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paulscott 1/16/08 11:30:01 AM
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Elite Member
Joined: 12/04/05
why do humans build, because it isn''t there |
Interesting read that holds some truths and a catch 22. discussion: how right or wrong is the author. |
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| A mathematician wakes up at night, and comes to the startling discovery that his room is on fire. He runs to his desk, and starts calculating, using many sheets of paper. Eventually, he writes "QED" and exclaims, "there is a solution!" Relieved, he goes back to sleep. |
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batolemaeus 1/16/08 11:43:54 AM
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Pod Killer
Joined: 9/27/07 |
He is wrong and right at the same time. Yes, constant "this sucks"-whining should be ignored. |
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Recant 1/16/08 12:41:04 PM
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Hard Core Member
Joined: 9/14/06
For the Horde! |
I very much agree with the article. So many people around here attack today's MMOs for their faults, and while I certainly believe there is much room for improvement, the majority of complaints levelled against the current king are directed at the wrong things. When you're asking for challenge, are you really asking to die a lot, and repeat the content until you finally beat it, or are you asking for more strategy? In which case the game slows down. Or do you want more twitch - well that way the game speeds up? Still not what you want? You need a better vocabulary, because 'challenge' doesn't cut it when it comes to game design. People aren't properly articulating their arguments, giving a very personal opinion, and not seeing 'the big picture'. Most of the time, people are stubborn and unwilling to change their opinions. And there's a great deal of snobbery from hardcore gamers, if something is popular or successful, it's considered somehow 'dumbed down'. Yet if you actually look at what a 'dumb game', such as WoW or LOTRO provides, these have actually a hell of a lot more choices and options than less intuitive games. Sure, Everquest has a lot of content - far more than WoW - but for catering to gameplay styles and choices, WoW provides so much more. Detractors throw words around like depth, skill, immersion, challenge - without really understanding how these terms apply to gameplay. It's like people who say that a game that takes longer to reach the level cap is more difficult. It's bullshit - you're not asking to make things more difficult, you're asking to repeat more content to get the rewards. If you're just asking for MORE CONTENT, then fine, that's a valid argument. I could go on for pages and pages, but I'll leave this mini-rant as it is for now. |
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Twohededboy 1/16/08 1:02:07 PM
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Novice Member
Joined: 10/15/06 |
Originally posted by batolemaeus
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| ...Aye! A roar he cried frae the bottom of his heart that I would nay fall but as dead, dead as 'a can be by his feet; de ya ken?...and the wind cried back. |
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Dreamagram 1/16/08 1:08:15 PM
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Advanced Member
Joined: 6/14/07 |
What Recant said, including his signature. :D Edit: and I'll add in that smart developers (and most developers of actually released MMOGs are smart) look more at what (all) people do than at what (a few vocal) people say. ;-) |
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Brenelael 1/16/08 1:24:18 PM
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Elite Member
Joined: 10/19/06 |
I also think that the author is both right and wrong for several reasons. While I do agree that developers should ignore complaints from individuals or small groups I think they should pay close attention to the overall feeling toward their game the community is relating. In other words pay attention to the height of the tide and not to the individual waves. Polls are a useful tool for doing this but only if they are posted in several different game related and subject related forums and averaged out. This means that if your making a Smurf MMORPG you would want the overall opinion from not only the MMO and general game related forums but also from the Smurf fan sites too (Sorry Smurfs was the only thing I could think of right now
I do however agree that developers should stay quiet about a project until they have something to show for their efforts. I like to hear about games in development as much as anyone else but a lot of the "Forum Wars" over games could be totally avoided if developers just keep quiet about what they are doing until they have a working game to show. This gets rid of all the speculating people do over what a game should and shouldn't have and keeps the discussion based only on the facts. Oh well just my 2 cents on the subject.
Bren |
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Dreamagram 1/16/08 1:44:12 PM
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Advanced Member
Joined: 6/14/07 |
Originally posted by BrenelaelActually, I miss games doing what EQ had for at least a while: polls on login. This means you get everybody's opinion (as long as they log in at least once per month or so), not only those who actually visit forums. Naturally, showing the results to the players is asking for trouble, as they'd misinterpret the numbers however they please and slam them in your face together with a "you fail" stamp whenever possible. Yes, we're a friendly bunch, aren't we? :p |
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paulscott 1/16/08 2:10:54 PM
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Elite Member
Joined: 12/04/05
why do humans build, because it isn''t there |
The most valid point is the fact that people who use the forums are not the majority of the community. if all of WoW used the forums you couldn't keep a post on the fifth page if you wanted to. it even holds true for EvE online. |
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| A mathematician wakes up at night, and comes to the startling discovery that his room is on fire. He runs to his desk, and starts calculating, using many sheets of paper. Eventually, he writes "QED" and exclaims, "there is a solution!" Relieved, he goes back to sleep. |
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Brenelael 1/16/08 2:12:10 PM
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Elite Member
Joined: 10/19/06 |
Originally posted by DreamagramWell how you construct your polls is very important. The number one rule is simplicity is key to a good poll. You should give people a straight forward unbiased question with as few responses as possible. Yes or no polls are ideal and nev | |