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 Thread (17 posts)
jiveturkey12  1/18/08 3:44:54 PM

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Some type of blocking from either the npcs or the players, I dont care if its twitch based or not but they need blocking.

 

Everytime I watch a video for the game the combat looks so fluid with the strikes and the movement but it falls on deaf ears because the enemy nor the player blocks any of the incoming attacks, they just take it.

 

I think if they are going for not just a realistic game but also even a fun game then need some sort of blocking to make the combat look more fluid.

 

-Jive

 

O and just incase this offends anyone, Im still getting the game, it doesnt look like a "Game breaking" element or anything i think its just something that would be the icing on the cake, and make the combat complete.

 

 

 
Lobotomist  1/18/08 4:01:54 PM

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I got so much
trouble on my mind
Refuse to lose.

I agree.

Combat animations look excellent. BUT on other hand people just stand and receive damage.

Looks very bad.

 

Another thing is that damage happens even if you are not really facing the opponent , and FATALITY moves that need determined distance and facing are often executed from further away. This makes player model animation teleport player to right position in order to do FATALITY animation. Or the animation does not connect at all. Looks both great and horrible ...

I think it could be fixed by /stuck facing in combat ...

But we debated that allready and most people do not agree...

 

howardb  1/18/08 4:45:15 PM

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What you guys are requesting is coming in the next-gen MMO's.

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Kyleran  1/18/08 4:50:21 PM

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Originally posted by howardb

What you guys are requesting is coming in the next-gen MMO's.

Well, maybe some of the stuff Lobo's talking about is next gen, but DAOC has both Block and Parry moves, with separate animations for both.  In fact, tanks can block attacks against squishy casters by putting protect on them.

 

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whozthisguy  1/18/08 4:54:28 PM

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i don't think AoC is actually done yet. u know, like, completed? like if your highschool teacher started marking the final exam your writing like 20 minutes b4 the allowed time is up and, like, then started running around yelling at every1 that you, like, failed and that your gonna be a waste of skin for the, like, rest of your life. that would suck i think.

 
dannis  1/18/08 11:11:46 PM

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yeah wtf...

a lot of games have animations for say Dodge, Parry, Missed, Block, etc

 
pandakoda  1/19/08 12:17:40 AM

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The one who looks into the past, walks backwards into the future.

Havent yall seen the leaps that you can do? you use those to evade attacks, and im almost certain i saw some blocking in a vid.

 
Sypro  1/19/08 1:06:47 AM

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Dont worry its all realtime its just the guys playing that suck.

 
howardb  1/19/08 6:31:54 AM

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Originally posted by whozthisguy

i don't think AoC is actually done yet. u know, like, completed? like if your highschool teacher started marking the final exam your writing like 20 minutes b4 the allowed time is up and, like, then started running around yelling at every1 that you, like, failed and that your gonna be a waste of skin for the, like, rest of your life. that would suck i think.

Like WTF?

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jiveturkey12  1/19/08 10:51:51 AM

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Originally posted by pandakoda

Havent yall seen the leaps that you can do? you use those to evade attacks, and im almost certain i saw some blocking in a vid.

We well have to wait and see in game for ourselves, the only problem i have with the whole leaping deal, is it just doesnt give you a feeling of tenseion that a block or a parry does. It looks cool dont get me wrong and im sure it will be great at first but the real tension in battle comes from parries or blocks.

 

Look at any great fantasy movie for example, since its the most popular let say lord of the rings. In the final fight with mordor aragon is seen mainy times clashing swords and have to shove the enemy off just to get his barrings. This is exciting, it shows more of a conflict within a conflict of a story, I think the same thing should be done with MMO's.

 

When I played SWG alot of the reson i didnt like it was the fact that there was no parry animation for sword weildiers. Which I later found out was a bug that made its way from Beta through launch and still exsists today im sure (Dont know wouldnt go back haha) . Point is i used a pistol and it was a sci-fi mmo so i let it slide.

So heres to hoping they put it in, if not im sure ill still play the games for a many many months, but i feel this is just one of those things a fantasy MMO shouldnt be without.