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rwyan 5/07/08 8:09:21 AM
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Advanced Member
Joined: 7/24/03 |
There is nothing wrong with pushing technical boundaries. That is how most lessons are learned. However, this is far from a doom and gloom situation. The one thing I've noticed in OB is that performance has been getting better(even without patches) and the game runs relatively smoothly. And lets be honest here, FunCom knew what the consequences of their choices were in deciding to push the technical specs. |
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jzuska 5/07/08 8:10:57 AM
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Advanced Member
Joined: 11/25/06
10 man Arthas? No thanks. OMG Legendary Bow! Rogue Weapon! |
Originally posted by Greek_Matt Because it's the intention of an MMO to be a vast seamless virtual world. Not a console "You have just entered world 1-3" game. The whole world is supposed to be one world, and have a one world feel. Gameplay is just as important as graphics. If you just make the game pretty, but unplayable, it becomes Vanguard. Bad press in the MMO world spreads at the speed of light. I have canceled my AOC Preorder.
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Greek_Matt 5/07/08 8:59:01 AM
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Apprentice Member
Joined: 1/26/07 |
Originally posted by jzuska That's just one (your) perspective. Obviously the directors at Funcom have decided that low-end low-poly graphics and flat, artificial worlds are more immersion-breaking than loading screens, and since current technology doesn't allow for both solutions they've opted for the latter. To say that this approach is "wrong" is as pointless and ignorant as saying that people who prefer art over science are wrong. This game is far from unplayable (unless you're running a three-year-old laptop), even with the current buggy, memory-leaking beta client. I'm confident that the release client will be an improvement, and bring the game well within the playable limits of many gamers who were turned off by their first stuttering glimpse of the IGN beta. It's already a million miles away from what Vanguard was in open beta, and infinitely less ugly. |
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Elsabolts 5/07/08 9:01:38 AM
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Apprentice Member
Joined: 10/03/06 |
Brad McQuid thought the same thing as you stated in the above. |
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urbanmonkey 5/07/08 9:06:51 AM
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Hard Core Member
Joined: 10/17/06 |
Originally posted by warulven
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Psiho246 5/07/08 9:07:26 AM
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Apprentice Member
Joined: 1/13/08
~Somewhere in time~ |
Originally posted by urbanmonkey Well, you are quite wrong.
1. 88800 Ultra doesn't exist yet and if you are referring to 8800 Ultra that is a overpriced card and you can buy HD3870X2 for half the cost of Ultra and also HD3870X2 performance is around 25% better then that of Ultra. Also there is 9800GX2 and both HD4XXX cards that are just about to be released and 99XX cards that are probably going to hit the market in a month or two. 2. WoW is not seamless and if you are talking about riding your horse around those mountains that you can't climb which COMPLETELY surround every area then ok 3. Again you should check req. for AoC as it does not require a High end PC. Ofcourse it does for High end graphics but on Low the game still looks amazing and is playable on almost every piece of crap PC there is.
You sir are a troll! |
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Gishgeron 5/07/08 9:13:00 AM
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Elite Member
Joined: 3/05/07 |
....I'd say WoW is perfectly seamless.
There aren't mountains around every zone...there are mountains en masse around mountainous zones. Having ONE load between two halves of the world really doesn't make it 'boxed in'. Especially when that one load is a total of maybe 3 seconds long at worst. I suppose if you want to count the outlands its 2 loads....but THEN you hit massively seamless in that you can fly across its landscape. When people talk about a world not being seamless....they usually refer to having a load between each zone, building, town, and castle. They also use it to refer to 'guildwars' syndrome, where the pathing is super linear and you can't even so much as move off a 10 inch drop without walking clear around the globe to get around it. Trying to use WoW in a way which detracts from those two angles is really stupid if you ask me, because it does not contain either of those elements. |
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Greek_Matt 5/07/08 9:19:58 AM
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Apprentice Member
Joined: 1/26/07 |
Originally posted by Elsabolts So does every other progressive software developer in the world. Just because McQuaid screwed the pooch doesn't mean software should stop trying to push the boundaries of technology and, in the case of MMO's, future-proof itself against rising expectations in the future. It's hard enough as it is for a 2-year-old MMO to maintain current and attract new subscribers, without it looking like it has 5-year-old graphics. |
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Zorndorf 5/07/08 9:37:48 AM
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Apprentice Member
Joined: 11/15/07 |
Originally posted by Greek_MattFor some people like you it is really difficult to understand the limits of On Line play ... People look at graphics cards and think Wow. This should be great, without realising that those graphics frst have to be downloaded from your hard disk to your video memory. It all adds up. More data, means more manipulations, means more code and in MMORPG's it means more unexpected codes than in any other game (FPS, Adventure, RPG). Is it THAT dificult to grasp??? Or is it just being stubborn.
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mmonkeyboy 5/07/08 9:51:36 AM
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