|
|
10/15/04 2:07 PM
|
|
Viewed 230, Replies 9
|
|
|
Actually, the more I think about it, the better I like this idea. I mean, it's better than them just rolling the $3.00 into the monthly fee and giving you these items for "free". At least if you have no interest in them, you don't have to pay for them. |
|
|
|
10/15/04 10:54 AM
|
|
Viewed 645, Replies 30
|
|
|
|
10/15/04 9:23 AM
|
|
Viewed 692, Replies 20
|
|
|
Ok, first off.. Although your "history", as you claim, is as old as TSR itself, I think it's fairly easy to say that any group of people who want to just PK other players could have easily searched for "Evil" and "D&D" and come up with Myrkul, Bane or Cyric in all of 30 seconds of research and claimed to be followers therefore they kill people.
Your aggressive attitude toward those who are against PvP just shows you are one of those people who doesn't really care what others say, all you care is what you want. A classic PKer attitude in all of the MMORPG's I've played. Furthermore, all of your arguements that PnP D&D had PvP so D&D Online needs it was not even supported in your above post. You reference a group of online players running around PKing people in the name of Myrkul. Please tell me, if you and your "guild" got together to play PnP D&D, which one of your guildies would you kill first? Oh, wait, probably none of them. You'd kill the people invented by the DM. Guess what? That's the equivalent of PvE in the online world. So, that being said, your arguement still holds no water to fitting PvP in a role playing environment.
The only legitimate need for PvP in a role playing environment would be like someone said above. Protection from thieving players and protection from carelessness of your party. Outside of that, there's really no need to for PvP in a role playing game.
The other thing is, when developers make a role playing game, they spend so much time on content for people. That's ALOT of hard work that goes into it. Why would you want to introduce PvP so that people could power-grind through the levels to ignore all of your fine quality work just so they can go beat on each other? A MMORPG is just as much of a satisfaction for developers as it is for players.
|
|
|
|
10/15/04 9:06 AM
|
|
Viewed 2589, Replies 75
|
|
|
|
|
|
10/15/04 8:59 AM
|
|
Viewed 269, Replies 5
|
|
|
Lame? Have you played MxO? I think that cartoon was WAY better than the MxO experience. :) But, I'm not here to bash the game. I just think it's WAY over hyped. |
|
|
|
10/15/04 8:58 AM
|
|
Viewed 240, Replies 17
|
|
|
I'd be interested to know which video card took those pics as well. |
|
|
|
10/15/04 8:56 AM
|
|
Viewed 645, Replies 30
|
|
|
Wow, the MMORPG Beta Contest is almost here... Can you feel the anticipation?? |
|
|
|
10/14/04 11:37 PM
|
|
Viewed 269, Replies 5
|
|
|
|
10/14/04 7:13 PM
|
|
Viewed 2589, Replies 75
|
|
Rogue's ability to detect traps, disarm traps and open locks are more important than his combat ability. The backstab ability, while quite powerful against a single opponent is not something you would want to do in a group anyway, because after that, as you said, he's just a crappy fighter. As far as "ninja-looting" goes, I think it's fair to say, everyone here who is against PvP in D&D Online would agree that if they were DM'ing a game where one player's character stole from someone else in the group and was detected, they would have no problem with allowing them to battle it out (PvP) and suffer the consequences of a Perma-death character. In an online game such as D&D Online where perma-death is a taboo topic, open PvP does not belong. If someone playing a level 20 thief knew they could possibly lose their level 20 thief if they are caught pick-pocketing someone in thier party, they'd think twice as hard on their actions. But no, in an online game it's just a "minor setback" so they have no problem pick-pocketing people in their group. If they get caught, they re-spawn, minor loss (which is recoverable) of any stats/XP and they move on. If you want to institute PvP in D&D Online, you MUST have perma-death and some kind of system in place where some level 30 Barbarian isn't going to go on a slaughter spree of all people level 10 and lower. That's really the only solution to the problem that I can see.
|
|
|
|
10/14/04 6:55 PM
|
|
Viewed 1287, Replies 41
|
|
|
|
10/14/04 6:50 PM
|
|
Viewed 177, Replies 10
|
|
|
|
|
|
10/14/04 6:46 PM
|
|
Viewed 157, Replies 8
|
|
|
Yea, that was the one thing that turned me off of EQ... I hated that shouting for a group... It's so... well.. useless.. It's like spam mail..
I REALLY hope they have some kind of system like CoH or some of the other MMORPGs... |
|
|
|
10/14/04 11:43 AM
|
|
Viewed 725, Replies 48
|
|
LOL.. I know what you mean... I'm still working out the budget to see how I can afford this upgrade.. My wife is at a point now where she's just like "if you just put it all on a credit card, will you shut up about it already?"
:) |
|
|
|
10/14/04 11:39 AM
|
|
Viewed 2589, Replies 75
|
|
So, while yes, PvP can and does exist in PnP games, most people refrain from it because more importantly than it being a game, it's a time to socialize with other people. |
|
|
|
10/14/04 11:35 AM
|
|
Viewed 874, Replies 13
|
|
LOL.. You're almost inferring that there was no lag BEFORE all the FP people have joined MxO... Originally I was going to get a stopwatch with a second hand to time the lag. I don't think I need a second hand anymore. |
|
|
|
10/14/04 11:30 AM
|
|
Viewed 186, Replies 12
|
|
|
I think in the past we've seen plenty of information provided free at fan sites and guild sites that I don't see where they are going to get alot of people paying that $0.99 per feature. However, if they changed to a Guild billing system, that might work. Like for $5.00 a month, the whole guild get access to these features. It would obviously be the guild leaders responsibility to collect funds or pay it themselves. It would also be a selling feature for joining guilds. |
|
|
|
10/14/04 11:25 AM
|
|
Viewed 157, Replies 8
|
|
|
Does anyone know if there's going to be some mechanism for locating people who are looking for a group? If there is, how will it work? Will it be an in game GUI where you can check off like "Rogue", "Priest", etc to filter what you are looking for? Can you specify the specific classes like Assassin or Paladin? Also, will it be zone specific, etc? Thanks! |
|
|
|
10/14/04 11:19 AM
|
|
Viewed 177, Replies 10
|
|
|
I have a GeForce 4 Ti4800 128MB and the CC disk ran for me. I think the issue is the "MX" series cards, because as far as I am aware, all of the "MX" cards are essentially one level below what they are listed as, in other words, a GeForce4 MX is essentially a GeForce 3 and a GeForce3 MX is essentially a GeForce 2. I'm hoping I can at least run the game on my Ti4800 to buy me time to upgrade my video card.. |
|
|
|
10/12/04 4:23 PM
|
|
Viewed 983, Replies 28
|
|
|
I was suprised at the change to the giveaway. I was unaware that Europeans were actually complaining about this. What board were the complaining on? |
|
|
|
10/12/04 8:55 AM
|
|
Viewed 1112, Replies 28
|
|
|
I'm not sure how they can actually do this... since, after all, isn't beauty in the eye of the beholder?
;) |
|