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All Posts by dippitydodah - 70 found

11/03/08 12:47 AM
Viewed 210, Replies 9

I think it's become evident that mmo's require too much manpower to be made independantly.  If this is more than just a waste everyone's and your own time pipe dream, then perhaps you should consider changing the platform of the game. 

 

Perhaps multiplayer, but truly a whole world takes the work of many, just keep that in mind if you wish to be realistic about your goals.  Other than that, good luck in your venture.

9/29/08 6:01 PM
Viewed 507, Replies 13

be the change you wish to see, take it upon yourself to start open groups.   I roleplay with my dwarf and others join in often,  people have just played so many of these games they get into mindless grind routines.

Take a step back yourself and enjoy your character and talk with others in the group then they will follow.  Besides, personally I find the lack of a large reaching general tab refreshing, I hated HATED barrens/trade chat in wow and would usually turn it off because most of the time it's just a giant spewing of negative shit back and forth between sad and angry human beings.  Who needs that in their lives.

play on pheonix throne as Kragga or Ironbelly if ya need a group.

9/24/08 2:14 PM
Viewed 1141, Replies 40

The original poster was mislead to the size of the world.  He is an explorer type player by the questions he asked as what was important to him, this game was not made for this type of playstyle.  

The world is infact small, if that's going to bother you then it's not for you, if you are an action driven player I'm sure you'll find more than enough to go around on the other hand.  

Does that make it a bad game?  No, not that in and of itself, but it's made with purpose to each area and zone, the maps are not large nor do they compare to a continent of WoW as some player posted that is very misleading.

Unlike most of you I've played it on levels 1-40 and I personally felt very confined.   Dark age of camelot was the same way upon release, I don't know if that changed in later expansion but I assume it did. 

9/23/08 8:44 PM
Viewed 1141, Replies 40

This world is not open at all, do not let them sell you otherwise.   The world is purposely linear and small to drive players into combat situations it is not a game with big open areas to explore in.   Most of the world was what you could find 10 feet off the road in either direction before some barrier.. mountain.. giant tree.. or forest ridge blocked your path.

 

 

 

9/18/08 4:02 PM
Viewed 196, Replies 5

I put this as a reply to a post in the WAR open beta section but thought it was better off as it's own topic.

Truth right here.

I honestly don't believe games were meant to work this way, it would be like a movie that never ends and you expect it to always be good. The entire human condition is based off of overcoming adversity, and evolution of a person or character through that triumph. A story has a begining, rising action, climax , falling action and end. Long running TV series's run into the problem of stretching a plotline out over years as well, which is why all older shows were episodic with a completeness to each episode.

An mmo of any sort, has a snapshot in time where nothing can change, the hook is that they keep resetting the bar of power so your character becomes weak over and over through xpacks and new gear updates so that you get the feeling of accomplishment.

In the end a story without an end, and a story without a character's true impact on the world lacks any value whatsoever, and there in lies why it's so hard to develop a good game for. Because in the end a neverending story is not a story at all and a character's life that has no impact upon it's world (such as killing a huge boss and having it appear in the world again an hour later for someone else to kill ect) is no life at all as well.

The model doesn't fit into the human dynamic, but our need to escape from the boring mundaneness of the modern world has created a market for another world, one way or another sometime along the line that world might get created, but prolly not any time in the next 20 years
 

 

9/18/08 3:52 PM
Viewed 5079, Replies 90

Originally posted by IIRL


i've seen many valid posts here pointing in the direction of War being not so good.

I know you don't have any high expectations/standards of games, given you've been playing Flyff for over 300 hours, so War might just be an awesome game for you.

There's really no hope for MMORPG's anymore, Darkfall will probaly be released but in the same state as DnL (hopes not though). Asian grindfests keeps on being cloned over and over. And instanced, linear, multi-player games qualifying as MMORPG's becoming the mold.

 


 

Truth right here.  

I honestly don't believe games were meant to work this way, it would be like a movie that never ends and you expect it to always be good.  The entire human condition is based off of overcoming adversity, and evolution of a person or character through that triumph.  A story has a begining, rising action, climax , falling action and end.   Long running TV series's run into the problem of stretching a plotline out over years as well, which is why all older shows were episodic with a completeness to each episode.

An mmo of any sort, has a snapshot in time where nothing can change,  the hook is that they keep resetting the bar of power so your character becomes weak over and over through xpacks and new gear updates so that you get the feeling of accomplishment. 

In the end a story without an end, and a story without a character's true impact on the world lacks any value whatsoever, and there in lies why it's so hard to develop a good game for.  Because in the end a neverending story is not a story at all and a character's life that has no impact upon it's world (such ass killing a huge boss and having it appear in the world again an hour later for someone else to kill ect) is no life at all as well.  

The model doesn't fit into the human dynamic, but our need to escape from the boring mundaneness of the modern world has created a market for another world,  one way or another sometime along the line that world might get created, but prolly not any time in the next 20 years.

 

9/17/08 7:04 PM
Viewed 1216, Replies 27

have to agree with the OP, the world is very bound to the road systems and obstacles.  The whole time I tried to explore I felt like I was on a theme park ride stuck on a rail with stuff to look at on either side of me.  So I thought it was very detailed at least, but it didn't leave me the impression that I was actually in a world.

Daoc was very much the same way at release, you'd see this huge map, would walk for 5 minutes and notice it's not so large, you had already gone a third of the map distance.

9/15/08 5:39 PM
Viewed 5079, Replies 90

This thread really surprises me, I was looking forward to this game for so long, signed up on the website day one it launched and a huge Warhammer fan for the pen and paper.   I was in several stages of beta before the open beta and have had the chance to play the game at early levels, level 10. 20 and 40 with full gear on each.

And have to say the game play mechanics are just awful, very very simple and the classes all have similar moves and mechanics.  The combat was slow and boring to me, and the talent trees well lol they don't even branch it's like the playschool version of a real talent tree.   Then they took out my favorite class from the beta, the orc choppa and that sealed the deal for me.

I don't know if you guys will truly enjoy this game over time or if it's just the mmo addiction needing a fix that's blinding you to the truth of this game.   But to any of the casual readers, wait 6 months before purchasing this game, period and wait for the classes and cities to be added and launch bugs fixed.

9/09/08 1:21 AM
Viewed 986, Replies 17
Originally posted by Chiram

Not to mention designed so the best content in the game only about 5-8% of the population on the game gets to enjoy, which I find funny because that's also the usual unemployment rate.

 

lmao, I find this very true,  my roommate  a deadbeat  who's leeched off everyone he's ever known in his life and also happens to be in a very prestigeous raiding guild and known for being the best geared shaman on his server.  His title is only possible from his lifestyle which consists of massive amounts of free time a normal person just cannot make EVERY raid on a full raiding guild, just not gunna happen.

 

I'll say that skill can make up for a lot of gear however,  but not all of it.   Freetime equals power in mmo's something that needs to be changed, those of us who play for fun tho, shouldn't be bothered with that cycle, it's made to hook and reward compulsive and obsessive behavior... just don't play into it and find what you love about your game and do your own thing.

9/06/08 1:42 PM
Viewed 640, Replies 9

To the above poster who says that Necros are "broken",  they were changed and now are stupidly powerful.  Also back when everyone was posting how broken they were I was still slaughtering everyone in sight with it, only class that could stand against me was the tempest of set, and probably still that way. 

I logged on a couple weeks ago to see all the new necro changes, they are scary indeed.

9/05/08 7:24 PM
Viewed 640, Replies 9

They truly are a fun class, only reason I liked the game really I was surprised by the tactics available.   If only the pvp minigames happened more than once a day I'd have had something to do with my necro.

8/26/08 10:50 PM
Viewed 4668, Replies 60

Set your expectations low, very low and wait at least 6 months and maybe you won't freak out about the quality of the game.

 

But honestly aren't we all a bit tired of paying for unfinished games.  Not in the, "oh it just needs some time to polish out the bugs" but in the missing 4 classes and 4 capital cities kind of way.  

8/14/08 4:40 PM
Viewed 2027, Replies 86

I'll say this, keep your expectations low, really low and maybe you'll be happy at release.

 

EDIT: oh and if you can wait 6 months after release before purchasing, do so. 

8/13/08 11:37 PM
Viewed 2645, Replies 57

This happened to me on my level 40 necro closer to the release of the game shortly after they buffed pet run speed.   I would get bored from the total lack of pvp mini games on my server and start slaughtering everyone in sight. 

 

No I don't pray on low level toons, there's no sport in it.  

 

but can say without ego, while most necros were whining about the class not being powerful enough I was unstoppable with it, and I honestly don't know what they were crying about, it's a good class and crazy in pvp.

 

I won in a fight against 3 late 40 early 50 level melee classes, because it's retardedly easy to kill them when your a necro bysimply, not standing still, aoe fear bombs and kiting while they die from dots.   After they all 3 died several times and spammed ooc chat saying I MUST BE HACKING.  I logged in later to find out I was temporarily banned.  I don't even know what hack they thought I was using, most of the time I only won by a few percent of hp left.

 

Haven't logged back in since, I don't care that my ban was for only a day... for what being good.... you can't go around banning people for nothing, you MUST have some kind of proof.  Just bullshit, just bullshit.

7/30/08 3:53 PM
Viewed 2082, Replies 34

wow and xpack with a whole dungeon for 30 bucks, REVOLUTIONARY!!  Truly is next gen and groundbreaking, no mmo in history has had so little content updated for a whole expansion.  I like where they are taking this game, surely players will flood the gates!

6/12/08 7:54 PM
Viewed 730, Replies 9

hissss

6/12/08 7:43 PM
Viewed 648, Replies 7

Agree 100%, see you in 6 months back in wow again.

 

 

 

 

in your heart of hearts you know it's true.

5/02/08 3:46 PM
Viewed 2764, Replies 24

Translation of OP,  Boo hoo I'm to dumb to internetz, IT'S EVERYONE ELSES FAULT!!!

3/14/08 12:56 AM
Viewed 2501, Replies 25

I love how manipulative these things always are.   The developers after failing to deliver the product they promise,  always come back months later and blame it on launch bugs with renewed promises that everything is fixed so you spend your money twice on the same POS.

 

Go back and try it again.   I'm sure you'll see the same flawed game you played at launch,  yeah maybe your frame rate will be better,  less crashes and you'll still leave in a few days just like last time.   Because in the end it wasn't Fury's performance that killed it,   was the game itself.

 

Denial won't pay your bills,  move along boys your company's grave is starting to stink up the site.

10/31/07 10:23 AM
Viewed 1727, Replies 34

I doubt you'll find the fix your looking for here, it's not very deep at all.  More like a game you play every once in a while for a couple hours then put it down again, not really subscription worthy IMO.  I'm also a WoW burnout and tried the beta, stopped logging in after about 4 days was all it took to lose interest.

 

It is well crafted at least and I do think it's in good hands with that crazy bastard lord british, it just doesn't have much lasting appeal or reason to keep logging in, the quests start to feel repetitive and the combat system well doesn't have much to it, lock on and shoot.

Looks like your wanting that extra nudge, you'll probably buy it anyway but honestly I'd be surprised if you played it past your free month, and definetly don't think you'd be buying it if you had tried the beta, I'd wait for a trial if you could save the 50 bucks.

 

 

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