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Neverdyne 5/01/08 4:25:35 PM
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Novice Member
Joined: 4/21/08 |
My perfect MMO would be... A realistic, non-exagerated, fantasy driven, action oriented world where three kingdoms, due to political and personal plots, would be in constant war, both in land and at sea! It would be a much more involved game; you just can't click a button and create an item instantaneously, if you wish to create a sword, you would need to participate in a realistic process of how swords are made. You wouldn't need to kill thirty monsters to level up, rather just a few tough and well scripted ones, that ultimately would take the same amount of time to kill.
It would be an action adventure game, with skills instead of classes, and crafting would take a huge roll on the gameplay, both as the engine that drives the economy and and as a form of advancement for the player. Crafting professions would range from Swordsmiths and Armorsmiths to Shipbuilders and Architects. Players would be able to use huge instanced zones (where everyone can enter) to create entire cities.
The world would have an intense and complex political and personal plot surrounding it. There would be a true meaning for being at war, more than just the "they wanna kill us" excuse. The lore of the world would have to be very detailed, with a story behind almost every creature, something like Lord of the Rings.
A place where human interaction is essential, not just a mere option. Both the economy, and the political landscape of the land would depend on the players. Players would be able to cast votes in political conflicts and shape the way each kingdom's leader acts. If you want your nation to go at war against another, vote so. If you think your nation's soldiers should concentrate around a specific zone, vote for it. If you want a new sword, ask a Swordsmith. Don't expect that rat you just killed to poop one. If your guild wants to own a ship to battle for their kingdom, get a bunch of Shipbuilders to make one.
There would be warriors, assasins, pirates, mages, etc., type skills, but with unique effects, not just repetitions for everyone. You could obtain and expand your skills as you please, in a grid like system like in Final Fantasy X. Knights could hurl a chain to their enemies to pull them closer, mages would float from the ground and have no directional penalties when moving, assasins would blink in front of their targets.
Boss encounters would be extremely story driven, and dynamically scripted. They would not just follow phases of attack, rather change their combat form depending on the situation. They would actually go after the healers if they thing it's the most convenient thing, and not stop their attacks just because someone else insulted their mothers.
Epic battles between castles and armies, monthly events like parades, carnivals, and even armies marching to war. No PvP instances, it would be all out war in the world.
That would be my perfect MMO, what would be yours?
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Adamantine 5/01/08 6:05:37 PM
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Novice Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
Well thats an endless theme. But I definitely know my perfect MMO would not be a list of buzzwords. |
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paulscott 5/01/08 7:04:27 PM
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Elite Member
Joined: 12/04/05
why do humans build, because it isn''t there |
a AAA wurmonline. IE what the op wants. |
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| “You don’t want my hospitality?” Gebhard asked, bristling with mock umbrage. “No,” Gregory said. “But with what I make at the bureau, I don’t want my wife getting used to it.” |
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Consensus 5/01/08 8:03:59 PM
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Advanced Member
Joined: 3/22/07 |
in the OP you say you want a detailed IP, like lord of the rings online. dune books are the closet thing in terms of depth I've read, they have appendices and all. plus they are sci-fi and not like the tolkien in terms of setting, unlike every other game and its uncle.
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| Global Agenda Video - of alpha gameplay for an upcoming MMO Shooter. |
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Neverdyne 5/01/08 9:54:26 PM
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Novice Member
Joined: 4/21/08 |
That's nice. I think one of the most annoying things in today's MMOs is the incredible amount of mindless unimportant quests you have to do. "Kill X amount of X mob." "Go fetch me my book over there." "Blah Blah Blah" The perfect MMO would have not a single mindless quest, every quest would advance the story or world conflict in some way. You can only dream I guess. |
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katriell 5/01/08 10:06:28 PM
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Novice Member
Joined: 1/23/06
Boredom is in the temperament of the beholder. |
Would these quests ACTUALLY have persistent effects on the world, visible to everyone, or would they still be utterly meaningless (ergo, even worse than the usual quests because these would be even more pretentious and fake)? |
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Stellos 5/01/08 10:38:36 PM
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Advanced Member
Joined: 9/15/06 |
I hope for a sandbox style of game that still has many branches of professions and is skill based, I hate level based. I guess my all time favorite would be UO when it first released. If a game that was made like that came out now with all the technology we have available I feel it would totally rock. To make my dream MMO come true it would have to have those things I mentioned above and it would have to be Star Wars! I would pay a lot of $ to play an MMO like that. Darkfall has potential to be a great MMO for me if in fact it is still alive, I don't believe it is at this point. |
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Neverdyne 5/01/08 11:20:20 PM
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Novice Member
Joined: 4/21/08 |
Originally posted by katriell Well I suppose developers would have to get creative to make quest with an impact. But a game with a dynamic political system in place where three or more factions are involved could make such quests possible. I'll give an example quest: Let's say you follow up a series of quests that started with the sudden death of an important diplomat of your faction. The quest takes you to a crossroad where YOU are the one to decide which enemy faction did it, and thus you take action against the nation you choose. Let's say you go and destroy the nearby outpost of the nation you chose, suddenly the political order in the world shifts a little and your nation is more likely to be at war with the nation you chose. If the majority of players choose the same nation to attack, then after enough weight is added there your faction sends a battalion of NPCs to attack that nation's castle, and war starts. Then a lot of people from your faction go to your faction's capital and vote to stop the war, and the NPC battalions are stopped, etc. There´s a lot of potential on a dynamic political system, these are just last minute examples.
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katriell 5/02/08 3:09:06 AM
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Novice Member
Joined: 1/23/06
Boredom is in the temperament of the beholder. |
That sounds great, Neverdyne. =) |
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Neverdyne 5/02/08 11:27:27 AM
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