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 Thread (12 posts)
lonewolf1980  5/06/08 9:48:45 PM

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AOC's biggest flaw is their combat system, that's right. Their biggest sell point is their combat system, and it had a flaw that it does not work. We all know that sometime in combat and you randomly perform a fatality move ( cut off someone's head. etc... and blood splash all over your screen. we all seen it in their trailers.)

While u perform the fatality move, mobs don't stop, they still attack you, so after you got your of your fatality animation, YOU ARE DEATH.

in PVP when i did a fatality move on another player, i saw his head fall off, and after i got back out of the fatality animation, he already killed me and i'm laying dead.

* game all instanced, and load time is about 5 min, and crash happen every 5 min on the mark.

* most of quest are buged, not working,

* game not ready for launch, it's just like another vanguard to me. i already cancel my pre-orders ( 2 orders )

* don't get me wrong, the concepts of the game are great, but not for another year untill game is playable.

 
URMAKER  5/06/08 9:50:52 PM

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can you not disable the fatality animation in the open beta version?

charlizd  5/06/08 9:57:06 PM

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Originally posted by lonewolf1980

AOC's biggest flaw is their combat system, that's right. Their biggest sell point is their combat system, and it had a flaw that it does not work. We all know that sometime in combat and you randomly perform a fatality move ( cut off someone's head. etc... and blood splash all over your screen. we all seen it in their trailers.)

While u perform the fatality move, mobs don't stop, they still attack you, so after you got your of your fatality animation, YOU ARE DEATH.

ok they should fix this i agree

in PVP when i did a fatality move on another player, i saw his head fall off, and after i got back out of the fatality animation, he already killed me and i'm laying dead.

* game all instanced, and load time is about 5 min, and crash happen every 5 min on the mark.

Different for evey 1 my slowest load time was 1min 20 secs, and very minimal crashes for me.

* most of quest are buged, not working,

What game are you playing? i never got 1 bugged quest yet and i have 3 toons to lvl 13

 

* game not ready for launch, it's just like another vanguard to me. i already cancel my pre-orders ( 2 orders )

Game is not perfect i agree but i dont think this is gonna be another Vanguard at all.

* don't get me wrong, the concepts of the game are great, but not for another year untill game is playable.

Game is plenty playable just seems that some can play better than others and obviously not for you,

Cya in a years time

 


Gishgeron  5/06/08 9:57:18 PM

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Originally posted by URMAKER

can you not disable the fatality animation in the open beta version?

  Would that not defeat the entire point of having them in the game at all?  Not to pick, but wouldn't requiring them to be turned off in order to do battle effectively render the time wasted on that programming useless? 

  This is the first I've heard of the matter.  I had always assumed that they would have the foresight to tack on a mild invincibility during the animation or something.  While not a major deal...it does go to kinda back the already massive suggestive mind of the haters that this team really has no &*#%ing clue how to make a game.

  I liked the ideal of fatalities....to hear that they are essentially a hindrance makes me sad :(.  Granted, I've long since lost all hope for the game...but that was one thing I still kinda liked about the concepts presented.  I expected people to say they got old...but to hear they actually guarantee your own death is, well...absurd.

charlizd  5/06/08 10:04:17 PM

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Originally posted by Gishgeron

 

Originally posted by URMAKER

can you not disable the fatality animation in the open beta version?

 

  Would that not defeat the entire point of having them in the game at all?  Not to pick, but wouldn't requiring them to be turned off in order to do battle effectively render the time wasted on that programming useless? 

  This is the first I've heard of the matter.  I had always assumed that they would have the foresight to tack on a mild invincibility during the animation or something.  While not a major deal...it does go to kinda back the already massive suggestive mind of the haters that this team really has no &*#%ing clue how to make a game.

  I liked the ideal of fatalities....to hear that they are essentially a hindrance makes me sad :(.  Granted, I've long since lost all hope for the game...but that was one thing I still kinda liked about the concepts presented.  I expected people to say they got old...but to hear they actually guarantee your own death is, well...absurd.

Note tho that he/she said they died after they performed the fatality so obviously they were at very low health for this to happen and why should you not keep fighting all the way to the end even if some 1 sticks a sword in ya gut, a very minor flaw imo if your low on health and performing a fatality and die in the process..heh bad luck i guess.


Urza123  5/06/08 10:14:20 PM

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FYI: Tortuga is highly instanced because it s a starter town, it is done so that people can actually play on the first day when that zone will be overloaded. Once you hit level 20 you will head off to rest of the world where the ratio of instanced vs non-instanced goes down dramatically.

 
ASmith84  5/06/08 10:18:07 PM

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patience my young padawan. i am sure they will fix it.

 
lonewolf1980  5/06/08 10:19:49 PM

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i made 10 characters all classes( yes there only class but i made same class twice to see if i can get pass the bug ) and  deleted 7 of them after reach about level 10 to 15, why? stuck on their destiny quests, why i still have 3, because i can't delete the other 3. the destiny quests are so bugged, stuck in night time, and can't get back into day time at all.

load time is very long sometime the game crash on load screen, so  i have to restart the game, just to have the same thing happen again. everything is instance , just like guild war, get in the thirsty dog inn, load screen, crash, relog back in, inside, talk to the quest npc, get out of the inn, load screen, crash, relog back in , stuck on loading screen. turn off game playing something else, haha.

it doesn't just happen to me alot of the player in the general ( closed beta ) had the same problems, and they are canceling their pre-order left and right.

if u really like the game and it runs fine on your comp, then enjoy the game by yourself, cause alot of us not playing  :-)

 
nixix  5/06/08 10:21:46 PM

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Originally posted by ASmith84

patience my young padawan. i am sure they will fix it.

Not well you know FC, do you hmmm?

 
Gishgeron  5/06/08 10:26:23 PM