viewable range every collider has to be calculated, every vertice ... on top of that you add every vehicle/avatar in view range and everything they shoot.

In a town with all those buildings/trees/bushes/berms in and around it, and over a hundred 4000 polygon models, that's a crapload of colliders to calculate track and resolve all movement within, and all ordnance interactions and events. Because all that happening in and around that town is also happening in a view bubble that is enormous by comparison to other games.

It's the viewable game world that costs the most, but on top of that you still have to add more than those other games have to handle (128 x 4000-5000 polygon models is the potential max.) and all the ballistics interacting with all of that.

Really, as crappy as many say this game looks, it's still handling more than most in terms of all those states it has to model/render/track and update. The fact it's an 8 year old crap engine isn't helping of course.

That's why we're rebuilding it all, and going light on toys for the time being. Rebuilding it is more work than most games ever get in their entire lifetime, period.

Stutters are the game world loading all that crap as you move from one area to another, your computer cannot hold the entire world in a single laod, nor should it. We are first of all working on a much better memory structure to aleviate the "loading stutter" and that will be the first major improvment, when we can get it finished. We never talk about it much because we aren't interested in raising any expectations until after we have it in the bag.

So don't expect to hear anything about it until that happens. We're working on it as much as we possibly can. It is priority #1. We won't be updating you until we have something to sing and dance and shout about. We want to sing and dance and shout, but we aren't going to be premature about it.
__________________
Geof Rey Evans
Producer/CRS
Game Manager/WWIIOL-Battleground Europe
"this is rocket science, it just looks like a video game"
"if #ssholes could fly this place would be an airport-Creeden"
 
lagulisha82  11/30/07 3:55:03 AM

Rank: 7/100 Rank: 7/100 Rank: 7/100 Rank: 7/100 Rank: 7/100

Novice Member

Joined: 11/30/07
Posts: 2

Oh and the old CRS asks a side to sandbag.  I use to be in OKW.  I never once was asked to sandbag even with all the claims flying around that CRS was asking us to for the good of the game.

 
Sparre  12/03/07 9:51:41 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 11/24/03
Posts: 241

But it wouldn't be fun without all the conspiracy theories about how CRS is managing their game.

People who have never been in either HC has lots of ideas how it really works, but still not a clue. If they only joined up and tried to help instead of whining and keept  on spreading their homebrewed conspiracy theories.

 
Genahc  12/06/07 9:52:42 AM

Rank: 34/100 Rank: 34/100 Rank: 34/100 Rank: 34/100 Rank: 34/100

Apprentice Member

Joined: 5/13/07
Posts: 64

Originally posted by hardcase

I contest that the numbers have not dropped.

  

  Then where have they gone ??  

 
barbarras  2/01/08 1:27:41 PM