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Kyntor 1/30/08 12:20:37 AM
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Hard Core Member
Joined: 9/13/06 |
Originally posted by Orthedos Exactly! Not to mention that behavioral addtiction can manifest itself in a myriad of ways. There are people who are addicted to shopping, working out, gambling, eating, sex, working, watching TV, reading, dating, and many other things. Do you plan to regulate these industries/activities too? If you discourage a behavioral addict from gaming, there is a good chance that he is just going to move on to something else. I do not understand how you can hold video game companies responsible for this type of behavior, and yet not hold other industries/people responsible for other types of behavioral addiction. Maybe one day, we will all have to get warning labels tatooed on our genetalia in order to discourage sex addicts.
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| "Those who dislike things based only on the fact that they are popular are just as shallow and superficial as those who only like them for the same reason." |
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Orthedos 1/30/08 2:39:35 AM
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Novice Member
Joined: 3/29/07 |
There is another issue involved. The issue of behaviour addiction, irresponsibility or whatever undesirable features are associated with the "problem player", rather than the game. Fact is, not all gamers are like that, so its a problem more specific to the "problem ones", not all players. What this means is significant. If you want to fix the problem focus on the "problem players". Turning the focus to a much wider scope (the game itself) will only affect the "problem players" indirectly. Its like banning the use of internet because there are hackers. This leads to two concerns: Its an issue of fairness. What is the purpose of focusing game developers? Of course, we want them to do something about the game, to modify the game not for the exclusive purpose of improving the game for the normal players, but to modify the game to "help" the "problem players". This assumes what the companies normally will do will not be the options we need to "help" the "problem players". So? for the sake of the "problem players" we sacrificed the rest of the player community. The key consideration would be, is "problem player" a problem serious enough to sacrifice everyone else. How many problem players there are and what have they done to the world to justify such sweeping action? Its an issue of effectiveness. "Problem players" are addicted players. Trying to tackle them via a game will only induce them to change their behaviour to maintain addiction. Suspend an account above X hours of online per day till the next day? The addicted will buy a few more accounts and register in the name of his dog or cat. You know the story. Making the grind to max level shorter will only induce him to make more alts and keep grinding 24/7. Even if we believe in social responsibility, even if we want some measure of gov't control (which I agree in some instances), I do not think the focus of action be placed on developers. Find the addicted players, if you can, tackle them. As for gov't controls, some measures make sense. 1. Banning minors from entering internet cafes is not totally stupid, esp after late hours, say 23:00 2. Banning uniformed school kids from entering internet cafes during school hours makes sense, even lunch. Kids should be getting involved in school life during lunch, not online. 3. Banning offensive games or undesirable games from internet cafes will limited the exposure of people to these games, and we know there are kids in internet cafes. Some games like sex pokers, games glorifying organised crime or excess brutality, say games that suggest bank robbery or extortion as a means to raise funds to support your avatar. Come on, I do not want kids even to think of it as an option, till they grow up and realise the risks of getting behind the bar, and that its no glory to rob an 85 year old nanny. Not to mention virtual sex abuses, that is very dangerous. 4. Registering and regulating internet cafes for normal safety measures like fire exits, smoking control and the like and even mandatory inclusion of rest area and canteens there to provide easy access to rest and food are some meaningful measures. Noise control, hygiene conditions, ... well maybe I got carried away too far already. |
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KOrnfan4evr 1/30/08 4:25:18 PM
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Apprentice Member
Joined: 12/29/04 |
Originally posted by TeflonEddie
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KOrnfan4evr 1/30/08 4:28:09 PM
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Apprentice Member
Joined: 12/29/04 |
Originally posted by Kyntor
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Terranah 1/30/08 4:42:23 PM
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Hard Core Member
Joined: 7/03/04 |
MMO's bear no social responsibility whatsoever. The responsibility lies with the person using the service.
Why do people always want to put the responsiblity on someone else? Everyone needs to take responsibility for their own actions. Stop looking to the government or companies or some outside agency to be your surrogate parent. If something is bad for you, limit yourself or cut it out all together. If you can't, well then be prepared to deal with the consequences for the decisions you make.
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Vincenz 1/30/08 4:45:57 PM
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Novice Member
Joined: 8/22/07 |
Just so we're clear...
I see the people who stop eating until they die to play MMOs as the same ones who would stick a fork in a socket to "see what happens" at age 40. They're morons. They are simply a waste of air.
I'd rather they die from playing too much WoW than short out the electricity in my apartment building with the spoon in a socket thing though, because there's no need for me to suffer.
If you see them as some huge "victim of corporate greed"...well, go save them. You can spoon feed them mashed peas and rock them to sleep every night if you want, but don't expect me, my tax dollars, or my elected officials to do so please. |
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KOrnfan4evr 1/30/08 5:11:13 PM
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Apprentice Member
Joined: 12/29/04 |
Originally posted by Vincenz
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Saikron 1/30/08 7:08:19 PM
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Apprentice Member
Joined: 12/01/06 |
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