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All Posts by Kunou - 2020 found

7/03/06 8:29 PM
Viewed 306, Replies 8


Originally posted by EQTarbos
Yup took my ranking down today in matter of fact didnt you hear the new thing?

Ea split mythic now Half of their staff is now working on UO hum guess Ea will get their hands into warhammer and screw it up.


they merged design teams .


You are making assumptions and speculations. Nothing in the News article you keep bringing up said anything about splitting any teams in half. All it says is Mythic is going to be helping with UO. And as it has been stated MANY times since the EA announcement, Games Workshop is still the controlling entity over WAR, they have to approve everything that goes into WAR, not EA.

As for the OP's topic, glad you had fun, I was one of the staffers at the convention. :) We'll be hitting a lot more similar conventions over the coming months so watch for us to hit an area near you if you missed Origins. :)

6/23/06 2:21 PM
Viewed 1712, Replies 88

Yes, you're talking about the game, not the IP, but you're ignoring what I said about GW... They have full approval authority over the GAME. Nothing can be added to the game or changed or done to the game that they don't approve...

6/23/06 1:58 PM
Viewed 1712, Replies 88


Originally posted by dimaryp

Originally posted by razzielle
...
You can scroll up to read the quote.  That is all find and dandy, and I hope things work out, but the bottom line is the bottom line, and in 6 months (if I'm not mistaken) Mythic will not own W.A.R., EA will.

D

Actually for the record, Games Workshop owns the IP, and nothing EA says or does can change that. GW has always, and will always, have full approval rights on absolutely anything that goes into WAR. Nothing EA can do will change that.

6/06/06 11:14 AM
Viewed 350, Replies 15

Some steps have already been taken to improve tanks... A couple patches back they were given some boosts which should have definitely helped, more HPs, resists, etc. More changes are still taking place in every patch, just more on a class by class basis rather than archetype basis.

6/06/06 9:47 AM
Viewed 83, Replies 7

No problem, let me know if you have any other questions! :)

6/06/06 9:24 AM
Viewed 83, Replies 7

He should get a message, been a while since I used it though so I could be wrong. However there should definitely be a buff-like icon up in the Effects area that shows he is guarding/protecting/intercepting someone. :)

And you should also be fine across zones if I'm not mistaken, but like I said, it has been a while since I played my Warrior so I could be wrong.

6/06/06 9:10 AM
Viewed 239, Replies 7


Originally posted by markmcab
 Unlike in DAoC, where an item starts to decay and has been fixed constantly, it will just eventually be worn out to the point it will be destroyed. I think it wouldn't be nice and fun at all if for example you have a weapon or armour that you worked and searched so hard for to attain (your dream gear), will just eventually be destroyed permanently because of too much use.

So, why work hard for a rare and exotic item when sooner or later it will just be useless and be discarded? I wouldn't want to go thru the long process again of getting those same items over and over again. I believe it's a waste of time and just adds frustration to the player, and most specially it's NOT fun at all.

Maybe a crafter should just maintain the items constantly and of course a fee depending on the rarity and level of the item.

Here's a suggestion, for a certain period of time if the player doesn't have his decaying item fixed right away by a crafter and still constantly uses that item in combat then that's only when it gets destroyed permanently. But if he periodically maintains those items then it will never come to a point where it will be destroyed totally. 

Actually in DAoC the really impressive and hard to get stuff doesn't degrade to the point of destruction. The Artifacts, Epic Armours and Champion Weapons only degrade in Condition, but not Durability. Condition is basically the 'temporary' value and the 'Durability' is the permanent value. Meaning yes, you have to go repair them occasionally to get the full effect from them, but you can always repair them to 100% and they'll never degrade to the point of destruction leaving you empty handed. Other more common items will degrade in both Condition and Durability meaning that eventually it will indeed degrade to the point of destruction, but as I said, that's more commonly found items that are easily replaced.

As for how it will wok in WAR, it is really too early to get into that kinda stuff. :)

6/06/06 8:58 AM
Viewed 153, Replies 6

What everyone else said above, you only NEED the latest expansion/version of the game/client. Some people keep older versions installed as well so they can run less graphically intense versions of the game for large raids in RvR and such to help with lag, etc. Other than that, which is completely optional based on what kinda system you have, there is no real reason to keep the previous versions installed.

6/06/06 8:56 AM
Viewed 278, Replies 10

The free level system is simply a way to help out the under-populated realms on uneven servers. The side that needs help more gets their levels a tad faster than the others.

There are no titles or anything for declining the free levels, basically the option is there for the people who want to stop at level 24 or some other specific level and stay in the Battlegrounds for a while.

6/06/06 8:53 AM
Viewed 83, Replies 7

Yes, he just selects you and clicks on Guard or Protect or Intercept.

Guard: He has a chance to block a melee attack against you from the mob.
Intercept: He actually takes the damage that was intended for you from the mob.
Protect: He draws some of the agro that you would have drawn by casting a healing spell or such.

These are all random, meaning they don't go off every single attack. He also has a melee style, level 6 or 15, that adds extra aggro to his attacks and helps keep the mob focused on him instead of running off to pound the healer. If he's using Axes the style is named "Plague", level 6. For Hammer it is called "Provoke" and is level 15. For Swords it is also level 6 and called "Draw Out".

Hope that helps some. :)

6/05/06 3:17 PM
Viewed 124, Replies 4

Suggestion collected and passed on, thanks! :)

6/02/06 3:53 PM
Viewed 252, Replies 8


Originally posted by Silhouette83
Its amazing the amount of time you see some one from the team or the press side on forums and boards saying about WAR giving bits and snippits, if more companys put in as much effort in to supporting there communitys there would be better relations and people would not complain as much about things and problems over and over again.

Also seen the a lot on Warhammer alliance boards


Also keep in mind just because you don't see us posting as much in some places as others we're more than likely still lurking and reading there as well. I have probably a good 10 different sets of forums that I sit here and read all day every day. :)

6/01/06 1:43 PM
Viewed 904, Replies 18


Originally posted by MiNaAu
Is there any other way to get into the beta testing other than just wait for the newsletter every month for them to announce the monthly winners for the newsletter subscribers because I really want to test this game and I've waited for ages and ages.
Currently that is the only way. As we get closer to time for beta I'm sure there will be plenty of other ways though. :)

5/31/06 10:46 AM
Viewed 534, Replies 22


Originally posted by mugboy312

Originally posted by Richard_Mythic



Hey... I lurk and post here all the time... ;P


LOL
My apologies. I only recently began to post in the WAR forums and Sanya was the first i saw, as well as first to post in same thread i did. But i'm also glad to see other staff of Mythic talking with the community.


my bad on not noticing ya Richard


No worries, I was only kidding. I'm easy to miss, I'm all sneaky and ninja-like.

5/31/06 8:14 AM
Viewed 534, Replies 22


Originally posted by mugboy312
Hi Sanya, i'm glad to see that you are able to clear up Mythic's side of the story, or at the very least, as much as you knew. I would just like to say, while you have responded to this thread, that i'm glad to see the mythic team actually talk and respond to the community and its fans- and maybe some "enemies."
Keep up the good work, WAR is looking great.

Hey... I lurk and post here all the time... ;P

5/25/06 7:05 PM
Viewed 345, Replies 10

No. :P

5/25/06 7:05 PM
Viewed 701, Replies 9

If by realm you mean Alliance/Faction then you pick either Order or Destruction when you create your character. If you mean Server then you'll also create that at character creation.

As for publishing in other regions (Europe, Asia, etc) we're still working all that out.

5/25/06 3:49 PM
Viewed 687, Replies 29


Originally posted by Taron

like i said i dont see whats so great about this game because their is NOTHING different about it from other mmorpgs.


RvR.

Nuff said. :)

(But there is plenty more as well if you care to look. Tome of Knowledge anyone?)

5/25/06 3:37 PM
Viewed 231, Replies 5

We're aiming for a nice balance between the two, massive battles and great graphics, no worries. :)

5/25/06 3:27 PM
Viewed 701, Replies 9


Originally posted by Etaanaru
Er, not really sure how these questions are going to get to them from this forum (unless they're one of those cool companies that check out other people's forums, it's been a while since I have been around Mythic), but here's a few questions of my own that I wouldn't mind tossing out there. A lot of these might refer to things I felt strongly about in DAoC (though I regard DAoC as the most fun MMO I've played, although I don't play anymore).

Actually we are just such a company. :)


#1. Will character classes be developed in such a way to deter or make impossible buffbotting?

Yes.


#2. I get the feeling Warhammer will have the traditional RvR capless mayhem, but will there at least be areas available throughout the game (especially end game) where players can battle on an even battlefield?

Yup! :)


#3. Will Warhammer be implementing the same kind of wonderful character development that DAoC offered, or at least something similar to it?

Much different system, but as much if not more customization. :)


#1 and #2 are the biggest reasons why I don't play DAoC anymore, and shortly after I quit the really big expansion with all the uber high end content (I forgot which one, but I heard that even after you hit the level cap you still have a lot more work to do) and I really don't feel like grinding again to catch up to everyone's new level of uberness.

Trials of Atlantis. And it has been nerfed drastically as of late. Nerfed as in made more assessible for everyone. The encounters don't require the massive raids they used to, most are doable with a single group now. Artifacts level up MUCH faster, etc. Leveling is DRASTICALLY faster than it used to be, so there really isn't much of a grind to catch up at all.


I doubt Mythic will ever see these questions, but I throw them out there for you guys to chew on and maybe reiterate them elsewhere where they might better be heard.

We see em. :)


EDIT:Extra Bonus Commentary!
Another thing I really loved about DAoC was the sort of Rock Paper Scissor kind of weapon/armor scheme. Sure, each type of weapon had different damage, smashing/blunt, slashing, stabbing, etc...fairly standard. But along with that each class could only wear certain kind(s) of armor and with these armors came strengths and weaknesses. Ringmail is great against something like a sword with slashing damage, but does poorly against a penetrating thrusting weapon such as a dagger. Leather does well against smashing, but does little to stop a nice slash of a sword. This made it so that just because someone had uber gear, they weren't unstoppable. If a rogue kept ganking your healer (cloth had a weakness to thrusting I believe), get someone with a sword out there so they get a damage bonus on the rogue. It just added another layer of LOGICAL strategy. I hope something like this is also in Warhammer.

Still really too early to get into something that specific, sorry. :)


By the way, I never played tabletop Warhammer 40k, so RPS armor/weapons might already be part of the Warhammer universe, but I am ignorant to it if so.

Tabletop 40k and tabletop Fantasy are different, and WAR isn't based on the tabletop game anyway, so no worries about having never played it. WAR isn't gonna be just the Tabletop game made into a MMO or the FRPG made into a MMO, etc. :)


EXTRA EXTRA Bonus Disclaimer!I will fully admit that I have not been following Warhammer Online for as long as you guys (okay okay, I wasn't really aware of how awesome it would be until I realized it was by Mythic, PvP heavy, and I watched the E3 video--today), and that many of my questions may already have answers that are easily found, and for this I apologize. Please do not flame me, you don't even have to say the answers to my questions. If you know that one of my questions have already been answered, I apologize, either a) politely say that it's already answered or b) not post at all and let it sink to the bottom of the forum. I just wanted to express my concerns and passions for DAoC and Warhammer. It does truly sound like it will be kick ass. I'm just excited.
Thanks for reading! Nothing to see here, ignore the crazy man.

Well welcome aboard, thanks for the questions, I home my vague answers helped clear up a little at least. :)

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