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5/20/08 12:49 AM
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Viewed 47559, Replies 813
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May I be the chosen one? (for a buddy pass of course!) Email - amorphism@gmail.com |
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4/29/08 12:47 AM
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Viewed 521, Replies 6
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This is a great addition to this game. I'm hearing so much complaints about "No PVP" thing that this feature should bring new blood or ex-players to the check the game once more.
Originally posted by Keogh
Well, I pretty much agree. I've strolled through the site and I can't find any explanation to why there are even clans.
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1/26/07 7:43 AM
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Viewed 826, Replies 30
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BigMango, you've summed it up real nicely. |
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1/24/07 4:30 PM
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Viewed 786, Replies 22
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Osnowy, great first post! And welcome to the forums my friend |
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1/23/07 6:19 AM
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Viewed 411, Replies 11
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I think one kind of advancement should be in this kind of a game - Reputation. |
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1/22/07 12:33 PM
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Viewed 1245, Replies 44
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AlteredCarbon, I here by grant you the rank of a Jedi. |
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1/22/07 12:16 PM
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Viewed 2619, Replies 80
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You guys are really whistling to a dead man (got no idea what I just said!). |
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1/22/07 7:33 AM
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Viewed 406, Replies 8
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An Idea can be a true strike of genius in one place, and the dumbest thing in another. |
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1/22/07 6:52 AM
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Viewed 866, Replies 9
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I like the fact that using mysterious energies (a.k.a magic) can have dangerous consequences to the attempter.
I just wonder what those may be and how this system works. Looking forward to more info on AoC. |
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1/19/07 5:12 AM
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Viewed 373, Replies 15
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what if the player controled mobs gave no xp or equipment. but all of the mobs under thier control give an xp boost of say 10%. that would give insentive to go to areas with these HAL's but not nessarraly the desire to kill the HAL. but as always the human factor is something that is not predictable. if there is a "bug" in the system then it would become the largest PK exploit in the game. thus i agree with the idea that HAL's should not get xp. last note on this is that i think there should be a limited number of HAL's in the game. other wise it could be a ballance issue from hell.@lord_shilvet Well, I'm not sure I follow. - player controled mobs = HAL - Regular players wouldn't know for sure what mob is HAL and what is plain AI. There's no graphic indication. - Killing HAL is not the same as killing a player, it's not PKing! The player that's uses the HAL system is there to be killed. - I haven't decided if killing HAL monster should give more XP. It can be done, but the player wouldn't know he fought a monster controlled by another player until he kill that monster. What do you mean by - "thus i agree with the idea that HAL's should not get xp" ? You mean the player that controlled the monster? or the player that fought the HAL? I get the feeling I wasn't so clear in my posts. I've shown this thread to a good friend and he didn't understand it until I explained the idea extensively. |
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1/17/07 6:22 PM
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Viewed 373, Replies 15
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Hmm... Truthseeker, did you read my *first* post here entirely? |
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1/17/07 10:20 AM
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Viewed 373, Replies 15
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Vinzent, I think I've stated this system as voluntary here - My idea involves a Reincarnation System, which lets you *be* the fauna itself - the goblins, the bears, boars, bosses, the dragons and maybe even the NPCs etc'. You can, once connected to the game server, choose your own charcter or let your "soul" be transfer into one of the many AI condiuts scattered around the world.I've also added afterwards that I think the Recinarnation System should be via seperate registration. So only players who *want* to add more interest and variety to the world will be able to participate + makes it easier to monitor them. You "respawn" as a monster (or NPC) with some forced rules - moving only to specific zones, chatting only with your own kind (if you're intelligent enough), using specific set of skills etc'. So, if you're getting the role of a Lich, you'll be confined to a zone with graveyards and ruins, commanding an army of undead etc'. But here's the benefit of this system! If you rank high enough in Reincarnation Points, you can get to be a part of written story, and then for instance you'll be able to take your lich with his undead army and conquer another zone/realm/whatever. Seeing where I'm getting at? this could be a great solution for player created content, when the players themselves play the opposing side. I'm also aware of the fact that this system requires massive programming. |
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1/16/07 5:02 PM
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Viewed 373, Replies 15
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@ Vinzent |
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1/16/07 1:49 PM
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Viewed 373, Replies 15
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I want to bring an idea to the table, it's unfinished and needs to be examined by eyes which don't belong to me. |
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1/16/07 12:49 PM
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Viewed 464, Replies 16
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^ why the lol? don't you have a serious reply or is it just you wanted to laugh at his reply? |
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1/16/07 9:27 AM
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Viewed 136, Replies 1
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I have tested this on SPAM discussion thread. You can't make more then one poll. For various reasons this is something that should be amended. And multi-polls should have the option to reside horizonally to each other. |
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1/16/07 8:45 AM
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Viewed 131, Replies 2
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CONCLUSION - YOU CAN'T CREATE MORE THAN ONE POLL, AND THAT'S LIMITING AND.. QUITE STUPID! |
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1/16/07 8:33 AM
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Viewed 131, Replies 2
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<div id="" class="panel forumPoll" style=" "> <div class="title"> </tr> </tr> <td colspan=2 align=center><input type="submit" value="Vote!" class="submit"></td> |
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1/16/07 8:31 AM
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Viewed 464, Replies 16
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@ airhead |
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1/16/07 7:32 AM
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Viewed 1714, Replies 70
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@ Truthseeker So why aren't we discussing here of a PvP crafting system ? I understand you, but sometimes... geez it is a game, it doesn't have to seem real.True, there are plenty of games that don't emphasis realism. But the MMO genre is different, it invites more realism for better immersion. MMOs are persistent and you mostly play a character inside a world built around stories. All of the those reasons, and maybe more I can't remember at the moment, will make PvP craft system *really* weird and out of place for most players. The only reason for this system is competition and "human algorithm", and I think we got better ideas in this thread alone to make crafting PvP centric (a faction/clan/city/realm PvP in a world with no "phat lewt" from bodies of slain boars, items come only from crafters). Think of it this way - You're in a clan war, your clan is in dire need for long-range weapons for shooting off the coming mass-assault of the rival clan. Now you're under pressure of your clan leader and commanders for this task. They need you! In this case, You don't need to compete head-to-head in craft mini-game to *know* that you ARE competing with other crafters, because game mechanics themself put you in this position. The overall arching PvP makes your crafting PvP Centric, without the need to lose realism and create strange game mechanics. Every idea can lead to something unexpected and innovative - and You're brainstorming like a maniac, and that's great! keep it up man! |
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