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dougmysticey 3/05/08 2:48:08 PM
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Advanced Member
Joined: 6/25/06 |
I am guessing this is a conversion from the Marvel game and not truely based on the Champions ruleset but rather the universe. I guess that is OK but I loved playing Champions. it was a great game. I am looking forward to a new Supers MMO. I played COX for quite some time but the combat system in Champions Online appears more action oriented. I hope have some good knockback rules/animations, etc as that was a fun part of the Champions games system, knocking a baddy through a wall...yippie! |
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NeoDodge 3/05/08 3:06:42 PM
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Advanced Member
Joined: 1/15/07
Better rule in Hell than serve in Heaven. |
"I am guessing this is a conversion from the Marvel game and not truely based on the Champions ruleset"
As a matter of fact, I seem to remember reading on the official site that they had taken the P&p Champions rules as a basis for their gamedesign, though of course some serious changes will have to be made so that we get something playable as an MMORPG |
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elf8bliss 3/05/08 3:33:46 PM
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Apprentice Member
Joined: 3/04/04 |
I sure hope they use the pnp Champions ruleset for the design, they would crazy not too. It has the best character customization ever in a rpg, imo. |
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Hexxeity 3/05/08 3:43:38 PM
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Apprentice Member
Joined: 2/21/07 |
Why do people find it so much easier to post to a forum than to read the official site? http://www.champions-online.com/devblog/2_20_08
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JelloB2000 3/05/08 3:47:47 PM
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MMORPG.COM Staff
Joined: 12/19/04 |
According to this post the ruleset was not licensed. But reading the dev posts on Champions online forum character customization looks like one of the main features of the game. |
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| *Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management. |
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elf8bliss 3/05/08 4:17:43 PM
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Apprentice Member
Joined: 3/04/04 |
Originally posted by JelloB2000 Thanks for the link JelloB2000, If they use a skill-based type system that allows total freedom somewhat, then I'll be happy. They stated customization is going to be big part of the game as far choice of characters. Let's hope it's vast and diverse. |
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Dedthom 3/05/08 4:23:17 PM
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Hard Core Member
Joined: 5/21/04
Hubba Hubba! (After 5 minutes this is the best I can come up with) |
And lets hope we can all get in before all of the good names are taken so we dont have to name our characters things like "XxLeeTdUDe3600xX" |
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| Die unheilgeschwängerte Nacht zum 19. November 1942 ist hereingebrochen. |
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Hexxeity 3/07/08 4:48:50 PM
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Apprentice Member
Joined: 2/21/07 |
Originally posted by DedthomEven after several years in CoH, I never had any trouble getting names accepted. No, I didn't always get my first choice, but I used my imagination and always got something that suited my character. Hint: avoid names that start with Night-, Star-, and Captain, or names that end with -wolf, -claw, and -star. (That was a joke -- my point is, don't be a cliché, and you'll have better luck.) |
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elf8bliss 3/07/08 5:50:39 PM
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Apprentice Member
Joined: 3/04/04 |
Originally posted by Hexxeity
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Dedthom 3/07/08 6:18:00 PM
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Hard Core Member
Joined: 5/21/04
Hubba Hubba! (After 5 minutes this is the best I can come up with) |
Well, I always think out of the box when naming a character and pride myself on original names. But games like this usually hit there name saturation point fairly quickly so that I find myself having to dig pretty deep to get a good name. Unlike other MMOs where you can come up a fantasy sounding name just by stringing some letters together in a superhero MMO names take on a new importance. Of course the few times I demoed COX I was amazed at the number of names just like the example I gave, and most of those I think were chosen on purpose. | |