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2/27/06 1:58 PM
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Viewed 107, Replies 4
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Ummm... it just does? ;) Ok, crappy answer, I know, you continue gaining XP through 50 for some reason but don't ding 51. Always been that way, always will, I've never heard an official reasoning for it, I'll try to dig one up, but something thats been around that long I'm not holding my breathe on getting an answer. :) |
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2/27/06 1:01 PM
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Viewed 437, Replies 11
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Friars got love in the most recent patch, 1.82. :) Long needed in a lot of people's opinions. Friars, Wardens, Thanes and the 3 Assassin classes got some love. |
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2/27/06 7:09 AM
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Viewed 437, Replies 11
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Welcome back, glad to have ya, feel free to let me know if you have any questions or anything! :) Viva la Revolution! :) |
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2/26/06 8:51 AM
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Viewed 125, Replies 5
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Actually we state that we reserve the right to delete characters if they've been inactive for so long to free up database space and such but to my knowledge no accounts/characters have ever been deleted to date. This is speaking strictly of cancelled accounts, I can't speak of what they do with banned accounts as I really have no idea. But its really a moot point since if the account was banned you can't reactivate it anyway. |
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2/25/06 10:07 PM
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Viewed 832, Replies 21
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If I were someone looking at both games knowing nothing about it I would rather watch a trailer that actually has something to do with the game, not some pretty piece of eye-candy fiction put together. It might not be as pretty but it actually shows me what is in store for me in the game. And I actually believe the Euro trailer that was put together is absolutely amazing. IMO every bit as pretty as the WoW trailer and still actually showing what the game is like... |
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2/25/06 10:01 PM
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Viewed 125, Replies 5
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Yeah, just log into the client like you would normally and you should get a popup or something saying that you have to put your CC info in and pay before you can log in or something along those lines... |
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2/24/06 10:07 PM
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Viewed 289, Replies 8
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omg yeah, definitely wrong revolution... blech! |
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2/24/06 8:48 PM
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Viewed 289, Replies 8
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Come on back, join the Revolution, you won't regret it! :) Viva la Revolution! |
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2/24/06 7:23 PM
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Viewed 113, Replies 1
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Chirp. Q: The Herald stats are way messed up.
A: We are in the process of breaking in a shiny new web weenie. If you know a web developer, hand him or her a slushie and pose a hypothetical situation - how much fun would it be to take over a website that "evolved" as opposed to "was planned," had three different people working on it with radically different coding styles, and was powered by an asthmatic hamster? Step back and learn what a nervous breakdown looks like.
By the time this column posts, you should already see some improvement, but keep me posted via the "Herald Issues" feedback folder. I cannot respond individually due to volume, but the tech team is working hard to address the problems.
Q: With the addition of dual-core technology on the market and quad-core upcoming in 2007, does Mythic have any plans to start taking advantage of this technology or at the very least make the game compatible with this soon standard technology? There are already issues with dual-core and workarounds needed every time you start the game, are these going to be addressed?
A: So, yeah, I sent this to the Lord of the Underworld, especially because I was concerned about the problems you mention. In regards to the compatibility issue, he replied:
"There shouldn't be any problems with DAOC and dual core systems. DAOC itself isn't multi-threaded (it doesn't try to do two or more things at exactly the same time), so if you're getting crashes it's probably due to some other system component that the game interacts with (a device driver most likely). If you're getting blue screens or system reboots it's definitely a device driver (or hardware) problem. My suspicion is that tech support has probably dealt with this frequently in the last few months."
http://support.darkageofcamelot.com/help/ - fill that puppy out for a response from the team within 72 business hours, usually much faster.
In terms of our future plans, I really couldn't say. I'm not hiding anything from you, it's that I really couldn't say - I intentionally only keep track of what will immediately affect you guys within the next few months, and this is not one of those things. However, we always try to design for the machine that we think will be one step below the top when our game or expansion goes on sale. And that would mean we're certainly going to have this kind of technology in mind as we work on designs in the coming year.
Q: Is the guild autoremove functionality back online?
A: I am very sorry to say that it isn't at this time. We've had a bit of change around the farm lately, and the guy responsible for fixing this tool is in the middle of training new people and transitioning others. It's at the top of his list. I'll keep you guys posted; I know it’s very important.
Q: I've noticed that Vampiirs can cast Vampiir spells and champion ability spells simultaneously. Bug or feature?
A: Feature. Have fun.
Q: Hey, a bunch of the quest givers no longer have the happy yellow clue circle under their feet.
A: Wince, yes, there was a bug there. We are flipping them all back in 1.83. I am sorry about the inconvenience.
Q: I may have missed the grab bag, regarding the full tank tweaks in 1.81, but I'd like to know something about the 10% more hp-gain between, which all full tanks receive between lv40 and lv50.
Does it increase the hp-per-con multiplier, like CLS did?
Or does it increase the whole hp-pool, like the Aura of Kings does?
A: From the code team: "It adds to the whole HP pool, the same way as the Toughness RA, as a percentage of total HP instead of an absolute value."
***
There is a new poll up, and it asks you about task dungeons and how hard you perceive them to be as a solo player and in a group. It seems a bit out of the blue, and frankly, it is. It's not one of the major things we're working on for 1.83, it's not something that would take a lot of work for us to change, or anything earthshaking. Short version - we meet once a week and read the team lead reports out loud. Long and bitter experience has taught me that developers do not have time to read spreadsheets with hundreds of items, but they will listen and respond to each item in SOME fashion if I read each item out loud. One note was about the difficulty level of our instancing. I shall leave it at "we could not reach a consensus." So don't read too much into that poll, other than evidence that Mythic is not some monolithic corporation where we all march in lockstep towards the brain at the center of our citystate.
Whoops - we had a patch note that we left out of 1.81. It said, "It is now possible to begin repairing a destroyed tower at 0% condition rather than 25%." Sorry about that, and thanks to those who reported it to us.
A nice guy at a site called Corrosion Games got a quote from me to use in his review of Darkness Rising. He sent me the link to the review (http://www.corrosiongames.com/e107/content.php?review.61), and I've enjoyed his whole site so far. Give it a look.
It's the end of February, and I'm still dating my freaking checks with 2005. Tell me I'm not the only one.
Well, I'm bound for slushies. See you around the battlefield. |
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2/24/06 2:49 PM
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Viewed 319, Replies 6
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Yup, you can find it pretty cheap at Walmart and a couple other places, prolly your cheapest way of adding Catacombs and DR to an existing account. :) |
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2/24/06 10:08 AM
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Viewed 12814, Replies 79
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Anything that happened that far back was well before my time and I can't really comment on since I don't really know any more about it than you do... That being said I know the credit card info is secure at this point. I don't know exactly what you want me to say or do to prove that... But I do know I haven't heard of a single complaint about it since I've been here, and if it weren't secure I'd have to believe we wouldn't have nearly as many subscribers as we do... |
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2/24/06 9:51 AM
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Viewed 252, Replies 5
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Good luck wherever you end up mate, tho I have a feeling you'll be back. ;) |
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2/22/06 12:45 PM
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Viewed 75, Replies 3
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If you're emailing from an email account that doesn't match the one on the account info then they may very well be ignoring it as a scam attempt. As silly as it may be there are many people out there who believe for some odd reason that just because they email in saying they own XXXXXXXXXX account and forgot the password, could we please email it to them, that we'll just jump right on that for em. Your best bet would be to call. They're going to ask for your Secret Word though, so I hope you remember that. Or at least picked a reminder question you're likely to know the answer to. :) |
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2/22/06 9:04 AM
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Viewed 832, Replies 21
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Max level in DAoC is 50, not 60.
Actually only 1 race per realm (3 total), the Inconnu, Valkyn and Sylvan were added in Shrouded Isles. The other 3 (again, 1 per realm), the Shar, Frostalf and Half-Ogre were added with Trials of Atlantis. Otherwise, good writeup on the races.
Overall good writeup on the classes.
You also get free respecs at 20 and 40 so even if you gimp your toon along the way there are "get out of jail free cards" along the way. A lot has been done to improve the newbie game in recent patches. I wouldn't say that it is mimicing WoW, it is simply following direct feedback from new players about what they would like to see or what could be done better.
The DAoC UI is also going on 5 years old now, compare it to other UIs from that time and it stands out imo. That being said I'll be the first to admit that it needs some work and needs to be brought up to date. It is definitely on our to-do list though! :)
I think a lot of people confuse stuff being "casual friendly" with "handing everything to you on a silver platter"... Yeah, same with the UI, the quest system is going on 5 years old, older if you count development time. It needs to be brought up to date, but I don't think it is nearly as bad as you made it out to be. And you are just flat out wrong about "HAVING" to grind in DAoC, you don't.
You mention the 3 paid expansions, but just like WoW, DAoC has also added in content for free in regular patches and updates. There were also "free expasions" as well which added the Housing system, redesigned the Frontiers, etc. If by "only a matter of time" you mean "a dang long time down the road" then yeah, WoW might pass DAoC in terms of content at some point.
ToA was primarily considered bad by most players because of the timesink involved and the number of people required to get anything accomplished. Not because of the items themselves. Basically it required a LOT of time invested to get a character "ToA'd". It also required LARGE numbers of people on a raid to get it done. This of course favored the people who could play 18 hours a day and who were in a 500 person guild. Recent changes to ToA have all but removed these complaints, as can be evidenced by the sharp decline in the Classic Server populations.
Yeah, I agree for the most part. I don't think leveling is a grind or hard at all in DAoC, but on the same note I don't think everything is handed to you on a silver platter like in WoW. There's still a sense of accomplishment when you level in DAoC, but not a feeling like you had to "work" for it...
The Battlegrounds in DAoC have nothing to do with Darkness Rising. They've been in the game for years now, basically they're mini frontier-like zones that are level restrictive. They allow the lower levels to experience the RvR experience in a fair area against members of the opposing realms of their same level. They are split every 5 levels or so; 1-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-44.
I don't really think you can compare the two systems they're so dissimilar, but yeah, I agree for the most part.
Well, when all the classes on each side have all the same stuff (with the exception of one "unique" class per side) it makes things really easy to battle. The thing most people fail to keep in mind about DAoC is that it is for the most part balanced on a Realm level not on an individual class vs class level. And I can't help but to boggle at the fact that you prefer Devs who balanced based on what THEY want to do as opposed to what the players of the game, what their community feels needs to be done. Yes, the community can occasionally get whiney and be wrong, but thats with any game, its the Devs job to determine when they have a legitimate gripe compared to when they're just whining. Generally if you have a LARGE portion of your playerbase complaining about one specific class or ability it warrants at least looking into.
Nothing to add here! :)
Overall a very good writeup, just a couple minor issues here and there. :) |
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2/22/06 8:17 AM
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Viewed 78, Replies 7
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If you bought them through your client you shouldn't need a CD-Key. Basically all the Key does is flag your account as being allowed to access that content. Anyone can download the expansion files no prob. If you do it through your client then obviously your client knows that you got the expansions and flags itself. The CD-Keys are for if you buy the expansions via some other means (in a store, etc), you then use the key to tell the client that you bought the expansion and should be flagged for it. If all of that made any sense... it is still early... <wanders off to finish his coffee> |
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2/19/06 8:41 PM
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Viewed 149, Replies 14
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Correct. |
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2/17/06 9:13 PM
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Viewed 66, Replies 1
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Q: ACK! Stuff is disappearing from my inventory!!! A: My response was originally oh, waffles, this can't be happening. (Waffles? See "Your Cheatin' Grab Bag," 2/3/06). But customer service leapt to respond (and I will add that we will run a code fix next week). From the Underdark CSR:
The issue that is being reported with items magically “disappearing” from a player’s Inventory, Personal and/or House Vault is a known issue, and being worked on. This is a display issue, and your items are still there. The client is simply not displaying them to you. Most of the items that “disappear” are in the Bags 4 and 5 of the inventory (the bottom two bags), and the last pages of each vault type. To resolve this issue without CS intervention, you will simply need to do the following:
Take any visible item that is in your inventory (not equipped slots), and place it into the “empty” slot where an item disappeared from. If the item is truly there (and not truly dropped, traded, salvaged, sold, etc.) it will switch places, and become visible again.
You may need to do this for multiple items in your inventory or vaults, and you may also need to do this more than once throughout the weekend. We do apologize for the inconvenience on this issue, and are working diligently to resolve it on our end.
As always, should you come to find that you are indeed missing an item, after going through the above process, please file an /appeal with your Name-Server, Item Name, and a description of the trouble you are having. Missing item appeals should be filed under the Emergency category, as they are time sensitive. While we do not guarantee the restore of any item, we will make every effort to try and do so.
Q: Are there any plans to open up any new servers with the Classic and RP rulesets combined?
A: No, but TOA has been so drastically revamped that many of your concerns with that expansion have been addressed. Give it a try - our marketing angels tell me we recently relaunched our Come Back to Camelot campaign.
Q: Hello, is the ceremonial bracers artifact able to be respeced? People have said it is possible but no NPC will take a trade in in Hall of Heroes.
A: From our beloved Content Queen: "Only artifact weapons are able to be traded in for alternate versions. We have heard the requests from players to have the Ceremonial Bracers added to the list of respeccable artifacts, and we will try to get this added in a future patch."
Sanya here - I've seen the planning list for the next patch, and I would not bet the rent on getting this until spring. But we will, as she says, do our best for you.
Meanwhile! The CSR of the Underdark says go here for the best way to appeal and get results: http://www.camelotherald.com/more/2067.shtml
Q: I found a Left Hand Usable whip about a month ago. Is there a class that can dual wield flex, or was it a bug?
A: That would be a bugged item that we would really like to fix… so would you mind appealing and telling us the name of the item? Thanks in advance :) (Seriously - when you send me stuff like this, I kick it straight to the content team and the bug team. So don't forget to give me zone, server, monster name, item name, and everything else that might help us fix the problem.)
Q: It says on page http://www.camelotherald.com/article.php?id=74 that: "Charisma (CHA) Charisma guides the effectiveness of a musical class' songs." Is this true for the damage of the Insta-cast spells? If not, what affects the damage of the damage-spells that the minstrel/skald, a | |