| Thread (5 posts) | ||
|---|---|---|
|
stryker134 5/02/08 4:48:58 PM
|
||
|
Novice Member
Joined: 3/12/08 |
I am still relatively new to eve but i have found that it seems more profitable to just sell my ore rather than manufacturing things and selling them. It seems that the profit margin on things are small when you add up the price of just selling the ore.... it seems the easier income. Any thoughts from you more experienced players? |
|
| |
||
|
Finwolven 5/02/08 6:18:59 PM
|
||
|
Novice Member
Joined: 12/28/05 |
Unless you have high processing skills for the ores and high standings with the processing plants owning faction, you'll be making more of a profit just selling the ore to a dedicated processor. Same deal with manufacturing, you need to have some skills to decrease wasteage and high standings to reduce taxation, to up your margins. High skills in trades will also help to decrease costs in order to keep you in the black. In general, T1 manufacturing offers a small, but fairly stable profit ratio. For big bucks, T2 and capital ship manufacturing are the keys, but those are a bit more specialized and advanced options. |
|
| |
||
|
HYPERI0N 5/02/08 6:40:58 PM
|
||
|
Hard Core Member
Joined: 1/26/08 |
I f your part of a close Knit group of friends in a small corporation and are organised then manufacturing AND mining is for you as its possible to do both and corner the market in an entire constellation with as little as 9-11 dedicated corp members. And that's with mining in low sec [0.3].
How i know this? I used to be in such a corp before i moved on. So yea it can be profitable and easy if you have support. |
|
| "Conservatives are afraid of the media, that is why they believe it to be biased against them. Liberals embrace the media because they are not ignorant of true facts." |
||
|
caine6621 5/12/08 11:59:56 AM
|
||
|
Apprentice Member
Joined: 2/28/05
There is no such thing as stupid questions, only stupid students. |
Macro-mining is under-inflating the economy. That's why it seems there is no profit. You put in 4 hours of mining and realize that the profit makes it almost not worth it, same goes for manufacturing (trickle up effect). If I have a macro miner I don't care how much profit I make on minerals, technically its all 100% mark up whereas you have put in work.
I got my mining/manufacturing skills, researched BPO's and such to pretty much god level. Between the ganking, pirating, ore theft and small mark up I could barely make a profit. So I quit.
My buddy took over my account to supplement his own.....he couldn't believe at the rate I was mining. After about a month he phones me "I can barely make any profit, now I know why you left".
I don't dislike CCP for being a PVP based game what I don't like, is it comes across as more than that....you could be a pirate, miner, manufactuer, mission runner.....whatever.....when all there is, is pirating, BOB and Goonswarm......the rest don't exist
I do miss the game, the game that it could be....which could still be highly PVP orientated but dedicated to others as well |
|
|
batolemaeus 5/12/08 1:49:02 PM
|
||
|
Pod Killer
Joined: 9/27/07 |
0.0 has crap markets. No, empire production is rarely profitable nowadays with many people pushing into the markets, sometimes even selling at a loss without knowing. (By the way, look at recent prices for tritanium..3.4-3.45 at the moment per unit..) |
|
| |
||