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11/19/08 9:30 AM
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Viewed 726, Replies 67
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Originally posted by Venger
QFT! MMO players have voted with their subscriptions and FORCED-grouping has lost. The debate should be about risk vs reward: If the reward stays the same regardless of the size of the group, then the game is group-based [like DDO]. It is easier because the risk decreases as more people join the group while the reward doesn't change. If the reward scales negatively with group-size, then it is solo-friendly [not "solo-based" because only a 1 player game is truly solo-based]. All MMOs that I know of have a grouping tool that allows players to group if they wish. Why would anyone want to group? If the developers did a good job with the game, that is made the game challenging, then there are some encounters/missions/what-have-you that are nearly impossible for a solo player to complete at that level. This encourages grouping, though finding the smallest possible group to maximise the reward becomes a viable strategy. I know of no games that scale positively with a group [unless you consider the effect of guilds within a game]. I can't see where challenge would fit in with a game like that.??? |
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11/13/08 9:13 AM
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Viewed 250, Replies 12
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Originally posted by micona
Funny thing - your situation is 180 opposite mine - I have 2 lifetime LOTRO accounts and never play [my wife likes it but won't try DDO]; I have 2 DDO accounts, pay $10/month and I like DDO better. I either solo or play with my 4 year old nephew [which is usually harder than soloing] - for me, the hirelings will probably be a good thing. I've only used one on Risia - took him back to Korthos to do hard/elite with 2nd level rogue - hireling wouldn't even open doors, so was not much help [I wanted him to open the doors so I could get in a backstab or 2]. Anyway, I play casually - maybe 4-8 hours every 2-3 weeks, no characters over 7th level and many 3rd - I think hirelings could keep me subbed. |
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10/27/08 1:01 PM
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Viewed 620, Replies 16
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This is a marketing ploy, no doubt, but with good intentions. Cleffy: While I agree that many/most people don't improve their skills once in a job, many employers would rather hire raw talent that has yet to fully develop than go with talent that may have topped out. Companies would rather train you than have to get you to "unlearn" bad habits. Wizardry: They had to take someone who knew something about programming & art. Taking someone with zero knowledge as an intern would make no sense at all. |
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10/16/08 8:54 AM
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Viewed 164, Replies 1
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For an experienced player it seems very good so far - once past the solo intro, they've reworked "A Matter of Protection", "Sigmund's Basement" and "The Search for the Lost Daggers" quests. Nice surprises for the experienced player [though Matter of Protection is still very difficult solo for some classes!]. It used to be [IIRC] about a 1/3 chance of getting something special as a Goodblade's reward [usually only a +1 weapon or shield]- now there are a few special items to choose from! Seems Monty Hall, except that most of the items are BoA [I got a set of acid handwraps that weren't] Only played 2 hours last night, including creation time, but it was very enjoyable. |
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10/10/08 8:44 AM
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Viewed 347, Replies 12
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Ryzom
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9/18/08 9:13 AM
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Viewed 1099, Replies 21
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Originally posted by Ozmodan
Oz time to join the real world! While I agree with getting the kids Legos to play with, I'll definitely let my nephews play this game, too! Some MMO's ARE for kids, and even some of the ones that "aren't" [who's to say?], can be played by the kids WITH SUPERVISION. My 4 1/2 yr old nephew loves to visit and play DDO with me. We play outside [a rarity these days for kids it seems] when we can and play a dungeon or two after dinner. What makes you think I should be censured for that? Too much violence? Didn't you ever play Marines or anything as a kid? We stormed many a jap held sandhill as kids, using sticks and rocks or bb guns and water balloons. I have yet to kill anyone in real life [tempted a few times...] MMO's are just another form of play for kids - keep an eye on them and they'll be just fine...
Edit: Why hasn't MMORPG started coverage of this yet? It seems to be less vaporware than some games with coverage... |
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8/28/08 3:19 PM
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Viewed 904, Replies 17
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The CeB chat client has a link to a "fixer" [delete the cfg before running the fixer!] Here's the link: http://forums.ryzom.com/showthread.php?t=32262 Thanks for the CeB tip :) Looks like I can login now! |
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8/28/08 3:16 PM
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Viewed 406, Replies 12
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Thanks for the CeB tip! Once there, there was a link to a fix for the "Error code 1 - login error" For anyone else with this problem, here's the link: http://forums.ryzom.com/showthread.php?t=32262
Thanks Guys! |
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8/28/08 2:57 PM
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Viewed 406, Replies 12
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Thanks Pique, I'll try it [Have to install -I still have the old Klients!] |
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8/28/08 12:37 PM
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Viewed 904, Replies 17
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I assume that you mean that you can download the client and start over, I cannot currently login to the characters that I played for 1 1/2 years [and don't wish to restart - especially if my character names would be frozen. A quirk, I know, but anyone who knows me, knows ME!] |
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8/28/08 12:30 PM
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Viewed 406, Replies 12
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Rushin, I think you are mistaken...Old accounts that were Subscribed when the lights went out are open, but old Unsubscribed accounts do not appear to be [I know mine is not, nor are some referenced on the Ryzom forums as of today 28 Aug] |
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8/28/08 11:34 AM
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Viewed 904, Replies 17
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Unfortunately, it appears that if you were unsubscribed at the collapse, then your account is NOT reactivated. This is based upon personal experience and comments from the Ryzom support forum [http://forums.ryzom.com/showpost.php?p=442119&postcount=28]. So, if you were paying when they went under, you're good, but if you were unsubscribed, you are not. Hopefully they'll change this soon! |
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8/09/08 11:28 AM
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Viewed 1837, Replies 67
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FALLOUT!!! As someone else mentioned: Shadowrun [though more like the original RPG than the FPS] GURPS [or some other multi-genre system] - make one character and then play in the setting of your choice: Fantasy, Sci-Fi, Modern, Old West, Age of Reason, Ancient Rome, etc etc each with and without magic/psionics. Scary thing about this idea - Is this what FreeRealms is looking like? [except that it is over simplified for kids?] |
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7/28/08 2:01 PM
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Viewed 1062, Replies 25
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Ryzom [RIP] The only levels were skill-levels. Great sandbox game, very pretty, excellent predator-prey model for MOBs [if you were intelligent, you could figure out what would attack you and what would only defend itself]. It needed more quests/hand holding to be mainstream, unfortunately :( |
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7/28/08 1:14 PM
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Viewed 2749, Replies 85
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Could you clarify the karma system for me? What makes someone a "good" guy or a "bad" guy? If it is Healing vs PKing, what do I get if I Heal a PK? |
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7/24/08 10:16 AM
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Viewed 2102, Replies 44
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On Topic: I'm cautiously interested in The Agency - even though it seems to be more of an FPS than an MMO, it sounds like it could be fun. I really hope they have enough missions with things for support classes to do, that don't get too repetitive. [ ie there are always 3 sec cameras to disable plus 2 alarms on this level mission, none on the next or same just add one on the next...] A neat scenario could be: Mission 1 - prevent assassination of X for 30 minutes [time taken to get from hotel to UN or whatever] Success - raid HQ of group who tried to assassinate X; Fail - X is not dead, but a healer has to keep X alive while rest of group fights of another attack, then whole groups sneaks out of UN to airport/ospital/...
Off Topic: I'd love to see a Universal RPG MMO! My version would be to have multiple worlds [genres - fantasy, modern, modern with magic, high tech, old West,...] all connected by Terminator-type portals [you go through, your gear doesn't]. It would have to be skill stat based, not class based, and if it uses any twitch/FPS actions, they would be modified by the character's skill. Maybe aiming could have hot keys + overhead display which allow you to target Arms/Legs/Torso/Head and display your hit % for each area; a "spray and pray" option that randomly assigns hits would be available, too. Add in vehicles/mounts/space ships and you've got it all. The art alone should only take 10 years or so... |
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7/09/08 8:53 AM
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Viewed 893, Replies 14
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The bubbly feeling is from Developers actually testing their game for the unprogramable - FUN. By the time a game makes it to beta, it's too late - it has to be released, fun or not. Nice to see a company that is taking a fun first [or second at least] approach. |
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6/29/08 11:46 AM
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Viewed 518, Replies 7
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Excellent addition to the site! |
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6/23/08 12:44 PM
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Viewed 5179, Replies 80
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4th Edition may be D&D, but it sure as hell isn't AD&D! Wizards may have well just re-released the old Elf is a class/dwarf is a class original D&D. Simple is fine for starting a game or playing with novices or children, but the complexity of AD&D is what made it fun - and it still required MORE rules because intelligent players came up with things not even close to covered by the rules. DMing was a fulltime job! Miniatures and hex terrain made things better [as the online program may in some respects - IFF it allows the DM to use whatever rules he wishes], as did programs like DMGenie, but characters had depth. 3rd Edition was dumbed down, 4th Edition is fully lobotomised! No more D&D for me, thanks. |
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6/19/08 11:51 AM
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Viewed 1025, Replies 37
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LOTRO's is good because the quests fit very well into the storyline; AO's is good because it gives you the coordinates of the quest objective. Putting both those features in: priceless! |
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