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 Thread (43 posts)
jusomdude  3/22/08 1:08:37 PM

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It's pretty lame to see every other player playing a Jedi. I think they should have kept Jedi an alpha class... made them playable from the start... but with a time limit for each month... say a player could only play their Jedi character 24 hours a month. You might see a lot of Jedi running around at the beginning of each month but with this system you would generally see less Jedi.

 

I think this is how they should have handled Jedi... how do you think they should have handled them?

 
Darth_Pete  3/22/08 1:48:20 PM

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Originally posted by jusomdude

I think this is how they should have handled Jedi... how do you think they should have handled them?

 

I think the profession grinding was "ok" but they should have made it a normal profession, not "alpha" and name it  "force sensitive". This way there would probably have been less jedi when everyone and their mother weren't grinding jedi to pwn in PVP.

 
Tonev  3/22/08 1:53:56 PM

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I use to actually think advanced graphics made a game great.

They should have never put in 70-90% resist armors,cap stat buffs or gotten rid of the "perma death" system. If they would have done these things here we would have never seen a Jedi running around.

On another note, from the start they should have also made your jedi alignment the same alignment your main character (highest level) and made it where they teffed only against oppsing Jedi of different factions.

 
todeswulf  3/22/08 2:02:41 PM

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It was idiotic have Jedi in SWG, in retrospect Koester said it was probably the biggest mistake of the game. They should have had Force sensitive  individuals with Jediesque  powers at the price of being Hounded by the Empire,  that’s the Approach West End games used for Jedi in the PnP RPG and it worked . The alternative and what will be used in the next SW MMO will probably be KOTOR timeline.

I remember saying this during beta but I was shouted down by the Uber gamers that just have to have their Jedi.

Told you so just don't quite cut it.

 
Suvroc  3/22/08 2:04:55 PM

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Between the velvet lies
There''s a truth as hard as steel.

If I had my way there would be no player Jedi at all.

But if they had to have player Jedi in the game I would have left them as an alpha class but neutral only - no factional alignment.

IMO they have no place in the GCW in this time period. They're supposed to be in hiding, not on the front lines.

 
namelessbob  3/22/08 2:17:18 PM

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Making them alpha was the problem, and the second problem was removing permadeath.

-----------------------------
No MMOs Currently just waiting to either be thrilled or disappointed by WAR.

MikeMB  3/22/08 2:56:29 PM

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Jedi should have never gone in. The Class just didn't belong in the GCW Timeline, people just didn't understand the whole idea of "Risk vs Reward" really people wanted the reward part with little Risk. I hate saying that but well that's what happen. Not only that Jedi did bring in some players who only saw it as a way to "pwn teh noob" faster and could careless about anything behind it.

Now really if Jedi 'had' to go in, and lord knows if it didn't people would be screaming for it even today I would have done it this way....

No 'Alpha' what so ever. People who unlock it have about the same powers and what not as Luke in New Hope. It would for the most part just be an unlockable Melee Class. The selling point would be having a better Lightsaber Crafting/Moding system in the game, much like KOTOR 2. Also calling it "Jedi" would be out, it would have been "Force User" or something along those lines.

 
easternstorm  3/22/08 3:01:34 PM

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haveing jedi as an alpha class was fine but shouldve left the perma death intact fear of losing somthing someone put so much time and effort in wouldve kept the population in check  just my oppinion tho

 
SioBabble  3/22/08 3:48:39 PM

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Every last response on this thread reflects a gamer's perspective.

The problem is, the perspective of gamers is insignificant compared to the power of Mammon.

Jedi were in this game as the central point of the marketing strategy, to hell with what constitutes good gaming.  You're dealing with the Ferengi slime of Lucas Arts here...who see you all as children to be condescended to and with pockets that need to be picked.  The magic name "Star Wars" isn't as much magic without "Jedi" to sell the bantha poodoo in a box.

The original Jedi plan, with perma death (three deaths and you start all over from scratch) would have kept the population down.  Of course, it would have also frustrated the hell out of the asshat "Pwnzor the n00b with saber" and "duel me!" crowds...the groups that Lucas Arts thought constituted the entire player base.

Serious RPers LOVED permadeath because it reinforced roleplay...that of the Force sensitive in hiding from an opressive Empire that would hunt them at every turn.  At least they had game mechanisms that had a seriously ANH/ESB feel to them.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

jusomdude  3/22/08 5:34:22 PM

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I don't agree with the idea of player Jedi not being in the game at all... to many people Jedi is synonymous with Star Wars. Perma death would have kept population low but would also be very frustrating to many which I'm sure the pockets behind the scenes wouldn't want. So I think perma death was also a bad idea, on both the players end, and the developers/producers. I believe the idea I originally posted is a nice middle ground.

 
damian7  3/22/08 6:59:34 PM