<
>

Page 1 of 2

1

2

 Thread (29 posts)
Szark  2/13/08 1:52:05 PM

Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100

News Manager

Joined: 5/02/06
Posts: 3341

Age of Conan Game Director Gaute Godager recently wrote an article describing the current state of the game of AoC. He elaborates on his role in the game's development, and he describes the reasons behind the recently announced release date push back, the melding of certain classes, and other changes that have occurred throughout Age of Conan's development.

I know that all of you are anxious to learn more about what's up with Age of Conan, especially after our recent announcement. I will use this opportunity to try to, in a rather detailed manner, go through the very essence of the game – what we have accomplished, what we have changed, where we stand, and also touch on the great future ahead.

As all of you know we are deep in Beta at the moment, and so far way more than ten thousand people have been invited. Naturally not all people are playing all the time (reminder from me: check your email;), but we have some really awesome testers, hacking away at our systems and design. As you all also know we have been in various stages of beta for a long time, but it's over the last months we have really been able to get the feedback we need.

Let me take side-step here to tell you a bit how we look at various aspects of the game. You probably don’t know this, there are more than 500 or so code-features that we have in the game. Each of these features are tracked with a status description defined by QA, beta testers, the core team etc. They also have a level of importance. We do this for all the content as well, every region/zone, monster, mesh and item. We do this to try to make sure nothing slips through the cracks – that everything gets enough testing, polish and rework. We, as most developers, call each round of creation, testing and polish “iterations”. The higher the iteration count, the better the result.

Read the full article here.

 
podey89  2/13/08 2:18:26 PM

Rank: 17/100 Rank: 17/100 Rank: 17/100 Rank: 17/100 Rank: 17/100

Novice Member

Joined: 9/08/04
Posts: 16

¥ The Podey Has Spoken ¥

Can't say I was surprised about these dropped features. But I will say that the way he has articulated his words, it hasn't done anything to the game but help it and ensure that the fun factor and its ultimate goal make a solid game come release.

 
Deathstrike2  2/13/08 2:27:18 PM

Rank: 64/100 Rank: 64/100 Rank: 64/100 Rank: 64/100 Rank: 64/100

Hard Core Member

Joined: 2/04/06
Posts: 1364

It takes a village to raise a child, but it takes a viking to raze a village!

Wow, this sounds good.  I can't wait to give this game a try.  This guy really seems to have the best interests of the players and the MMO at heart.  He's a business guy who doesn't make it sound like it's just business. 

 
afropuff420  2/13/08 2:58:10 PM

Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100

Novice Member

Joined: 7/01/07
Posts: 66

Very nice read. It's good to see developers caring about the community, and passing along great information!

 
Bonzar  2/13/08 3:20:15 PM

Rank: 31/100 Rank: 31/100 Rank: 31/100 Rank: 31/100 Rank: 31/100

Apprentice Member

Joined: 8/08/04
Posts: 165

When you do something right, no one will have known that you''ve done anything at all.

The first MMORPG I got into (after the new wave) was AO. They really turned that ship around and made it into an engaging, fun, exciting game. I especially loved their test server. Now I see Funcom doing the same thing with AoC before the game goes out the door. Finally, a developer who listens, and listens well, to the player-base and learns from their mistakes. I can only imagine how good SWG would be now if Smedley had flown to Norway for a few months and interned at Funcom.

I'm glad that the Lich/Necro merge was made. I would rather play a game where two Necromancers can be vastly different in skills and appearance than in a game where every Necro and every Lich acts the same. When the first mergers took place long ago I was disappointed, but after hearing what they had to say and realizing that they were creating a problem by trying to increase the roster list, I couldn't be happier that we're down to 3 classes per archetype. If you need 24 classes to feel different, there's always WAR. I'll stick with Conan though.

Terranah  2/13/08 3:23:35 PM

Rank: 77/100 Rank: 77/100 Rank: 77/100 Rank: 77/100 Rank: 77/100

Hard Core Member

Joined: 7/03/04
Posts: 1328

 Thanks for a great article. 

 

I really hope this game is great, and it sounds like they are working hard to make it so. 

 

The mmo community needs a smash hit.  My most anticipated MMO's of 2008 in order of anticipation are the following:

 

1) AOC : dismemberment, blood, and boobs...right on!!!  Player cities, pvp, fighting on horseback, riding a freakin' rhino into battle, and I read all the original Conan books back in my college days.  Oh yeah....

 

2) Warhammer Online :  never played any of their games, but from videos I recently saw looks intriguing.  Wish the british guy would shut up though; he was fun at first but now he's just damned irritating. 

 

3) Spellborn: some innovative ideas in a genre that has gone all cookie cutter on our arses.  Maybe the rookie that knocks the ball out of the park, ya never know.

 

I'm hoping all three will be good, and one of them will be a home run.  Irregardless, my Lotro account will be a constant as I locked in that $9.99 subscription rate: dang that's a great deal !

 

 

 
Captjack001  2/13/08 3:36:37 PM

Rank: 14/100 Rank: 14/100 Rank: 14/100 Rank: 14/100 Rank: 14/100

Novice Member

Joined: 12/14/07
Posts: 84

I'm torn between War and AoC :( 

 
Maseloc  2/13/08 4:21:16 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 8/12/04
Posts: 171

I AM ERROR.

Originally posted by Captjack001

I'm torn between War and AoC :( 

 

Many are in the same situation, for most it will come down to which game is released first.

 
DeathWolf2u  2/13/08 4:50:36 PM

Rank: 11/100 Rank: 11/100 Rank: 11/100 Rank: 11/100 Rank: 11/100

Novice Member

Joined: 6/04/04
Posts: 85

If there's any title for 2008 that will bring this burned out and almost dead genre called mmorpg back it is "Age of Conan".

I've been following this game since their website was launched.

However I'm dead set against a few lucky bastards that got into beta. You know these types, they will be the ones running around acting they are superior to us because they got lucky, makes me sick.

Closed betas need to be abolished altogether. Either have an open beta or don't do one at all no in between.

Nonetheless I can't wait to get my hands on this game as I have given up hope on the mmorpg genre, maybe this title will capture my interest like some mmorpg's of the way past have.

 

 
Kalamisanos  2/13/08 5:16:23 PM

Rank: 17/100