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uPaewirupu 3/19/08 12:16:56 PM
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Novice Member
Joined: 3/18/08 |
Bash me as you will for introducing yet another reason for "conflict" within a game based on conflict! |
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Minsc 3/19/08 2:48:59 PM
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Elite Member
Joined: 2/07/04 |
Originally posted by uPaewirupu
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daemon 3/19/08 3:00:49 PM
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Advanced Member
Joined: 1/04/04
From all the things I''ve lost I miss my mind the most. |
Isnt out there enough conflict over religous belief in real life? Why would we want this in games too? Dont think we need to promote that in games.. theres enough violence.. bring the love
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uPaewirupu 3/22/08 5:39:17 PM
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Novice Member
Joined: 3/18/08 |
Originally posted by daemon
Right now, the only way to "get power" (and therefore stuff) is via "might". What if it were possible to disturb or unseat entrenched "organized might" with "organized correct behavior"? It wouldn't be ANOTHER source of conflict. It would be a new MEANS of conflict by which a "militarily weak" but "faithful" mass of players could have a "wedge" to unseat (or "diminish") the "super powerful" who otherwise would only be susceptible to the might of those like themselves (other super-powers). Care to hear about how this might work? |
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uPaewirupu 3/22/08 6:00:26 PM
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Novice Member
Joined: 3/18/08 |
Originally posted by Minsc
This would NOT be a racial religion system. It would be a freely choosable religion system, whereby each individual could join OR CREATE an instance of one of several TYPES of religions. The TYPE of religion one chooses to join, or create, has an effect on the ultimate effectiveness of the "assistance" from their religion. A (chosen or created) religion with the more powerful "initial potential" (inital potential), and with the most "faithful" adherents (density), and with the most "numerous adherents" (population), would have various "advantages" over their "enemies", such that it's quite likely that a vastly inferior "force" would be able to overcome a superior one who doesn't have "the faith" on their side in a conflict. The advantage to this "parallel power" system is that one can have any "temporal" loyalties (corp or faction or whathaveyou) one can have, and STILL draw "power" from one's "faith". Now, there MIGHT be some clashes of loyalties, as actions that your corp may require may be "sins" within your "faith", or your corp may DEMAND that you join a particular "corp religion" which would cause you to lose all your acquired "advantages" from your present "faith", and other "conflict producing effects". The point is that I simply think it would be quite interesting to overlay this "parallel power system" atop the "corp power system" as a way to make "massively powerful corps" more susceptible to "internal strife" and "external leverage" to pry them from their entrenched places of "monopoly power" in their "territory". |
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uPaewirupu 3/25/08 1:15:08 PM
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Novice Member
Joined: 3/18/08 |
Some "specifics"-- Things to "track": *) Ship kills and pod kills of: ..which means that if a Type-1 and a Type-5 "match" occurs, the Type-1 player gets a 25/4=6.25 "boost-ish-thingy-like" effect-multiplier in some or all "seemingly semi-random" (aka "divinely applied") combat/defensive/market-manipulation ability effectiveness. You can probably, maybe, sort-of, get a "boost type" that you would prefer by "praying" for it in some habitual manner, and/or getting others to "pray" for you. There is also a "limited exponential curve" (doesn't go to infinity) of the personal effectiveness of any one "boost" dependent on the personal "holiness" of the player character, such that a VERY VERY "holy" character can pull off seeming "miracles" in combat, becoming a veritible "Army of ONE" (™ USArmy)!! Yeah,.. I'm a |
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uPaewirupu 3/27/08 12:58:33 PM
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Novice Member
Joined: 3/18/08 |
quoted from "elsewhere":
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Tester003 4/06/08 1:18:12 PM
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