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DonnieBrasco 5/29/08 12:21:35 PM
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Hard Core Member
Joined: 7/25/06
Achiever 80.00% |
Originally posted by Bursche The part in which I was trying to shift your tight focus from your pet subject a little was: even if you have to kill the same mobs in an area, those quests are from different NPC's *AND* they are part of different quest chains. Thus - it perfectly makes sense. Only allows "joint" questing when someone knows every single quest in an area - like, raising an alt maybe ? - you can look at it as a "reward" for veterans, to be able to level alts more efficiently. DB <modedit> |
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Bursche 5/29/08 1:32:42 PM
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Novice Member
Joined: 3/21/08 |
Originally posted by Yeebo Well i could not avoid more points because you made none.
As you completely fail to imagine the concept of dynamic quests and a dynamic world i will try (for one last time) to explain it to you. NO i dont want to be sent killing rabbits, wolves, boars, lions, elefants, santa clausses I AM SICK DOING SO. I want a world where: 1 NPC sends a player to kill lions. and he sends another 25 players. Then he has enough lion fur for the rest of the week. (Oh i hear the crying of all those other adventurers not getting the same quest!! WTF my alt had that quest too!) but hang on... all those dead lions cause the rabbit population to explode and eat aunt sophie's salat. She gives out a quest to kill rabbits. Once enough rabbits are dead something else is triggered and so on and so on. This is called a dynamic environment that interacts with the general behaviour of players. <modedit> |
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Gaylen 5/29/08 2:00:42 PM
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Novice Member
Joined: 6/15/06 |
Originally posted by jarish I didn't ask for "involved" quests. Just different ones. It isn't "involved" to write a quest story that they had to write anyway, only not using the same mob they just used in 2 other quests in the same area. Or here's a zany idea, don't over use 1 or 2 mobs in an area so that there isn't anything else to kill! (*cough*nanamlug*cough*) Again, I refer to Tal Bruinen. It was a large area they added to the existing TrollShaws. It didn't get a lot of attention. There are several filler kill quests, but they aren't all for the same mob. You kill lots of different things, not lots of the same thing. I understand the need for filler, most of the time people don't read the quest story anyway. What they do see is the objective and when it's the same objective over and over, it's a grind. There is enough grinding with titles, traits, pages, reputation, and crafting mats. |
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DonnieBrasco 5/29/08 3:22:49 PM
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Hard Core Member
Joined: 7/25/06
Achiever 80.00% |
Originally posted by Bursche Completely impossible. It would only work in an "MMO" where the number of players on a server would be limited to a very small amount, like 100 person at a time.
OR in a completely instanced world. In an open MMO with (tens of) thousands of players, you can NOT balance dynamic quests. You don't need to be a scientist in computer gaming to understand that. If you want a 100 thousands players play your MMO, you will need to add static quests. Lots of them. No developer can affort hundreds and hundreds of content writers working 24/7 on new content, and another couple hundred programmers/testers to work on dynamic balance also 24/7. Such a game might never exist... DB |
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| Denial makes one look a lot dumber than he/she actually is. |
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Bursche 5/29/08 4:05:26 PM
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Novice Member
Joined: 3/21/08 |
Originally posted by DonnieBrasco
lol yeah, the same was said about MMO's in game magazines 20 years ago. And about almost every invention humans ever made. All it takes is to create closed trigger circles that interact with each other. Not really a big deal and partially done in other games already. DAoC for example had elements of this and also Ryzorm (R.I.P.) But sure, impossible - LOTRO is the highest evolution of MMO gaming. Newsflash, its not, its a backstep in many aspects.
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DonnieBrasco 5/29/08 4:41:58 PM
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Hard Core Member
Joined: 7/25/06
Achiever 80.00% |
Originally posted by Bursche When did anybody say that????? LOTRO is a top quality, quite successfull game that has brought only a few innovations to the genre, and nothing really revolutionary at all. But if you keep on insisting that multiple parallell questing using the same mobs is the worst thing that can happen to this (and, almost every other) game, then just don't play those games. DB <modedit> |
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| Denial makes one look a lot dumber than he/she actually is. |
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