|
|
10/06/08 8:57 PM
|
|
Viewed 8973, Replies 198
|
|
|
God the OP is such a baby. It's a team game. People need to put themselves out there more and organize parties, and communicate. It takes coordination to take a keep, or run a PQ. In FFXI people used to sit at the entrance to zones and shout for Parties all day. You couldn't even level without a good party. When have you ever tried shouting for group at a PQ or Warcamp? My guess is people are crying without ever having even TRIED organizing anything. In Tier 4 you can't capture a city without taking control of 2 of the 3 Tiers. Holding Keeps is a big part of that, and once we have people at endgame trying to take cities, we're going to need more World RvR. Right now, the game is still maturing. It's a good system, but you have to give it time. Two freaking weeks of a full on PvP leveling system + decent quests, good guild features, and a well-balanced class setup and people are STILL crying. Just shutup already. |
|
|
|
10/03/08 5:17 PM
|
|
Viewed 2103, Replies 45
|
|
Yeah, I agree. I think this game is a blast right now. I'm not sure if you guys are guilded or not, but we don't seem to find a lack of World PvP on Averheim. Once the largest part of a faction levels outside a Tier the World PvP can drop off, but up until then, the RvR is pretty intense. I also like Scenarios as a break, and so far I've enjoyed them all. I think this game is fun, so maybe if you think it's boring this is not the right game for you? I know that probably sucks to hear since there's not alot to choose from if you've been following MMO's for a while, but I think the game is pretty great. |
|
|
|
9/28/08 10:20 PM
|
|
Viewed 1131, Replies 31
|
|
|
|
|
|
9/28/08 1:30 AM
|
|
Viewed 5820, Replies 140
|
|
Wow, I couldn't disagree more. I'm 31, and I feel now more than ever these games are being designed with my age group in mind. The developers back then are the same ones around today, but the difference is all of us have less free time, lol. It's cool being part of the gaming generation, but I think many of us woke up at some point and began to ask, "but what are these achievements actually worth? So what if I accomplished a new level, or won a belt, or defeated a dragon. Where does that get me?" You can't call your mom, or your dad, or your wife and tell her about your new level. The sense of accomplishment over the goals inside the game are hollow. You aren't learning a new skill, or carrying any of these achievements over into your real life. It's all just a game. I just think the genre is just evolving to the point where we recognize this. |
|
|
|
9/28/08 1:11 AM
|
|
Viewed 5820, Replies 140
|
|
|
The OP brought up some really good points in a non-inflammatory way, kudos to you. I am having a really good time in WAR though. I like that PvP is the endgame in WAR whereas Raiding is the endgame in WoW. I also like how WAR ramps up. I wasn't as immediately drawn into the Warhammer universe as I was in WoW, but it's getting more and more interesting over time. In WoW I sort of fell out of love slowly as the time investment grew. I think comparing animations is a little premature, but I do agree WoW's combat is a little more immediately satisfying while WAR's is more strategic. Solid post though. |
|
|
|
9/27/08 11:14 AM
|
|
Viewed 2991, Replies 91
|
|
|
I see WAR growing in numbers actually. It's a game that just keeps getting better as you level. I quit WoW for 3 months after hitting level 59 with my first character. It was just burning me out with all the instances, and gear grind, and Tarren Mill zergfests.
People are just now starting to run the instances inside Altdorf, and the RvR lakes are ramping up in their intensity. It's also not hard to get a second character to Rank 40 to help out, but you'll have to pick and choose which ones you want to get to RR80 and whatever benefits that brings. I dunno, I've never seen an MMO quite like this one. So far it just seems to be getting better. |
|
|
|
9/25/08 1:09 AM
|
|
Viewed 3639, Replies 89
|
|
Beyond that, Warhammer is a game first and foremost. Part of it's identity is that it doesn't take itself too serious. It is somehow both strangely addicting without stealing away with your real life. If you are looking for an escapist virtual WORLD where you can put more effort into your character's development than you do your own, Warhammer is not it. You'll never forget you're playing a game for the fun of it, and I personally like it that way. |
|
|
|
9/22/08 1:08 AM
|
|
Viewed 344, Replies 8
|
|
You can search for Open Parties in your area by clicking the little round icon below your picture in-game. It'll show a list of open parties, as well as how far away each party is, and what they are focusing on. Influence Rewards get better and better with level, and each Race has different rewards for each chapter. It's worth it especially after Tier 2 to go to the other races Chapters and see if there are Elite Influence rewards there you can use. |
|
|
|
8/30/08 1:57 PM
|
|
Viewed 3431, Replies 37
|
|
They're building a game that they think has appeal, and does have appeal to a certain segment of players and are sticking to it. More developers should go this route, instead of trying to please all of the people all of the time. |
|
|
|
8/28/08 11:47 PM
|
|
Viewed 492, Replies 17
|
|
I think it's because Mythic is so focused on getting a good foundation for balance; a go-to formula that they can go back to should they mess something up in the future. The combat overall is great. It's fun, team-based, and just a blast, but unfortunately we did give up some individuality in the classes. |
|
|
|
8/25/08 4:22 PM
|
|
Viewed 1613, Replies 37
|
|
|
Bumped just in case anyone wanted a last comparison before this thread dies. |
|
|
|
8/24/08 10:33 PM
|
|
Viewed 1222, Replies 12
|
|
|
I'd have to say from being on the business end, Marauders toss out some crazy DPS. They can bring our healers down from full to 0 fast if no one's paying attention. Witch elves definitely too. Sorcoress has some great burst too, but for some reason just doesn't seem as nasty as a Marauder. |
|
|
|
8/24/08 9:57 PM
|
|
Viewed 1613, Replies 37
|
|
** A few big differences are limited CC. No class is able to stunlock / fear / CC a class to death. You have knockbacks, knockdowns, roots, and snares maximum 6 second duration, and I've never seen an incapacitate. You are always in control of your actions. ** ** Siege warfare. You can purchase, use, and operate weapons of mass destruction in-game. Cannons, catapults, boiling oil, rams. They are like mini-games that occur in real time. You get to fire weapons at your enemy if they get too close to acamp, use a battering ram with a group of people to smash down keep doors, and dump boiling oil on those same people when on defense. ** ** Collision detection. Although still in it's early stages it is definitely present. You can stop crazy DPS classes like Witch Elves and Marauders from attacking your priests and casters by forming a wall of tanks. Further, some classes have abilities that allow them to hurdle, or rush through opposing players to get behind them.** ** You have a few extra combat options like "tactics" and "morale abilities". Tactics are abilities that are always on and always with you. You can check them out individually at Wardb Basically each class will earn around 20-30 tactics throughout their career, but the kicker is you only have 4 slots, so you need to pick carefully which tactics you bring with you, and when.** ** Morale abilities can only be used after building up morale. You build up morale by surviving in combat. The more morale you build up generally the more powerful ability you can use. You can opt to use a Tier 1 morale ability as soon as it builds up, or you can wait and opt to use a Tier 2, Tier 3, or Tier 4 morale ability. Like tactics you can only have 4 equipped, but can train, earn, and purchase many more. ** ** This game is built on rock, paper, scissors. Unlike WoW, it is quite possible to run into your anti-class and have a very difficult time killing them even with better gear, and a level advantage. This is because WAR was designed as a team based game, and balanced around groups of people. They assume that 1 on 1 matches in this game will be limited. ** ** There are no mana or rage bars in WAR. You have Action Points that constantly refill like a WoW Rogue's energy bar. Every class has this, and many classes have ways to recharge it when it's low. ** ** Everyone gets a flee ability to use every 60 seconds. It drains all your action points, but allows you a burst of speed to escape from a pursuer. That said, it is still harder to escape from someone in WAR than it was in WoW. When you get below about 10% health you are crippled, and walk slowly. All classes have some form of ranged, and some hit for increased damage when you are low on health and running away. ** ** Finally the contribution of each player is improved in WAR from WoW. Abilities like Taunt which used to be PvE only in other games, work in PvP in WAR. Tanks get contribution points not just for doing damage, but from taking it. Healers can easily top leaderboards casting only heals, and obviously DPS can get points from damage. ** |
|
|
|
8/24/08 8:42 PM
|
|
Viewed 222, Replies 5
|
|
I've heard though that once 40, they are again good damage, and excellent healing. One of my closed- beta guildies said they were probably one of the most well developed classes in the whole game, and from what I've seen so far, I have no reason to doubt him. |
|
|
|
8/24/08 8:34 PM
|
|
Viewed 1613, Replies 37
|
|
|
|
|
|
8/20/08 3:48 PM
|
|
Viewed 1814, Replies 40
|
|
|
Bump because this is the only discussion going on like this right now, and it shouldn't be on page 10. |
|
|
|
8/19/08 1:02 PM
|
|
Viewed 977, Replies 24
|
|
|
I think WAR is going to round up and consolidate a lot of players floating around between MMO's. It'll soak up AoC's players, Vanguard's, our guild has a few from LotRO and Tabula Rasa, and also those messing around with the free-to-plays. As far as WoW though, I predict a fairly painful hit to Blizzard. The hardcore raiders will stay in WoW, but people fed up with PvP balance, and grind issues will come to stay in WAR. WoW and WAR combined though will pretty much crush everything else. |
|
|
|
8/19/08 2:06 AM
|
|
Viewed 2080, Replies 37
|
|
|
Roll Destruction if you don't want to be outnumbered 2:1 |
|
|
|
8/12/08 11:01 PM
|
|
Viewed 169, Replies 1
|
|
|
-NVM it is beta- |
|
|
|
8/07/08 11:53 PM
|
|
Viewed 114, Replies 1
|
|
|
Hey all, simple poll here. I lost touch with a Linkshell (guild) back on FFXI before WoW came out. It wasn't big or anything but we had fun, and it was my first MMO. I've always wished I would have kept some contact info so that maybe we could have hooked up in WoW or some other game, and it got me wondering if anyone else has ever been in that situation. What do you think? |
|