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 Thread (44 posts)
Lateris  4/23/08 11:55:21 PM

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~AoC~Sturmgrenadier~

Yes you will be able to own  your own bar and corps will have offices and meeting halls in Ambulation. I agree that the space stations must have content for the player. 

 

I am looking forward to this and I am crossing my fingers for atmospheric flight as well as terraforming on planets within the next 3 years of Eve.

 
ofir7786  4/24/08 1:36:52 AM

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This is great news for EVE.

 

RP Politics will improve vastly. I can just imagine the Amarrian politican with the huge fancy  Amarrian dress walking down the vast corridor, on way to the opposing corp's leader for negotiations, folowed by her close bodyguards/commanders.

This opens up a great number of possibilities for on-planet activities, aside from the Social ones.
 Mini games galore, including star-wars esque Pod Racing, Gambling, Taking over Planets for your Faction/Corp and getting slaves to mine it for rich resources, Overseeing planetary mining expeditions for new and rare Minerals... The possibilities are endless... New ways of getting ISK which would involve you out of your ship and into your greatly detailed and costumized avatar. This is what many former EVE players, including myself, found lacking. And many former players will have a second look at this game once this gets released.

 

 
ArcheusCross  4/24/08 1:38:44 AM

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I have been reading all the replys and i agree with many of them. Even though i haven't played much past the trials, it was because i felt like i was too attached to the ship. If they implemented this i would probably fully join this game and never look for another mmo again.

I think many of you saying "I don't think this will add jack to the game" are not seeing the true size of the potential that they are about to add to the game. Not only will this add social aspect but HEAVY roleplaying aspects as well, as it increases immersion.

But lets not stop there... as a previous poster stated this truly would be a HUGE stepping stone. Many things could spin-off from this. They could make ground fights! Station raids.... the options are endless.


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Final Fantasy 7

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Xasapis  4/24/08 1:45:36 AM

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It is indeed great news for the game. A very possible and valid reason to return and play.

A major reason for me that killed my enjoyment was that I was unable to associate with my character. There was no physical entity to associate yourself to. Ships didn't do that to me, it's like trying to associate with your armor in other games and not with your character. Or your horse.

I believe they are on the very right track with this. They will definitely put the final nail on SWG, by designing a game that is dynamic, interesting and has now all the elements found in the original SWG, only designed in reverse (space first, planets later). We are definitely for some interesting times ahead of us.

 
admiralnlson  4/24/08 1:45:41 AM

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Originally posted by ofir7786
RP Politics will improve vastly. I can just imagine the Amarrian politican with the huge fancy Amarrian dress walking down the vast corridor, on way to the opposing corp's leader for negotiations, folowed by her close bodyguards/commanders.
They would have to do that in secured space for obvious reasons.

It'd be nice to see some suicide gank just as the opposition leader arrives in the system :)

---
Tried: 10+ MMOs
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Close-Beta testing: <cannot say>
Waiting for : <insert any sandbox game name here>

Baseline  4/24/08 3:57:31 AM

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Originally posted by katriell

 


Originally posted by Maurauder
CCP needs to continue to work on fixing the bugs that have been around since BETA before they start putting new ones in with something that is not going to increase the playerbase of the game. I think someones brain up there in Iceland froze or something. Need to stick to what works and fix what doesn't.

Ambulation WILL increase the playerbase. There are a lot of people who don't play EVE or who stop playing only because the humanoid character is represented by nothing more than a picture.

 

I think a lot of the same people who have shown interest in EVE in the past, like myself, will continue to avoid it, for the same reasons. Avatars won't make a difference.

Personally, I love EVE, I think it's probably the coolest game I've ever seen, the PVP system is great, the economy is great, it looks great. It is the coolest game I've ever seen that I can't stand to "play". Why do I say that? Because for the total of maybe a month worth of days I've gone and come back, usually not lasting that long past the trial, I always just felt like I was logging on to watch a clock, envious of all of the veterans with bigger and cooler ships, with me being able to do nothing for a very long time to catch up.

Granted, if I'd stuck with EVE all those 8 or so months ago when I first started tinkering with it, I'd probably be in one of those cool ships, I have no regrets, because I know I wouldn't have been able to stomach flying around in noob ships with noob skills for 6 months.

Some people just can't stand to be at the bottom of the barrel with a fixed progression. Some people want to feel like they can log on and severely alter their course and have some insanely odd luck in an MMO. EVE, while cool as it gets in most parts, doesn't accommodate for those that want a more in-your-face feeling game with potential to be a noob one day and a king the next.

And I am one of those impatient MMO players that just can't watch the clock, unfortunately.

-----------------------------------------
The MMO genre needs innovators. People not afraid to deviate from the "WoW is an ATM machine" mentality and think outside the box to make something truly different and fun. I'm sick of paying $50 for virtual treadmills.

Blandin  4/24/08 4:14:41 AM

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I spend much time in eve educating new players. That's what I like most.

Currently, there's a part of this activity that will exist only through chat being docked in a station, explaining fittings and skills and all that can be explained...

I remember CCP speaking of briefing rooms with shared galaxy map and system map to plan operations, this would be huge.

Adding some instructor to rookie tools like simply sharing the fitting screen while drinking a quafe would be helpful!

They recently talked about having card games seeing how popular poker tournament became between eve players. I don't remeber if they talked about lotteries and such things, but seeing how popular they are, they may have some feature for this too they haven't spoken of.

What will be ambulation is only what we make of it, CCP is still following the sandbox concept, throwing new sand here with ambulation. I hope we can make a castle of it!

 
kitsunegirl  4/24/08 9:35:17 AM

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Priestess of the Church of the Painful Truth :3

Originally posted by Xasapis

It is indeed great news for the game. A very possible and valid reason to return and play.

A major reason for me that killed my enjoyment was that I was unable to associate with my character. There was no physical entity to associate yourself to. Ships didn't do that to me, it's like trying to associate with your armor in other games and not with your character. Or your horse.

I believe they are on the very right track with this. They will definitely put the final nail on SWG, by designing a game that is dynamic, interesting and has now all the elements found in the original SWG, only designed in reverse (space first, planets later). We are definitely for some interesting times ahead of us.

 

No... the final nail in SWG would be if they added housing... and made it as awesome as SWG's was.

Blandin  4/24/08 10:18:37 AM

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Originally posted by kitsunegirl

No... the final nail in SWG would be if they added housing... and made it as awesome as SWG's was.

 

Wait, there's already some kind of housing... 'home away from home'... It has a shield and can be deployed on moons orbits...

 

Maybe would not call it housing, but for a pilot, it's the closest thing to a house : You can store your toys in it, your neighbourgs may put it on fire too...

 

PS : and most important of all : you have to pay the bills to keep it... Doesn't this feel like home?

 
Bob_Blawblaw  4/24/08 10:44:03 AM

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Hard Core Member

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www.tryswg.com
It''s "Not that bad"

As an ex-SWG vet looking for a home, this sounds amazing. I'm a social gamer first and foremost, so this is what I've been waiting for. I've been looking for a game that is not quest ("kill,loot, repeat") driven, and a game that has a deep player driven economy, but also has a deep social experience. When Ambulation launches, I will be there.

http://omnomnomnom.com/

solusbelator  4/24/08 2:44:56 PM