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Umbrood 2/22/08 2:57:01 PM
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Hard Core Member
Joined: 7/09/03 |
Not saying it is my faulth, it is hard to control feelings, but I think I agree with the OP in many ways. My first real MMO was anarchy online wich I played through beta and then in final, the release was less then stellar as some migth remember so I had to leave shortly after that. But damn, every bloody second was a wow moment, I was stunned by every part of the game. The size of it, the environment, the vistas, I felt like bloody Attenborough on galapagos. Admittedly the character progression system in AO is still unrivalled today in my opinion and I have returned to that game many times, I ended at 210/10 on my last visit. None the less, today it just do not hold my interest as it once did. There is no chance, whatever freaking games is released, unless it is a holosuite from star trek, that a game will enthrall me like AO did. If I am to be honest, had WoW or EQ2 released in their current states back in 2001, I very much doubt I would have played AO at all, or at least not as much. I will return for the graphic update though, for the umptenth time.
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| ------------------------------------------------------------------------------------------ I wonder if you honestly even believe what you type, or if you live in a made up world of facts. |
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altairzq 2/22/08 3:39:08 PM
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Hard Core Member
Joined: 7/05/04
$$$OE |
Originally posted by nariusseldon This is not the case, EQ stands out because it created a world where you "lived". It was very immersive, while WOW it's just a game, a great game, but nothing compared to what EQ was.
Just to give you an example, in EQ every item had a certain weight, and you walked or ran slower depending on how much items you were carrying and your race. You also took more or less damage from falling depending on that weight and your race (real damage, not like in WOW). So for instance if you where too much encumbered you asked for help from other players that could carry your stuff (trust and help, that's what makes a good community). This is just a very simple example. There were dozens of features that made you feel like that was a live world you were in. By the way, the only stackable items where the ones that made sense, like worms to fish, not the absurdity we see now in MMOGS. Weapons also had weight and you got tired of swinging a sword for instance, depending on your stamina. And stamina depended on race, so for instance an Ogre could use heavier weapons (Which didn't scale to the size of the wearer, so a dagger in an Ogre looked like a toothpick). That makes sense. How is Wow better at that? Wow makes no sense at all. It's just a game that's fun to play, that's all. EQ was Epic. lol |
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DragonOak 2/22/08 4:01:43 PM
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Apprentice Member
Joined: 2/21/08 |
EQ was my first kiss, and it was because the original players were kind, cheerful, and actually fun to play with. It was a total world but the original players were a whole class to themselves. And my analysis of that first kiss is based on positive grouping experiences. When you meet new people, made new friends and everyone had a blast together. The concept of "pay it forward" was actually revered in the original EQ, now it stands as a joke. People actually took the time to explain how the game mechanics worked, helped you to be a better player, and refuse to play the ridicule game. Soon though EQ changed when the mass market of beggers and whiners flooded in. Myabe I am wrong but gaming now has a whole generation of those that demand and want their lewts NOW all while screaming >you suxxor". Personally I think what we want is that original gaming experience of fun, friendship, and mutual discovery. Sadly I think it is all gone though with the new demanding gamers. |
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retrospectic 2/22/08 5:57:27 PM
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Novice Member
Joined: 4/18/06 |
Originally posted by eccoton
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