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All Posts by Aethios - 780 found

7/24/08 10:11 PM
Viewed 127, Replies 6


Originally posted by sanders01
We'll I signed up for beta about 20 or so days ago, and never  got a newsletter. Am I not signed up for it? And If im not can I still get in beta?


The newsletter and the beta are separate sign-ups, and it's not required to have one to get the other.

7/24/08 10:09 PM
Viewed 24, Replies 3

There's a half-dozen threads on this topic in the EVE section of this forum already, I'm pretty sure, but I'm already here so I'll answer it anyways.

Yes, you can attack anyone at any time, as long as they are not docked inside a station. In the secure areas, attacking someone unprovoked will bring the police down on you, so it's not usually a good idea, but sometimes people "suicide gank" anyways. There are no game mechanics stopping you from attacking anyone you want, even if it is obviously a bad idea.

7/24/08 7:23 PM
Viewed 346, Replies 12


Originally posted by Jokerkaaos

Originally posted by talismen351 
So are you actually paying for the d/l or paying for that extra 3 days? I mean 10 day free trial is unheard of in any other MMO...so this must be why FC feels its game is worth paying to do a trial.


 
What planet are you on? Just about every MMO offers a free trial, many of them for a full month.


Agreed. Most FREE trials offer 14 days standard, many of them up to 21 or 30 days for absolutely free, including the download. $2 is not much but it's pretty obvious they're desperate if you have to pay anything at all for a trial.

Hell, many MMOs nowadays don't even charge you for an account, let alone a trial. Just run the trial, and when your time is up just subscribe and keep playing.

7/23/08 1:11 AM
Viewed 146, Replies 7

How exactly does one use these codes? Every time I put one in, they ask me for credit card details.

7/23/08 1:03 AM
Viewed 40, Replies 2

The Death Knight can only be created on an account that already has a level 55 or higher character. The Death Knight itself, when created, begins at level 55. I'm not sure why they did it this way. As far as I know, there will be no new races in the expansion, just the Death Knight.

As for people returning, I'm sure we'll see a veritable explosion of resubscribers when the expansion hits the shelves.

7/22/08 12:02 AM
Viewed 270, Replies 23


Originally posted by Digibane
AltiVerse, although is comming along quite nicely, but before we go any further, we have one question that needs answering...What do you, as a community of MMO Gamers, consider most important in a good MMO?
Please take the time to answer it, every answer will help us determine how were going to move forward in our project.
Sincerely,
Jak Zodiac


Flexibility is key, and having more options is almost always a good thing. Never keep your players from playing with each other if that's what they want to do, and never force them to if they don't. Content should be interchangeable and provide progress only in its specific field (or have an obvious reason why it would do otherwise).

7/20/08 11:21 PM
Viewed 984, Replies 70


Originally posted by DeserttFoxx
Soulbound items in my opinion just force players to experience the game. Back when there was no need to farm for anything, players would just take heaps of gold and buy it, never experiencing certain boss encounters or certain dungeons.


For more specific examples, see Runescape.

That game is an exercise in people playing a game without actually playing the game. They just grind and grind and grind and never actually do anything. Then they spend the billions of gold they've earned on a piece of gear they'll never use because they don't risk their stuff killing the hard monsters that drop the good loot.

Personally, I think soulbound items are a terrible idea, but it's pretty much required unless you have some sort of permanent durability system in place. If items are destroyed after too much use, it becomes a money sink to wear gear over your "pay grade," so to speak. People won't be in such a rush to buy stuff better than they could earn themselves.

7/20/08 10:52 PM
Viewed 970, Replies 42


Originally posted by Waterlily

Originally posted by War_Eagle

I have a big fat 0 amount of knowledge in programming. It just never appealed to me.
But I do have a question. How come WoW loads so fast, yet other games I play take forever? Sometimes when I load other games I sit there for upwards of 30 secs or more. Yet WoW loads in about 3 secs.
Why the big difference? Why, why, why?



They have good programmers and the textures aren't that detailed in WoW.


I don't know about the programmers, but the languages and systems they use in the game are very lightweight. Just like comparing JPG and PNG images, the quality between them in most cases is indistinguishable, but the JPG format is a small fraction of the size. XML and LUA are both very lightweight, and comprise most of the game. Essentially, the entire interface is just a stripped down webpage. I'm not as familiar with the back end but I imagine you'd find the same deal.

7/20/08 2:11 AM
Viewed 81, Replies 5

I am not a professional but it sounds like your cooling is perfectly fine. To be honest, it sounds like an issue I had a while back with a faulty power supply. I'd be playing a game and it would be fine, and an hour into it, the whole thing would randomly reboot. Over time, the reboots became more and more frequent, until it would stay on barely 30 seconds and reboot itself. It's possible that your power supply dropping power suddenly (or sending extra power inadvertently) could damage parts of your hard drive, but if the hard drive itself were faulty you would have much more serious problems.

Before you rush out and replace it though, how much power does your current power supply push out?

7/18/08 10:02 PM
Viewed 516, Replies 20


Originally posted by CreepingDoom
Denied again,
Been signed up since the week sign ups opened last year, am a long time fan of the tabletop game and an experienced beta tester (not looking for a free trial), I also have a decent system.
Mythic hates me apparently.
I must say, at this point I'm sick of watching them toss out a bunch of invites that get sold on Ebay and various trading sites, while the true fans get stiffed and have to either PreOrder the CE or wait for release.
They need to tone down there ridiculous method of selecting participants, and broaden the scope of acceptable criteria, I'm thoroughly disappointed that I haven't been selected :(
Thanks for the heads up though OP, cheers!


I'm in the same boat, been signed up since week 1 and I have "Veteran Newsletter Subscriber" branded onto my profile. Yet still they haven't sent me an invite yet. Something is seriously wrong with their system.

7/18/08 6:19 AM
Viewed 711, Replies 9


Originally posted by Selencia
Fable 2, Fallout 3, Starcraft II, Diablo 3. For me these coming years are going to be about the 2s and 3s I guess :) I won't get back into playing MMOs until something unique comes out. Star Trek Online if Cryptic does it right.


Last I heard Star Trek Online was canceled a few months ago.

As far as Spellborn, it died like 2 years ago. The devs just haven't realized it yet. WoW continues to dominate, and while I think WAR stands the best chance out of any we've seen so far, I think they too will fail to make any significant impact on the MMO market. All that's left is to wait for WoW's second expansion (or play EVE, if you're into that) and continue waiting.

7/18/08 6:13 AM
Viewed 383, Replies 18


Originally posted by observer
  • How much Honor can you get per Hour inside AV?
  • How much Honor can you get per Hour inside AB?
  • How much Honor can you get per Hour inside WSG?
  • How much Honor can you get per Hour inside EOTS?

If World PvP can give equal, or more, Honor per Hour than any of those, then it would be a success. Knowing Blizzard though, it will never happen. Do not hold out hope.
Why waste time in anything other than AV? Fun? Sorry, but it's all about the gear.


Yeah, and it's quite sad that it's come to this. People will automatically flock to whatever gives the greatest reward, and when there are no rewards left to be had, they simply quit.

7/17/08 11:48 PM
Viewed 90, Replies 6

The first thing that jumps to mind is a system to keep track of players who have alts, and (if possible) players who are related in some way, such as husband and wife or brothers/sisters.

A guild hall would be nice, especially if it were heavily customizable. It would certainly give the "builder" players something to do. Give us portals to places that are out of the way, give us a blacksmith to repair gear, give us a place to offer items for sale to our guildmates. Give people a reason to visit the guild hall and you'll bring the guild closer together.

7/14/08 2:25 AM
Viewed 513, Replies 16


Originally posted by Vespers

Originally posted by grimboj

Papadam have you even played eq2? Its the least instanced game there is.



Actually, that is incorrect. EQ2 has multiple zones which need to be loaded when you unter them as well as some instances.
Vanguard on the other hand has zero instances and is still the largest world in any MMO.



The difference is that EQ2 only uses true instances for dungeons, in much the same way WoW does.

The only game that handles instances the same way AoC does, from what I understand about AoC mechanics, is Tabula Rasa and, to a lesser extent, Guild Wars. Everything else should be a safe bet.

7/14/08 2:21 AM
Viewed 1307, Replies 42


Originally posted by namelessbob
Might not of been the best game, but it was a great idea. You sure have no idea what to look for in the MMo genre when you say over-hyped as everything is over-hyped. Dancing that they closed is just being a dick. No good reason to see a promising gaming company go under like this and be happy.


I agree, it's just another fantastic idea going down the drain. No MMO company is likely to try something similar anytime soon, which is a damn shame because if the game wasn't total rubbish I would play it in a heartbeat. We need more games that don't force you to play with 5 people and a tank/healer.

7/13/08 7:28 PM
Viewed 484, Replies 20


Originally posted by GrandoReaper
Well codemasters were doing that with overlord and a couple other console titles. They made some MMO's.


You need to work on your reading comprehension, I think.

That said, I don't think Codemasters should EVER be used as an example of what a gaming company should be. Their failures and disgusting tactics more than make up for whatever small details they may have gotten right.

7/13/08 7:24 PM
Viewed 353, Replies 4


Originally posted by Ghist
That a trolling post is more likely to be supporting AoC then bashing.


What he's trying to say is that the game is so bad, even the exaggerations are accurate. Supporting the game, however is extremely hard to do without sounding like a fanboi.

Personally I think this could be said about a lot of games.

7/13/08 7:20 PM
Viewed 484, Replies 20


Originally posted by GrandoReaper
Then wouldnt it be called a RolePlaying Game rather than a Massive Multiplayer Online RolePlaying Game? Assuming a game is singleplayer and roleplaying that is.


He's trying to suggest that they should have made single player games INSTEAD of MMOs. The actual terms used to describe the two genres are not on trial here.

7/13/08 4:19 PM
Viewed 2184, Replies 123


Originally posted by Da1e
eve takes months or a year to understand? why would I want to be confused for a month or a year? :/ I didn't say I didn't understand the game, I said I didn't like it. Not because I was confused (as complex as a tutorial is, I seem to be able to grasp it....) I didn't like it because of the slow pace and lifeless combat, among other things.
I'm pretty sure there's not a set time you should play a game before you should review it, and if I literally felt myself scrambling for the exit button, why would / should I carry on?


The only things worth doing take time. If you were too lazy to learn everything that took longer than a week, you'd probably not get very far in life. I agree that there's not a set time as far as reviews go, but you didn't even make it past the first session. The game is slow and quiet, but there's a lot of depth there and you didn't stick around long enough to see any of it.

This guy is one of those people who expects instant gratification just for logging on. He's a troll, nothing more, and if this post doesn't prove it then the posts linked by mklinic above certainly do.

7/13/08 3:26 PM
Viewed 139, Replies 4


Originally posted by Tanimata
II've recently been bored out of my mind by all of the mmos where you just grind, pvp a bit and buy weapons it seems like thats all there is to all of them!


That's all that's left of Runescape. All sense of difficulty and competition has been removed from the game. People regularly just buy their way to max level in a skill. They removed pretty much all PvP as we know it, and what's left is a joke. They even changed the death mechanics, so it's significantly less likely that you will drop and lose all your gear when you die.

It's a totally different game from even just a year ago.

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