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 Thread (20 posts)
Lord.Bachus  10/21/07 1:48:14 AM

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live is like a box of.....

Comming from an old DAoC RvR fan, that has played WoW too, i kpet wondering what made DAoC RvR feel so speciall over WoW PvP.

The answer i found in 2 things, RvR was a massive thing with the game encircled around it.... this is what Warhammer will have too.

The seccond thing i came up with was the fact that the 3rd party involved made the action much more unpredictable and fun. And sadly there will be NO 3rd side in the PvP action in Warhammer, the more i think about it, the more i realise how sourly this will be missed.  (((Next to that all other RvR/PvP games will be missing this too, except maybe shard conquests in TCoS, but that will not make release)))

Am i the only one noticing the importance of the 3rd party ?

 

 
Slampig  10/21/07 1:50:51 AM

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Fanboi is not a word, it is just bad grammar.

You do realise it is the same company that is making Warhammer..right? Mythic got RvR right with DAoC, I have no worries about WAR...now I just wish they had hired me on my last interview....

Cathalaode  10/21/07 2:02:26 AM

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It takes all your power.
To prove that you don''t care.
I''m not Cordelia,
I will not be there.

Well, I would have liked it more if there were three factions too. But with Warhammer, you really can't split it up into three factions without putting in a lot more content. All the other team's are neither good nor evil.

Brettonians: Good, but wouldn't team up with any other race really.

Skaven: Evil, wouldn't team up with anyone either.

Vampire Counts: Evil, way too sinister to team up with most teams.

Tomb Kings: Borderline Evil, they wouldn't team up with anyone PERIOD.

Beastmen: They'd join Chaos, thus the Evil.

Wood Elves: Neutral, hate everyone.

Lizardmen: Neutral, do whatever the Old Ones will.

Ogre Kingdoms: Neutral, Way too strong to be playable.

Dogs of War: Mercenaries.

 

Everyone else is in the game, but I guess that they could go Woodelves, Lizardmen, Brettonians. Or Vampire Counts, Skaven, Ogre Kingdoms/Dog's of War.
 But with the layout they would have to do a lot of work just to get the third faction.

 
Lord.Bachus  10/21/07 3:48:08 AM

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live is like a box of.....

Originally posted by Slampig

You do realise it is the same company that is making Warhammer..right? Mythic got RvR right with DAoC, I have no worries about WAR...now I just wish they had hired me on my last interview....

Offcourse it is still Mythic,

 

But the Warhammer involvement forcess them to go this road, Its hardly impossible to creat a game like this inside the warhammer universe that has 3 equall sides to the story.

So while Myhtic prolly realises that a 3 side war is better then a 2 side war, they where bound to this because of the warhammer universe. And there was no way around it.

 

 
TheFonzV2.0  10/21/07 11:46:48 AM

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Bollocks!

Originally posted by Lord.Bachus

 

Originally posted by Slampig

You do realise it is the same company that is making Warhammer..right? Mythic got RvR right with DAoC, I have no worries about WAR...now I just wish they had hired me on my last interview....

Offcourse it is still Mythic,

 

 

But the Warhammer involvement forcess them to go this road, Its hardly impossible to creat a game like this inside the warhammer universe that has 3 equall sides to the story.

So while Myhtic prolly realises that a 3 side war is better then a 2 side war, they where bound to this because of the warhammer universe. And there was no way around it.

 

You also have to remember this isn't going to be a DAoC2 bud, it's WaR. Just because it's made by Mythic shouldn't make you expecting that it's going to be a DAoC with Warhammer skins.

Bollocks!

evil13  10/21/07 1:40:23 PM

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 The way zone lay out works (and the way you move between those zones when you acpture them) simply wouldn't work with 3 factions. Look at tier 4 zone, it has capitol, tier 4, neutral, tier 4, capitol in one line. Noe imagine there is a 3rd line for 3rd realm that connects to neutral zone and leads to third tier4 and capitol zones.

 Well, say destruction pushes and captures neutral zone, and goes into order's tier 4 zone, but the third realm can attack neutral zone (since it's the one it connects to) thus bypassign the front line of destruction/order. And how could you ever siege a city, when 3rd realm could run into neutral zone and capture it, so you end up with, destruction controlling its tier 4 zone, controlling empire's tier 4 zone, laying siege to empire's city, third realm controlling their tier 4 zone, contrliing neutral zone, attacking destruction's tier 4 zone... just doesn't work.

 
SpiritofGame  10/21/07 2:01:29 PM

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~: Elder Nerd :~

Originally posted by Lord.Bachus

 

But the Warhammer involvement forcess them to go this road, Its hardly impossible to creat a game like this inside the warhammer universe that has 3 equall sides to the story.

So while Myhtic prolly realises that a 3 side war is better then a 2 side war, they where bound to this because of the warhammer universe. And there was no way around it.

 


The two-sided war may work out a bit better than DAoC's three-sided war.

Oftentimes in DAoC, two Realms would strike up an informal "truce" and both Realms would attack the third Realm.  There was nothing that could really be done about this since it was just a temporary situation that usually dissolved once the third Realm was stripped of its Relics.

From this perspective, a two-sided conflict might actually be better.

~~~
"I play, therefore I am."

Lord.Bachus  10/21/07 3:50:21 PM

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live is like a box of.....

Originally posted by SpiritofGame

 

Originally posted by Lord.Bachus

 

But the Warhammer involvement forcess them to go this road, Its hardly impossible to creat a game like this inside the warhammer universe that has 3 equall sides to the story.

So while Myhtic prolly realises that a 3 side war is better then a 2 side war, they where bound to this because of the warhammer universe. And there was no way around it.

 


The two-sided war may work out a bit better than DAoC's three-sided war.

 

Oftentimes in DAoC, two Realms would strike up an informal "truce" and both Realms would attack the third Realm.  There was nothing that could really be done about this since it was just a temporary situation that usually dissolved once the third Realm was stripped of its Relics.

From this perspective, a two-sided conflict might actually be better.


You obviously never played risk?

 
TheFonzV2.0  10/21/07 4:23:57 PM

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Bollocks!

Originally posted by Lord.Bachus
Originally posted by SpiritofGame

 

Originally posted by Lord.Bachus

 

But the Warhammer involvement forcess them to go this road, Its hardly impossible to creat a game like this inside the warhammer universe that has 3 equall sides to the story.

So while Myhtic prolly realises that a 3 side war is better then a 2 side war, they where bound to this because of the warhammer universe. And there was no way around it.

 


The two-sided war may work out a bit better than DAoC's three-sided war.

 

Oftentimes in DAoC, two Realms would strike up an informal "truce" and both Realms would attack the third Realm.  There was nothing that could really be done about this since it was just a temporary situation that usually dissolved once the third Realm was stripped of its Relics.

From this perspective, a two-sided conflict might actually be better.


You obviously never played risk?

Risk was also a board game and not an MMO. There's more than 8 players (if you ever got enough people for 8 armies).

Bollocks!

Lord.Bachus  10/21/07 4:31:21 PM