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All Posts by RJD - 2007 found

2/27/06 1:58 PM
Viewed 107, Replies 4

Ummm... it just does? ;) Ok, crappy answer, I know, you continue gaining XP through 50 for some reason but don't ding 51. Always been that way, always will, I've never heard an official reasoning for it, I'll try to dig one up, but something thats been around that long I'm not holding my breathe on getting an answer. :)

2/27/06 1:01 PM
Viewed 437, Replies 11

Friars got love in the most recent patch, 1.82. :) Long needed in a lot of people's opinions.

Friars, Wardens, Thanes and the 3 Assassin classes got some love.

2/27/06 7:09 AM
Viewed 437, Replies 11

Welcome back, glad to have ya, feel free to let me know if you have any questions or anything! :)

Viva la Revolution! :)

2/26/06 8:51 AM
Viewed 125, Replies 5


Originally posted by Majid_yahya
I think mythic has made a statement that over a certain period of time they will erase certain accounts and will not allow players to comback.

Also notice that if you have had or used any type of hack programs in the past you might have been flaged and banned.


Actually we state that we reserve the right to delete characters if they've been inactive for so long to free up database space and such but to my knowledge no accounts/characters have ever been deleted to date. This is speaking strictly of cancelled accounts, I can't speak of what they do with banned accounts as I really have no idea. But its really a moot point since if the account was banned you can't reactivate it anyway.

2/25/06 10:07 PM
Viewed 832, Replies 21

If I were someone looking at both games knowing nothing about it I would rather watch a trailer that actually has something to do with the game, not some pretty piece of eye-candy fiction put together. It might not be as pretty but it actually shows me what is in store for me in the game. And I actually believe the Euro trailer that was put together is absolutely amazing. IMO every bit as pretty as the WoW trailer and still actually showing what the game is like...

2/25/06 10:01 PM
Viewed 125, Replies 5

Yeah, just log into the client like you would normally and you should get a popup or something saying that you have to put your CC info in and pay before you can log in or something along those lines...

2/24/06 10:07 PM
Viewed 289, Replies 8

omg yeah, definitely wrong revolution... blech!

2/24/06 8:48 PM
Viewed 289, Replies 8

Come on back, join the Revolution, you won't regret it! :)

Viva la Revolution!

2/24/06 7:23 PM
Viewed 113, Replies 1

Chirp.

Q: The Herald stats are way messed up.

A: We are in the process of breaking in a shiny new web weenie. If you know a web developer, hand him or her a slushie and pose a hypothetical situation - how much fun would it be to take over a website that "evolved" as opposed to "was planned," had three different people working on it with radically different coding styles, and was powered by an asthmatic hamster? Step back and learn what a nervous breakdown looks like.

By the time this column posts, you should already see some improvement, but keep me posted via the "Herald Issues" feedback folder. I cannot respond individually due to volume, but the tech team is working hard to address the problems.

Q: With the addition of dual-core technology on the market and quad-core upcoming in 2007, does Mythic have any plans to start taking advantage of this technology or at the very least make the game compatible with this soon standard technology? There are already issues with dual-core and workarounds needed every time you start the game, are these going to be addressed?

A: So, yeah, I sent this to the Lord of the Underworld, especially because I was concerned about the problems you mention. In regards to the compatibility issue, he replied:

"There shouldn't be any problems with DAOC and dual core systems. DAOC itself isn't multi-threaded (it doesn't try to do two or more things at exactly the same time), so if you're getting crashes it's probably due to some other system component that the game interacts with (a device driver most likely). If you're getting blue screens or system reboots it's definitely a device driver (or hardware) problem. My suspicion is that tech support has probably dealt with this frequently in the last few months."

http://support.darkageofcamelot.com/help/ - fill that puppy out for a response from the team within 72 business hours, usually much faster.

In terms of our future plans, I really couldn't say. I'm not hiding anything from you, it's that I really couldn't say - I intentionally only keep track of what will immediately affect you guys within the next few months, and this is not one of those things. However, we always try to design for the machine that we think will be one step below the top when our game or expansion goes on sale. And that would mean we're certainly going to have this kind of technology in mind as we work on designs in the coming year.

Q: Is the guild autoremove functionality back online?

A: I am very sorry to say that it isn't at this time. We've had a bit of change around the farm lately, and the guy responsible for fixing this tool is in the middle of training new people and transitioning others. It's at the top of his list. I'll keep you guys posted; I know it’s very important.

Q: I've noticed that Vampiirs can cast Vampiir spells and champion ability spells simultaneously. Bug or feature?

A: Feature. Have fun.

Q: Hey, a bunch of the quest givers no longer have the happy yellow clue circle under their feet.

A: Wince, yes, there was a bug there. We are flipping them all back in 1.83. I am sorry about the inconvenience.

Q: I may have missed the grab bag, regarding the full tank tweaks in 1.81, but I'd like to know something about the 10% more hp-gain between, which all full tanks receive between lv40 and lv50.

Does it increase the hp-per-con multiplier, like CLS did?

Or does it increase the whole hp-pool, like the Aura of Kings does?

A: From the code team: "It adds to the whole HP pool, the same way as the Toughness RA, as a percentage of total HP instead of an absolute value."

***

There is a new poll up, and it asks you about task dungeons and how hard you perceive them to be as a solo player and in a group. It seems a bit out of the blue, and frankly, it is. It's not one of the major things we're working on for 1.83, it's not something that would take a lot of work for us to change, or anything earthshaking. Short version - we meet once a week and read the team lead reports out loud. Long and bitter experience has taught me that developers do not have time to read spreadsheets with hundreds of items, but they will listen and respond to each item in SOME fashion if I read each item out loud. One note was about the difficulty level of our instancing. I shall leave it at "we could not reach a consensus." So don't read too much into that poll, other than evidence that Mythic is not some monolithic corporation where we all march in lockstep towards the brain at the center of our citystate.

Whoops - we had a patch note that we left out of 1.81. It said, "It is now possible to begin repairing a destroyed tower at 0% condition rather than 25%." Sorry about that, and thanks to those who reported it to us.

A nice guy at a site called Corrosion Games got a quote from me to use in his review of Darkness Rising. He sent me the link to the review (http://www.corrosiongames.com/e107/content.php?review.61), and I've enjoyed his whole site so far. Give it a look.

It's the end of February, and I'm still dating my freaking checks with 2005. Tell me I'm not the only one.

Well, I'm bound for slushies. See you around the battlefield.

2/24/06 2:49 PM
Viewed 319, Replies 6


Originally posted by phosphoros
Great Posts, thanks a ton for the into and your impressions.

Since I'm behind a couple expansions, can I pick up the Epic edition and add those to my reactivated account?

Again, thank you for the info. ::::02::


Yup, you can find it pretty cheap at Walmart and a couple other places, prolly your cheapest way of adding Catacombs and DR to an existing account. :)

2/24/06 10:08 AM
Viewed 12814, Replies 79

Anything that happened that far back was well before my time and I can't really comment on since I don't really know any more about it than you do... That being said I know the credit card info is secure at this point. I don't know exactly what you want me to say or do to prove that... But I do know I haven't heard of a single complaint about it since I've been here, and if it weren't secure I'd have to believe we wouldn't have nearly as many subscribers as we do...

2/24/06 9:51 AM
Viewed 252, Replies 5

Good luck wherever you end up mate, tho I have a feeling you'll be back. ;)

2/22/06 12:45 PM
Viewed 75, Replies 3

If you're emailing from an email account that doesn't match the one on the account info then they may very well be ignoring it as a scam attempt. As silly as it may be there are many people out there who believe for some odd reason that just because they email in saying they own XXXXXXXXXX account and forgot the password, could we please email it to them, that we'll just jump right on that for em.

Your best bet would be to call. They're going to ask for your Secret Word though, so I hope you remember that. Or at least picked a reminder question you're likely to know the answer to. :)

2/22/06 9:04 AM
Viewed 832, Replies 21


Originally posted by spraguep
I've never really thought about this much, I've always had more fun in WoW and that was my justification for staying with it. However, now that I'm bored sick of WoW I think I can look back and compare them.

I have four level 60s in WoW, 2 on a pve and 2 on a pvp server. All are alliance.
I have 4 DAOC accounts, 2 60 shaman, 1 healer RR8.5, 60 Zerk, SM, Savage, and Warrior

I think I'll try and compare them in specific categories.


Max level in DAoC is 50, not 60.


Races
Classes
New Player Experience
UI/Scripting/Macros
Questing
PVE Content
Raid Content
Itemization
Leveling in general
PVP System
PVP Rewards
Developers
Community

Races
-----------------------------------------------------
WoW:
Alliance: humans, gnomes, dwarfs, night elves
Horde: undead, tauren, orcs, trolls for horde

DAOC has a lot more race options spread of the 3 realms:
Albion: Briton, Saracen, Avalonian, Highlander, Inconnu, Half Ogre
Hibernia: Celt, Lurikeen, Firbolg, Elf, Sylvan, Shar
Midgard: Kobold, Dwarf, Norse, Troll, Valkyn, Frostalf

6 of these races for DAOC are from the SI expansion pack. WoW has yet to release their 1st expansion but it will have 2 new races from what I understand.

Race choices in both games limits the classes you can pick. DAOC races have predefines starting stats that make the races unique; for example Midgard Trolls start with 100 strength. You can then distribute 30 points into your characters stats: strength, constitution, dexterity, quickness, intelligence, empathy, piety, charisma.

In terms of customizing your character WoW and DAOC were about the same, WoW has slightly more options. Mythic's catacombs expansion added a lot more options for customizing your characters look; mostly in the face. I think with catacombs you can also change some of these options post-character creation like your hair.

Unlike DAOC, WoW races get unique passive abilities and 1 unique active ability. But you don't get to customize the starting races in any way other then visually in wow.

This is both a good and bad thing. Many of the stats in daoc are useless for a lot of classes and prior to catacombs the UI didn't even hint at what you should put your points into. WoW simple skips this all together. In the end the 30 points you're give are mostly meaningless, your spell crafted armor and artifacts will help to cap everything out anyway.


Actually only 1 race per realm (3 total), the Inconnu, Valkyn and Sylvan were added in Shrouded Isles. The other 3 (again, 1 per realm), the Shar, Frostalf and Half-Ogre were added with Trials of Atlantis. Otherwise, good writeup on the races.


Classes
-----------------------------------------------------
For WoW:
Warrior, Priest, Mage, Hunter, Warlock, Rogue

Horde unique is Shaman
Alliance unique is Paladin

For DAOC:
Albion has: Armsman, Mercenary, Paladin, Reaver, Sorcerer, Cabalist, Wizard, Theurgist, Cleric, Friar, Scout, Infiltrator, Minstrel, Necromancer

Hibernia: Hero, Champion, Blademaster, Enchanter, Mentalist, Eldritch, Bard, Druid, Warden, Ranger, Nightshade, Animist, Valewalker

Midgard: Warrior, Thane, Skald, Berserker, Savage, Healer, Shaman, Runemaster, Spiritmaster, Bonedancer, Hunter, Shadowblade

Clearly daoc has a lot more diversity which is generally a good thing. However I can tell you from all my years in daoc it is also the root of a lot of fighting and flame wars. Mythic has a really hard time balancing all of these classes and most of the classes are unique to the point that they do not have a direct parallel to another class in another realm. Necro, Animists, and Bonedancers for instance.

WoW has less variety but also has an easier time balancing the classes. This of course doesn't mean WoW is balanced at all, it just means it "should" be easier. :)


Overall good writeup on the classes.



New Player Experience
-----------------------------------------------------
Back in the day the starting experience for daoc was BAD, enough said. Catacombs added tons of quest and noob areas to get you started. The Camelot herald also has information on just about every aspect of the game these days. IT also has a new player guide: http://www.camelotherald.com/section.php?id=27

Doc has also started to mimic a lot of the features in WoW to help with this. WoW has a much easier interface to start with, and the starting areas are very small with a simple linear quest sequence to go through. You don't need to spec in anything or have a deep understand of your class to prevent gimping yourself.

My understanding is that DAOC has added a full respec at level 5 when you pick your classes so get around this.

I'll keep touching on this subject as I go. But I think WoW is a clear winner for the noobs.


You also get free respecs at 20 and 40 so even if you gimp your toon along the way there are "get out of jail free cards" along the way. A lot has been done to improve the newbie game in recent patches. I wouldn't say that it is mimicing WoW, it is simply following direct feedback from new players about what they would like to see or what could be done better.


UI/Scripting/Macros
-----------------------------------------------------

DAOC has a XML driven UI, it's mostly for skinning only, you can create new window but for the most part you can't do anything new. The XML components hook into predefined data supplied that Mythic has supplied you with. There is no client side scripting.

Doc does support an in-game /macro command, and you can use /keybind (i think) to bind just about any key to any bar/slot.

I think the daoc UI is clean and simple. Some of the widgets they used were kind of poor, such as items with really long names going right off the end of the vault/bank window. The UI could also be kind of sluggish if your computer wasn't all that fast.

WoW, offers total control of your UI through lua scripting. It also has in-game macros and the ability to bind every bar/slot to just about any key/mouse button you want.

I think the default UIs for both games are about the same in usability. WoW is far more powerful and extensible though.


The DAoC UI is also going on 5 years old now, compare it to other UIs from that time and it stands out imo. That being said I'll be the first to admit that it needs some work and needs to be brought up to date. It is definitely on our to-do list though! :)


Questing
-----------------------------------------------------
WoW is designed for questing, that's what the PVE in WoW is all about. I think there are over 3500 quests in WoW. The questing system in wow is very friendly to noobs and players in general. You can see visually how hard the quest is, what you need to do, what the reward is, you can even link the reward right form you quest log, you can share quests with your group members, and for the most part the quest information isn't vague or confusing. WoW also has a visual system so you can see who has a quest for you, who will have a quest for you in the future, who is expecting you to turn a quest in to them.

Granted have big orange question marks floating in the air can make the game seem kind of cheesy :)
However this is easy for noobs, Also a nice feature is that an NPC you need to turn a quest into will show up as a yellow dot on the mini map.

DAOC, prior to catacombs, had a quest system that was clearly derived from the stone age of MUDS. You would need to /say words in white or click the word to progress NPC interaction. In a way this might make it feel more real to some people, I found it annoying, Often times the NPCs would give poor information or no information on how to finish the quest, and there was no indication of how hard the quest was or what your reward would be. The system flat out sucked.

Catacombs has pulled from ideas from WoW and added a lot more quests (around 400 I think). I can't really recall that much else about it, NPC has a yellow glow around their feet when they have a quest for you.

Overall I still wasn't impressed with the catacombs quest system. WoW is king of questing.

Often I hear that the quests in WoW are almost all the time etc. The same is true for DAOC, and every other RPG I've played. You need to go talk to someone, collect some items, kill something or someone, etc. They all suffer from the same problem, how do you make hundreds of unique quests?

On of the things about WoW is that most of the quests can be done solo, This makes that game casual friendly. The quests also tend to not take more than 30 minutes in general and you get a reward for you time, XP and coin/items. This is very position and help to keep a lot of players addicted, it makes you feel like you are making progress.

DAOC doesn't have that same feeling, I'm not sure why. Perhaps I was already burned out on the "quest" from WoW when I was play catacombs. WoW just feels like it has a lot more positive reenforcement built into it's questing system.

One thing is for sure you can get to level 60 in WoW without ever grind on mobs; if you want to you can and in some cases it's faster XP, but you don't need to.

DAOC, even with catacombs, this isn't true, you will have to grind. However this isn't a huge deal anymore because you can grind task dungeons for massive amounts of XP. OR get powerleveled in a pbae group, I think you can get a 50 in something like 3 days in modernagrav/midgard with an SM group.


I think a lot of people confuse stuff being "casual friendly" with "handing everything to you on a silver platter"... Yeah, same with the UI, the quest system is going on 5 years old, older if you count development time. It needs to be brought up to date, but I don't think it is nearly as bad as you made it out to be. And you are just flat out wrong about "HAVING" to grind in DAoC, you don't.


PVE Content/Raid Content
-----------------------------------------------------
DAOC has release 3 expansion: SI, TOA, and DR. While there are more zones overall in daoc 1 player isn't going to experience them all unless they are playing 3 different characters on 3 different servers.

WoW has a ton of PVE content, it's what the game is really all about. Yes there are pvp servers and battleground, but they don't even compare to daoc ppvp :)

I'm not going to write to much here because with 3 expansions daoc has a lot of raid and instanced dungeons now. Given that WoW has released entire new raid dungeons in content pages it's only a matter of time before WoW blows clear past daoc.


You mention the 3 paid expansions, but just like WoW, DAoC has also added in content for free in regular patches and updates. There were also "free expasions" as well which added the Housing system, redesigned the Frontiers, etc. If by "only a matter of time" you mean "a dang long time down the road" then yeah, WoW might pass DAoC in terms of content at some point.


Itemization
-----------------------------------------------------
WoW is all about items, in fact the end game in WoW is really about farming items in raid dungeons. There are many many items.

DAOC doesn't even close, which is a good thing really, TOA was all about items and pve raiding and it's considered to be the downfall of daoc for many players. This is why the classic servers, with no TOA enabled, were released.

If you were into farming items in Diablo 2 then WoW is you thing, If you want balanced pvp then daoc is your thing.

Once classes in WoW hit 60 their only method to grow and become more powerful is through items. This basically destroys the end game pvp.

For instance warriors, wearing all epic will shred any other warrior 1-on-1. In a way you could consider this high vs. low realm ranks in daoc but it isn't.

You don't get high RR in daoc by being an idiot or getting a lot roll on hand of rag in a raid. You get it over a really long time, and typically through working with a good group of players. READ SKILL, you have to have some skill and dedication to get high RR.

Any noob in WoW who knows how to join a raid can get all epics in a few months and dominate you. Items are everything in WoW. It isn't the classes that ruin pvp in wow it's the items.

There is a very good reason there are AF and DPS caps in daoc. It's called balance, I prefer game were skill wins not the person with the best items.


ToA was primarily considered bad by most players because of the timesink involved and the number of people required to get anything accomplished. Not because of the items themselves. Basically it required a LOT of time invested to get a character "ToA'd". It also required LARGE numbers of people on a raid to get it done. This of course favored the people who could play 18 hours a day and who were in a 500 person guild. Recent changes to ToA have all but removed these complaints, as can be evidenced by the sharp decline in the Classic Server populations.


Leveling in general
----------------------
ummm, I think I already talked about this :p

these days daoc is faster to level in if you know how to do it.
You can't powerlevel in wow at all really, but the leveling in wow is less tedious overall I think.


Yeah, I agree for the most part. I don't think leveling is a grind or hard at all in DAoC, but on the same note I don't think everything is handed to you on a silver platter like in WoW. There's still a sense of accomplishment when you level in DAoC, but not a feeling like you had to "work" for it...


PVP System
--------------
PVP in wow sucks. :)

If you play on a PVP server it means you can attack and be attacked in contested zones. Prior to the battleground there was actually world pvp going on. But once the battlegrounds were added no one pvps in the world except 60 rogues who like to 1 shot noobs who are doing pve. This is in fact not a lie, if you pve in Red Ridge mountains on a pvp server expect to get ganked by level 60 horde.

WoW offers 3 battleground, Warsong Gulch (WSG), Arathi Basin(AB), and Alterac Valley(AV).

WSG, this is a capture the flag game. You earn honor and reputation/faction. for playing. If you lose you still get rep and honor just not as much. Once you have high enough rep with the WSG people you can purchase rare/epic items from their faction vendor.

For the most part playing in WSG pugs is very painful because there are a few classes that really excel at the game. Druids and Shaman mainly and to a lesser extent the paladin as a from of flag carrier support.

AB is a resource gathering game, thing of WarCraft gathering lumber. gold, etc. 1st one to 2000 resources wins. Just like WSG you get rep and honor to winning or losing and can buy rares/epics from the faction vendor when you have enough.

AV is a war, it's 40vs40, and is the same as WSG and AB in terms of rep/honor and buying rewards. This game isn't even remotely balanced. Horde has many advantages when it comes to the layout of their base.

There is also a rank system. there are 14 levels and you go up and down in the ranks depending on how must honor you farmed compared to everyone else on your realm in a given week. overall the system is horrable. Depending on the server you are on you could be facing 60+ hours of honor farming a week to get the highest ranks. And as I said before you lose 20% of you rating every weeks. So if you take a break from your grind you'll de-rank.

each rank has some rewards you can buy.

Battlegrounds in WoW are all about farming rep and honor to get items. On the alliance server I'm on we never win AV (unless an organized group is formed) and people are content to lose and get the little but of rep and then start the game. Basically WoW rewards losers.

DAOC rvr has it's fair share of issues but I can tell you taking relics has a real impact on the game. When you get realm ranks it means something and it isn't something that's easy to get. and certainly, unlike AV, it isn't something you can get by doing AFK.

DAOC is a much better system when it comes to pvp. IT has meaning and while it's mostly about rp farming for a lot of people it isn't quite as lame as WoW battlegrounds.

One of the problems with DAOC though is that the RVR, in the past, could just turn into huge zergs. Unlike the battle grounds in WoW which are instanced and have player caps on them.

I haven't played Darkness Rising I think I read something about instanced battlegrounds there, I'm not sure. Just keep in mind in a 3 way war with no caps the population problems on a cluster/server can become real game play issues. You could easily be outnumbered by huge margins and no tactics will save you.


The Battlegrounds in DAoC have nothing to do with Darkness Rising. They've been in the game for years now, basically they're mini frontier-like zones that are level restrictive. They allow the lower levels to experience the RvR experience in a fair area against members of the opposing realms of their same level. They are split every 5 levels or so; 1-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-44.


PVP Rewards
---------------
De-ranking has to be the lamest thing in WoW pvp. I much prefer DAOC rank system.

WoW has a lot of cool epic rare items you can get through rank or faction with the battlegrounds. I do like this system. However this is equivalent to the Realm Abilities system in daoc which is also cool.


I don't really think you can compare the two systems they're so dissimilar, but yeah, I agree for the most part.


Developers
-------------
:) Personally I think the Mythic developers couldn't balance a game of checkers. But they created a monster of a game to try and balance. Their public relations people do a good job. Overall I think they're fine.

In the past they did a really bad job game balance, they would tend to over-nerf things into the ground. This typically happened after really long periods on inaction on their part and a lot of bitching by the players.

The WoW developers don't really have all the complexities of daoc to balance, and they have proved they will do what they want not what the whining masses want. A+ in my book.


Well, when all the classes on each side have all the same stuff (with the exception of one "unique" class per side) it makes things really easy to battle. The thing most people fail to keep in mind about DAoC is that it is for the most part balanced on a Realm level not on an individual class vs class level. And I can't help but to boggle at the fact that you prefer Devs who balanced based on what THEY want to do as opposed to what the players of the game, what their community feels needs to be done. Yes, the community can occasionally get whiney and be wrong, but thats with any game, its the Devs job to determine when they have a legitimate gripe compared to when they're just whining. Generally if you have a LARGE portion of your playerbase complaining about one specific class or ability it warrants at least looking into.


Community
-------------
daoc >>> wow
wow is no better then b.net, just read the forums it will make you sick.

Nothing to add here! :)


Conclusion
------------
meh...
If you have fun, keep playing.

I'm considering going back to daoc for the rvr. WoW's end game doesn't appeal to me.


Overall a very good writeup, just a couple minor issues here and there. :)

2/22/06 8:17 AM
Viewed 78, Replies 7

If you bought them through your client you shouldn't need a CD-Key. Basically all the Key does is flag your account as being allowed to access that content. Anyone can download the expansion files no prob. If you do it through your client then obviously your client knows that you got the expansions and flags itself. The CD-Keys are for if you buy the expansions via some other means (in a store, etc), you then use the key to tell the client that you bought the expansion and should be flagged for it.

If all of that made any sense... it is still early... <wanders off to finish his coffee>

2/19/06 8:41 PM
Viewed 149, Replies 14

Correct.

2/17/06 9:13 PM
Viewed 66, Replies 1

Q: ACK! Stuff is disappearing from my inventory!!!

A: My response was originally oh, waffles, this can't be happening. (Waffles? See "Your Cheatin' Grab Bag," 2/3/06). But customer service leapt to respond (and I will add that we will run a code fix next week). From the Underdark CSR:

The issue that is being reported with items magically “disappearing” from a player’s Inventory, Personal and/or House Vault is a known issue, and being worked on. This is a display issue, and your items are still there. The client is simply not displaying them to you. Most of the items that “disappear” are in the Bags 4 and 5 of the inventory (the bottom two bags), and the last pages of each vault type. To resolve this issue without CS intervention, you will simply need to do the following:

Take any visible item that is in your inventory (not equipped slots), and place it into the “empty” slot where an item disappeared from. If the item is truly there (and not truly dropped, traded, salvaged, sold, etc.) it will switch places, and become visible again.

You may need to do this for multiple items in your inventory or vaults, and you may also need to do this more than once throughout the weekend. We do apologize for the inconvenience on this issue, and are working diligently to resolve it on our end.

As always, should you come to find that you are indeed missing an item, after going through the above process, please file an /appeal with your Name-Server, Item Name, and a description of the trouble you are having. Missing item appeals should be filed under the Emergency category, as they are time sensitive. While we do not guarantee the restore of any item, we will make every effort to try and do so.

Q: Are there any plans to open up any new servers with the Classic and RP rulesets combined?

A: No, but TOA has been so drastically revamped that many of your concerns with that expansion have been addressed. Give it a try - our marketing angels tell me we recently relaunched our Come Back to Camelot campaign.

Q: Hello, is the ceremonial bracers artifact able to be respeced? People have said it is possible but no NPC will take a trade in in Hall of Heroes.

A: From our beloved Content Queen: "Only artifact weapons are able to be traded in for alternate versions. We have heard the requests from players to have the Ceremonial Bracers added to the list of respeccable artifacts, and we will try to get this added in a future patch."

Sanya here - I've seen the planning list for the next patch, and I would not bet the rent on getting this until spring. But we will, as she says, do our best for you.

Meanwhile! The CSR of the Underdark says go here for the best way to appeal and get results: http://www.camelotherald.com/more/2067.shtml

Q: I found a Left Hand Usable whip about a month ago. Is there a class that can dual wield flex, or was it a bug?

A: That would be a bugged item that we would really like to fix… so would you mind appealing and telling us the name of the item? Thanks in advance :) (Seriously - when you send me stuff like this, I kick it straight to the content team and the bug team. So don't forget to give me zone, server, monster name, item name, and everything else that might help us fix the problem.)

Q: It says on page http://www.camelotherald.com/article.php?id=74

that: "Charisma (CHA) Charisma guides the effectiveness of a musical class' songs." Is this true for the damage of the Insta-cast spells? If not, what affects the damage of the damage-spells that the minstrel/skald, a