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zaltar 12/13/07 5:06:07 PM
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Apprentice Member
Joined: 6/06/07 |
Originally posted by Samuraisword
All games are pixelated fantasy worlds , the key difference is that some are designed with more of an intent to satisfy those who feel the need to immerse themselves in a fantasy world , buy houses , make things , ride horses , go fishing etc . Fury is not that kind of game and was not designed with immersion in mind , it was designed for people to compete against each other in player versus player games. The emphasis is put on the competition between players rather than the environment . |
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Celestian 12/13/07 5:25:13 PM
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Novice Member
Joined: 5/07/03 |
I was in the alpha for this game. Anyone else that had been in could have seen this game was terrible. After sending in very lengthy reports with no response I stopped testing. The market has spoken no matter what the head in the sand fellow wishes to say. The game was crap... the mechanics of a pvp only game might of had something to do with that but the game was horrible before that. Anyone that couldn't see this coming was just deluding themselves. The fact we're even talking about this on a MMO website alone is silly. It wasn't remotely a MMO unless we're now considering BF2, BF2142 and now CoD4 mmos. |
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Antioche 12/13/07 6:04:37 PM
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Novice Member
Joined: 12/14/03
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I tend to disagree with some of the things that are being said. Fury was not a bad game. There is definitely a market for pvp only games in the mmorpg genre. The biggest pitfalls of Fury were: 1. The introduction of players to the combat systems, and the possible methods of using such a system effectively against other players. Some players have lots of time to sit around and figure it out, others don't. Also, balancing such mechanics is tough. Auran obviously didn't do enough testing of these systems to assure that a definite balance was created. 2. The actual play in the different battlegrounds. It felt like I was playing quake 3. If I want to play quake 3 I'll go buy it, or better yet I'll get 4, or the new unreal etc. The level design was too much like popular fps games. It should have focused on a more fantasy setting with the designs that people enjoy about fantasy. So level design was a big pitfall for them. 3. The system requirements were too high. They should have built the game around lower end systems then added on higher end graphical options. I see these as being the main pitfalls for Fury. The battlegrounds need to be completely reworked. The tutorials needs to be redone, and more information supplied to new players concerning the mechanics of combat and skills etc. And probably one of the bigger things that would help, and be an easy change is the process of how the server chooses who will enter a battle. People with almost no skills shouldn't be going up against people who have tons of skills and gear. That was really stupid. I also think that giving everyone a ranged attack is stupid. In fact I would remove ranged attacks from the game entirely. |
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RedwoodSap 12/13/07 6:15:30 PM
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Hard Core Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
Auran CEO Tony Hilliam has posted an announcement stating that Auran, the developer of Fury is closing its doors. The 70 people on the fury development team have all been let go. Originally posted by zaltar I admit I am not a business major, but when a studio closes down and fires 70 people, isn't that a sign of failure or is that what they call "thinking outside the box" ? |
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zaltar 12/13/07 6:35:39 PM
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Apprentice Member
Joined: 6/06/07 |
Auron failure not Fury failure , I guess thats the point. Auron Holdings has many offerings besides Fury so the way to interpret that would be that although Fury was not able to sustain Auron including it`s other products , the overall restructuring of Auron has been done to sustain 2 of it`s offerings , Fury and Trainz. They have essentially cut costs by eliminating a large part of the company and it`s employees which now gives them the resources to maintain Fury with a smaller dev team that will specialize in that game alone. Rather than equating the elimination of Auron Holdings with the idea that Fury is over with it is actually the opposite , the elimination of Auron holdings gives Fury the opportunity to advance. This fact is obviously being misconstrued as the end of Fury probably because it may be considered appealing to present a doom and gloom story about the demise of a game rather than to say this is only the beginning of Fury which is actually the truth . Auron`s restructuring is making it possible for Fury to carry on. |
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Rebn77 12/13/07 6:57:40 PM
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Novice Member
Joined: 3/22/07
Failcom = The P2P version of K2 Network |
How many of you have actually played Fury long enough to have a legitimate opinion? All I see are "I played for an hour", "I played in ALPHA", and "I DLed the trial and uninstalled after the tutorial". Fury isn't a bad game at all, and Auran doesn't really deserve all the hate people are spouting at them. It's like watching the whole Vanguard / Sigil thing all over again. There is no reason to gloat about people losing their jobs ... Especially this close to the holidays. |
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Zorvan 12/13/07 6:58:17 PM
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Elite Member
Joined: 10/02/06 |
Originally posted by zaltar And if Fury had been a "success", which by all accounts it is not, then there would have been no need to dissolve Auran. It's called failure. Accept it.
Another thing, regard your post a few back talking about Fury being like an e-sport. That was another reason for Furys' failure. Dan Gray coming here, trying to shove "how much the e-sports players are enjoying the game" down paying players throats when concerns were brought up (no, I'm not going to link it, you have enough brain cells to type, you can search the Fury forums and news articles here on your own). No one cares about the e-sports guys except the e-sports guys. And for a developer to claim because e-sports professional game players were able to stomp everybody, the game was obviously balanced" (again, look for it) didn't sit well with alot of people as well Another thing, paying customers don't enjoy being called "n00bs" and "carebears" by the staff of the company they're paying. And GMs and mods are staff, whether they're paid or not, and they are a representation of the company employing them. In short, game is a failure. If you want to continue to preach to the choir that it's not, that's your call. But then I gotta ask: isn't it dark and smelly in there by now?
Oh, and never try to claim that a game that sells gold and skills to the players for real money is a skillbased game.
Edit: And with this post, I'm done with the Fury boards. Auran tanked, Fury tanked, nothing to dispute any further. Merry Christmas. |
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zaltar 12/13/07 7:21:23 PM
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Apprentice Member
Joined: 6/06/07 |
The failure could be attributed to Auron`s expectations that Fury would be able to sustain the company which could be viewed more as a failure on the part of Auron holdings rather than the failure of Fury as a game . They IMHO should not have expected so much in such a short amount of time and given Fury a chance to evolve before putting that much confidence into one particular product. This doesent make Fury a bad game , it simply hasn`t had enough time to come to fruition , especially enough to have the future of Auron riding on it . I`m not sure if anyone could have expected so much in so little time from any game on the market and in Fury`s case one that clearly was in need of more improvements before being rushed to market according to many who tested it . IMHO they were over confident about Fury`s appeal and made a mistake by putting all of their eggs into one basket , which ultimately cost them the farm . Whether or not Fury will progress toward success at this point with the smaller more specialized dev team they have in place remains to be seen. It is a fun game for people who enjoy pvp and hopefully they can continue to improve upon it . |
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Wizardry 12/13/07 7:25:41 PM
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