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4/26/06 9:34 AM
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Viewed 324, Replies 16
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Yes, most games out there have official forums... And most of those official forums are a steaming pile... If you're going to honestly sit there and say the best place to ask a question about WoW is on their official forums then I might just fall over laughing... Mythic's opinion/policy is that our money is better spent on the game itself, not on maintaining forums, paying people to mod those forums, etc. We have a Community Team whose job is to browse various community websites, just like this. I answer questions here all the time. Official forums tend to draw the worst of the worst. People who no longer play the game tend to stick around the official forums for no better reason than to troll and flame. When forums are "official" people tend to have unreasonable expectations about the level of interaction with the Devs they're going to have there... Once again, Mythic's belief is the Devs are better suited actually working on the game, let the Community Team gather and pass on info to them. With official forums you have to try to build and maintain a community that works for everyone who plays the game and/or is interested in the game... it doesn't work. But not having official forums you can make better use of the time and money that would normally go into their development and extensive upkeep by putting it towards what should be the primary focus in the first place; making the game better. By having an ACTIVE Community team who patrols several different community sites you have a better chance of covering several different community types which will draw a wider range of people. Jimbob doesn't like the feel of the community at Site-A he can go to Site-B and be right at home, and since we patrol both sites he isn't missing out on anything... As for the Tradeskill related portion of this discussion, yes, some of the documentation is a bit out of date, that is something we're working on... However, coming to a website like this to complain about it isn't the best way to bring it to our attention so we know to fix it... That's what the feedback form on the Herald is for... If you find something that is out of date or just wrong, please, let us know so we can address it. DAoC is coming up on being 5 years old, LOTS have changed with the game in that period of time. By its very nature a MMORPG is a constantly changing beast and our little 3 person team can't always keep up with all those changes, which is why we love when people like you are nice enough to point out the ones we miss. The tradeskill system is going through some major changes in the near future, based almost entirely on player feedback and requests, so a lot of the complaints about the system mentioned above are sure to be addressed and corrected, watch the Herald for details! :) |
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4/25/06 7:47 AM
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Viewed 602, Replies 15
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I'm curious about that as well... The only "single player" Warhammer based game that I know of that came out any time recently was Dawn of War, and that was a RTS, and it was also based on the Warhammer 40k universe, not the Warhammer Fantasy universe... Mythic has never done a single player Warhammer game, therefore any SP WH game out there can't be used as a comparrison as far as graphics go because we didn't do those graphics... If you want to see graphics from WAR there are early alpha version screenshots at several places around the web... Some here at this site, quite a few over at Warhammer Alliance and other sites... |
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4/25/06 7:41 AM
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Viewed 201, Replies 5
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If it were a DAoC related problem I am fairly sure that at least some of our many customers would have reported it to our CS department, and I don't see it as a known issue... I'm not saying that it is completely impossible, but from everything I can see, it definitely looks like a problem on your system not with the game itself... |
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4/07/06 9:18 PM
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Viewed 540, Replies 25
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Correct, they're on the test server now. They're not the ones you buy from the NPCs, those are just cosmetic campfires for RP purposes, these will be dropped by humanoid type mobs throughout the game. |
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4/07/06 7:22 PM
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Viewed 139, Replies 1
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Q: What classes are getting respecs in 1.83? A: We are giving forced respecs to Paladins, Wizards, Valkries, Valewalkers, Druids, Clerics and Healers. I know we all hate forced respecs, but right now there's no other way to give you freebies without erasing any respecs you happen to be hoarding. We're working on a solution to that, but for now, it's either forced respecs or no respecs, and the thought of no respecs chills me. Q: I was just wondering, my guild isn't receiving any merit points. From what I read, we are supposed to be (the guild's name is XXX). I know since I created it with my alt that we will get reduced merit points. I have one character that I have leveled from 1-22 in the guild, and still no merit points! Please please please either fix this or let me know what is going on. Thanks. A: First things first - THANK YOU for telling me your guild name. Guild-related questions and problems sent to me in feedback need to include that information. Second, you should know that simply creating the character with your alt does not have to mean reduced merit points. YOU will be contributing fewer points on your alt, as opposed to a main character, but the other players in the guild will contribute full points using their main characters. Also, remember that to the computer, your "main" is the character with the highest level on your account. If your main is 48, and you take an alt to 50, the computer will start treating your alt as your main. However, assuming you're talking about a true "alt," one lower in level than your main character, here's the answer from the Content Queen: "Your alternate character will not earn merit points for your guild until he reaches level 45. As a reminder, here is the relevant information we originally posted when the merit system went live: Rewards for the primary character of each area of achievement: - Levels 2-50: You get a certain number of guild merit points per level. (Value: These scale from 6 at level 2 to 253 at level 50.) Rewards for all secondary characters of each area of achievement: - Levels 45-50: You get the same 45-50 reward as a primary guilded character, but no reward below 45." Q: Hi, I wonder whether you are aware that both infiltrators and nightshades get the same benefits when they get the killing blow on someone and these benefits are not what was described in the patch notes. Specifically quoting from the patch notes: "- Upon gaining a deathblow on an RvR opponent, the Infiltrator will have increased stealth detection by 25% for the next 60 seconds. - Upon gaining a deathblow on an RvR opponent, the Nightshade will be 25% harder to detect in stealth for the next 60 seconds." Instead of that, currently in the game, both infiltrators and nightshades get stealth lore equivalent to the one used with the artifact "ring of dances" Is this intended? Thanks. A: I got a little worried when I saw this and similar letters in the mailbag this week, and sent it on to the class design people. One of the great guys in PQ (The Red Headed Stepchild) retested the material to be sure it was working properly and sent the following clarification: "Nightshades and Infiltrators are both receiving different spells that work according to what the patch notes describe. Both of these spells happen to have effects that are similar to stealth lore, which is why the player might be confused. "Stealth Lore: Target has a greater chance of uncovering stealthed opponents. If the target has the Stealth skill, their ability to use stealth is greater as well." Q: Hiyas, I have a question about items with ToA bonuses that give bonuses versus certain types of foes. Everyone I've talked to says that such bonuses are PvE-only, yet if you look at the sample item (below), one such bonus says "melee damage 5% - vs. Player Races", and that implies that that bonus works in RvR. So what types of item bonuses work in RvR and which don't? Example: Arcanite Kinetic Scythe: A: The Big Wheel of design told me "Anything that's vs. player races or vs. all works in RvR against other players. Otherwise it works only against those specified in the delve of the weapon." So, the scythe you mention in your example does indeed provide a bonus in RVR. Go get 'em. Q: I am an enchanter, and 1.83C makes me angry. Specifically, the "arms" group of spells being changed to a group cast buff. A: The change was certainly NOT meant to remove utility, sayeth the producer. As Missy put it on one of the message boards, referring to the dev team: "They were just trying to make it easier so that Enchanters wouldn't have to cast the damage add separately to everyone in their group. They overlooked the fact that Enchanters wouldn't be able to cast DA outside of the group as a result. This will be fixed before the patch goes live." Q: I played the trifecta game and won three 100 gold rent tokens but I only have a cottage so I cannot use them unless I can break them down and I cannot do that to them and I cannot sell them or give them to another player so what can I do with this win? A: I can tell you were very excited. From the Content Queen: "Players are able to turn the 100 gold rent token back in to the house bounty merchant. The merchant will make change for the players and hand back five 20 gold rent tokens. "Basically, you can find an NPC in any of the housing markets that will sell rent tokens for bounty points. These NPCs can also give you change for a 100 gold rent token if you hand them the 100 gold rent token. They will give you five 20 gold rent tokens in return." Q: My character in Albion would like to propose to a lovely lady, and I was wondering - are there any diamond rings in the game? A: We have a "diamond encrusted ring" in Caer Sidi dropping from cadaverous blackguards and the Skeletal Sacristan. How much do you love her? There are rings with lesser stones I've seen in my travels on various low (< 30) level creatures throughout the game. There are so many items in the game at this point, though, that it's nearly impossible to look up an item and the monster that drops it without knowing the exact name. *** So, a long time ago (like, 2003 long ago: http://www.camelotherald.com/more/906.shtml) I did a little list of anecdotes called "The Family That Slays Together, Stays Together." A reporter from a really enormous newspaper is interested in doing something similar, although on a much grander scale. Does your family play together? Do you use Camelot to stay in touch with far flung relatives and loved ones? Did you fall in love with a noble paladin? Will you tell that story to a print reporter? Email me your name, email address, and a contact phone number (if possible - I know some of you guys overseas don't have phone numbers at the moment), and I'll pass on your information. Please use the subject line "FAMILY." Hey, and if you were featured in my original post, drop me a line and let me know how you're doing. The team lead reports are posted - they say 2005, though, because the reports were first submitted in December of 2005. We actually finished them in March, but had to polish the text for public consumption. "Three months!" you might say in shock. Well, when you're working with a spreadsheet with hundreds of separate items, and you're having meetings once a week, and most items need to be discussed more than once⦠three months is a new record. Please bear in mind that the reports are in NO WAY the only means by which the team leads communicate with us. I think the poor wizard TL spent seven hours talking to ME this month, let alone the designers and implementers and his TL coordinator. The classes featured in 1.84 will find their TLs working with us very closely, using the reports as a starting point. We're bound for New Jersey on April 22! (http://roundtable.darkageofcamelot.com/April_06_wayne.php) RSVP, my dear ones, so we'll know how much in the way of nacho dip to supply. In attendance will be Missy, Herald Princess, and Walt, the Moderately Evil Overlord. I do recommend arriving when the doors open. We are sending fewer T-shirts to each event than in years past (mainly an attempt to be sure that the twelve year old boys attending the event in November aren't going home with something sized 3X), so the early bird gets the souvenir. We've got one more Pendragon test version scheduled before we take 1.83 live. I'll have the exact launch date for you after that version. Y'all have a great weekend, I'm headed for slushie land. |
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4/07/06 6:01 PM
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Viewed 540, Replies 25
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There are Tinderboxes in the current patch (which you can test out by logging onto Pendragon, the test server) which you can use to build campfires that speed up regen rates. (AKA shorter med times) :) And someone posted in another thread that we never listen. ;) |
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4/07/06 12:28 PM
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Viewed 235, Replies 13
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Chain Lightning is the Thane Realm Rank 5 ability. It is basically a spell that hits one person and has a 75% chance to jump to another person or pet up to 5 times instantly. |
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4/07/06 12:20 PM
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Viewed 88, Replies 6
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Can you be more specific? I'd love to pass your feedback on to the person in charge of revamping the crafting system as her office is right there ----> *throws a paper clip at her* but she's going to need more info than "more interaction". :) |
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4/07/06 12:17 PM
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Viewed 235, Replies 13
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Welcome back to the game. :) |
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4/07/06 12:12 PM
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Viewed 2066, Replies 44
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Subscriber numbers are indeed up. Naturally they're down from pre-WoW numbers, every MMO on the market took some kinda hit when WoW came out, trust me, not all of those 5 million plus subscriptions they brag about were people completely new to the genre. DAoC, just like every other game on the market at the time, lost some folks to them. However since then we've been on a pretty steady climb back up. As El pointed out, that is players online, not subscribers, huge difference there. I'm not arguing that we don't have less than we did a year ago, we might, we might not, I don't have those numbers in front of me, all I do know is that are numbers are currently climbing, not dropping. |
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4/03/06 12:57 PM
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Viewed 428, Replies 13
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Well, I'm not Sanya, but I hope my response will suffice... |
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3/31/06 4:19 PM
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Viewed 111, Replies 1
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:) Q: When's the last time I can get a free level? A: EDIT, 5:00 PM EST: Correct answer from the Lord of the Underdark:
"If you gain 47 naturally in your cycle, you can still gain a Free Level to 48. If you gain 47 via Free Level XP, you can't gain free exp any further, as you would need to gain a natural level."
Q: WRU Autopromoter? A: Still fried. Has anyone looked at our available Operations job openings?
Because the sooner we hire those people, the sooner the Lord of the
Underworld can focus on the Autopromoter and the Herald instead of, oh,
keeping the servers running. The Herald and related features are very important, but without the servers, there is no need for the Herald at all! Q:
For quite some time now people have claimed that you regenerate power
faster if you have more than 50% remaining and slower if it falls below
50%. Any truth to this or just another tale to scare my Dwarven children? A: The Shiny New Code Overlord replied: "I'm gonna have to call shenanigans: A player's current power level has no effect on how fast their power regenerates." Tell your children that little dwarves who gossip grow up to drink white wine.
EDIT TO ADD, 5:06 PM EST: The Spell and Style Goddess says that your friends arguing otherwise aren't totally crazy. Before version 1.78, what you describe in your question was true. However, our team leads suggested we change it and presented reasons why we should. So we did. Q: I have recently been re-leveling some artifacts I had at level 10, taking advantage of the trade in system implemented. Battler I had as a 1h slash weapon, and it is now a 2h slash polearm weapon. However, it levels very very slowly now. I've
leveled it before on this character, and on other characters without
problems, and a friend is currently leveling a 1h slash version of it,
and its going much faster than mine. It almost seems like the polearm version is still set to the old leveling rates of artifacts. Do some artifacts level differently, based on what form you get them in? (Golly, I hope not) A:
Gack, I hope not, too! And as it happens, the content team agrees. You
have found a bug, or more accurately a simple bit of oversight. I
apologize, and thanks a ton for letting us know. We'll have the fix in
1.83. Q: If I roll a character on Mordred, am I locked out of the insta-dungeons? A: The Moderately Evil Overlord confirmed that the answer is no - "Instances on Mordred are open to all. He can use them but other people can come in behind him and gank him." Just to be sure, I asked, "Are we talking about ALL instances? Including the task dungeons?" And the head of Last
week I said there would be three more Pendragon versions, but we ended
up combining two of them into next Thursday's test patch. Just keeping
you posted. April Fools! We took a few minutes to upload some special content, just for the weekend. On Mordred, personal mounts are… special. On Gaheris, we strong encourage everyone to go on epic raids to kill Legion, the dragons, Apocalypse, and more. On the RP servers, a few guards seem to have lost their minds. And on all the servers, buying a five silver horse ticket will get you a screenshot you won't ever forget. Our apologies to Monty Python. Everything will revert to normal on Monday morning. When
we put the small files up for the April Fools pranks, we also uploaded
a quick hot fix: "- Players attempting the Albion Track Race quest will
no longer be teleported to an incorrect location." I
got a letter from a player wondering if there was an in game way to
recruit for new guild members aside from standing in crowded zones
yelling. While there isn't yet a handy in game method, have you
considered our Community News page? Go to the top of the Herald and
click the Community News tab. There's a "submit news" button. Your news
just happens to be that you're looking for three healers and two tanks. Completely
unrelated to anything else in this column, but I'd just like to give a
hearty thanks and a hug to everyone who understands and uses paragraph
breaks when they send feedback and questions. That is all. More and more people seem to be wondering out on the boards if Mythic's going to be able to support Camelot and Warhammer. Guys, I promise you - we have two totally different teams for the two totally different games. Warhammer has the eighth floor of our office building, and Camelot has the seventh. We'll keep putting out patches and expansions as long as that's what the community wants. This is the game that put us on the map!
Have a great weekend, and get some great screenshots. |
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3/28/06 9:58 AM
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Viewed 99, Replies 1
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Just a little variation on a theme. Here are the rules: - You can't play in this thread if you can't read and understand the following. - You may only post one bug. - It has to actually be a bug. "Fix X class" is not a bug. "I don't like the way my sword looks" is not a bug. - You must be specific. "Fix pet pathing" is too vague to be at ALL useful. However, "The SW corner of X tower in X zone (/loc xxx, xxx) tends to attract pets like a powerful electromagnet" is something we can test and fix. - No, really, you have to be specific. "My spell is broken" is too vague. "I am a (class), and my (spell) is not supposed to break mez according to the Herald, but it does every time" is something we can test and fix. Or possibly apologize profusely for the bad Herald data. wink - Can you tell from my slightly annoyed tone that the VAST majority of bugs that I see are of the unhelpful "my boots is broke" variety? - This isn't a discussion thread. If another poster is an idiot, you don't have to respond. Just ignore it. Really. - You are encouraged to quote other posters and simply type +1. It will make the nice Herald minion who has to tally the "votes" very happy. | |