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AranStormah 2/18/08 6:54:21 AM
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Advanced Member
Joined: 1/02/05 |
Alright review, but having played a couple of months of Eve some time ago I missed some more elaboration on the actual gameplay. Most games are divided in PvE and PvP gameplay, but Eve also has the economics branch where you can build or speculate on the market from day#1 and improve on that until you're filthy rich and influential, without actually having fought NPCs or players. ..I know you mentioned it, but seeing as Eve offers this more unique approach than other games, it could warrant more emphasis. And while I applaud the reviewing effort, just as it's nice PlanetSide got a re-review, I question the merit of trial/1st-month based reviews. Anyone could download a trial and see what a game is like for 14 days, and you're essentially telling people what they'll figure out in that time. It's handy for us to know in advance, but after those 14 days the game could drastically change for all we know.It's learning how the game is on the longterm that in my opinion is the greatest benifit we get from reviews, which is why it would be very nice if you could somehow persuade a few veterans to write about their games as well. The thing about Eve that gives me a tingly feeling in my stomach is the player-driven story. There's always a war somewhere, a conflict over territory and pirates stalking or camping in the depth of space claiming the turf as their own. These have fundemental impacts on the economy and resource availability, which in turn affects how well the warring sides can keep up with their losses and needs in order to push their goals. It forces traders to hire help, do risk assessment of their routes; will they buy cheap in the newbie areas and dare venture into outlaw areas to sell high? Getting hold of rare blueprints or being the first alliance to develop some huge ship to tip the scales in their favour. Things like that. I'm sure a one-year vet could write a huge essay on the topic. Come to think of it, maybe you could do a Part 3 of the review, which could consist of player interviews. If you made a list of questions and had them answered by represents of everyone from pirates, ore-stealers, bountyhunters, mercenaries, alliance leaders (trades/war), station owners, dedicated miners (if any), traders&haulers, market players and other sort of community big shot that might be around (Imnominate Nightmare maybe? :P The newbie that bought a shuttle and set off into 0.0 space to visit everyone and everywhere in the name of neutrality). It'd be extremely interesting seeing where their answers were the same, at what parts they disagree and what motivates them. |
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HYPERI0N 2/18/08 9:20:44 AM
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Advanced Member
Joined: 1/26/08 |
Originally posted by Wizardling6 Are you making this stuff up as from what i can see these problems you point out actually haven't existed in eve for over a year or more. |
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| "Conservatives are afraid of the media, that is why they believe it to be biased against them. Liberals embrace the media because they are not ignorant of true facts." |
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trentonx 2/18/08 12:45:52 PM
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Apprentice Member
Joined: 12/07/06 |
the allaince found "cheating" used to own half of space. now they own nothing and have been beaten into a plup, lets get our damn facts striaght. I see a lot of misinformation here. Nothing was spawned, there are no special dev powers, there are however tech 2 blueprints. what is a tech 2 blue print? let me elaborate. T20, a dev, had a player account. Every dev in CCP has a player account and then run arround with us in the game. However to avoiding unfairness no one knows who they are. One of these guys was T20 and he was in babd of brothers. One day another dev found out that he had told members of Band of brother he was a dev! BAD BAD BAD! so CCP banned him and told him to get the hell out, he broke the rules. But not before leaving all of his possessions in the hands of his former allaince. BAM, cheating, he left items in the game that should not exisit. This is a big no no. why? becuase a tech 2 blue print gives you total control over that items producion in the game of eve. However resently this is not true as you can now invent tech 2 blueprints instead of winning them. Don't listen to this blow it out of the water bull****, it was cheating yes, but not on the scale people say it was. it was 5 tech 2 blueprints. It was wrong, it was handled, it is taken care of. he was a 2 year old player at the time. I don't see what's so wierd lots of people has tech 2 blueprints. hell they were for missiles. tech 2 ammo. TECH TWO AMMO! |
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Ozmodan 2/18/08 4:09:06 PM
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Hard Core Member
Joined: 2/27/07 |
As usual one of the griefers has to get on his high horse and attempts to defend their play style by a laughable attempt at quoting the rules. Sorry, few of the readers here buy it. The unfortunate fact is that griefing is alive and well in Eve. They do this by bending or ignoring the rulesets to achieve their goals. Avoiding any sort of challenge is their motto, heaven help them if they have even close to an even match. Coming here and saying that griefing does not exist in Eve is absurd, only a true griefer could even bother to try an attempt at justifying it. Good review by the way, good syopsis of the game, although word of caution there is so much more to this game than can ever be covered in anything short of a full book. |
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Taera 2/18/08 6:46:48 PM
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Community Manager
Joined: 6/02/05 |
Originally posted by Wizardling6Hmm, the tutorial worked fine for me, I haven't seen any glaring spelling mistakes, and I like the character art. The NPC dialog is pretty useless, but I think the NPC missions are fun...c'mon, no love for World's Collide? Extraveganzas? Gone Berserk?! ;) On autopilot - I am guessing you mean the fact that it doesn't warp you right on top of the gate. In my opinion, that's a great way to balance it: autopilot takes twice as long as manual, but hey, you don't have to be there! Help can be found in the right channels...such as the Rookie channel, the E-Uni channel, and many others. In the end, I think everyone has different tastes and dislikes when it comes to games...just like food, or wine, or clothing. I don't love every game, nor do I expect you to, but that doesn't mean NO ONE out there is having fun with it :) |
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| Laura "Taera" Genender |
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HYPERI0N 2/18/08 8:25:53 PM
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Advanced Member
Joined: 1/26/08 |
Originally posted by Ozmodan Its only griefing if its against the social rules of the game.
In eve you can do whatever you want same as you are entitled to defend yourself. I personally tho would like to know what rulesets are being bent or broken in eve tho? |
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| "Conservatives are afraid of the media, that is why they believe it to be biased against them. Liberals embrace the media because they are not ignorant of true facts." |
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fizzle322 3/12/08 8:45:36 AM
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Apprentice Member
Joined: 12/14/05 |
I'm a 3 year old Eve player and the review was pretty much spot on. Economy - Yes the economy is vast. Spreadsheet jockies will find themselves at home. Community - "If you aren't my friend you are my income" I laughed at this because its so true. Yes griefing is pretty much rampant and allowed. I'd say fully %10 of the population fit the dictionary definition of a psychopath and probably should be in prison somewhere. However I have also met some of the most honorable, helpful and cool players, some of them were even pirates. In short, the community highs are really high, and the lows are really scummy. The trick is to make friends and be group focused. Alone you are easy pickings. I cannot stress this enough : loyalty is everything, corp is mother, alliance is father. And yes, I feel safer in 0.0 than highsec. UI - The UI in eve sucks. It's cumbersome for the sake of feeling complex. You'd think after 5 years of development you wouldn't have to push F1 F2 F3 F4 F5 F6 F7 F8 to fire off all your guns. Graphics Music & Sound - Graphic 10/10 although the suns are too bright. The nice blue suns aren't too bad, its the bright bloody red ones that give you cataracts. Sound, generally sucks, most ppl keep theirs off. That goes for the music too. Performance - Performance in Eve is not a server problem, it's a game mechanic problem. Systems allow unlimited numbers of people to come in. If you bring 200 people, the node will let them all come in. If 1000 people try to go to Jita, the system will let them all come in. If your alliance owns a system, and 500 invaders try to come in, the system will not say "No thats too many, some of you have to stay out", no it will let all 500 people in, and the node will either crash or choke. Game mechanics in Eve are generally broken and not well thought-out. Support - A petition could take anywhere from 2 hours to 2 weeks. There is a giant backlog of petitions for "reimbursements" of people who lose their ships to bugs or disconnects. My suggestion? Raise default insurance rate to %60 (from %40), remove higher insurance options, and deny every single reimbursement petition. Lost your ship? You got %60 insurance, now go away. ---- Honestly Laura's review was pretty much accurate. |
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