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All Posts by Antarious - 1112 found

10/06/08 12:19 PM
Viewed 2854, Replies 125

So did they do this review mostly to get a bunch of hits from pissed off former players that would come here to rant about it?

Let the thing go... there isn't any reason currently to re-review the game.

One thing I saw about people being accountable for their actions etc

Part of the problem is when you work with a 3rd party IP that you do not own.  In general on a certain level you are going to have NDA agreements.  Thus the people who are really responsible will never take the blame and if you talk about it.. you will end up in court.

Not to mention most likely never work in your chosen field again.

The NGE didn't just destroy a game.. it destroyed a community and by the looks of it.. pretty much took one company down with it.. while the other just walked off to find another developer to make a WoW clone with star wars skins from the start.

yes that's my opinion.

I feel sorry for the people they put on this game now.. as they are taking heat or seeing very little return on their acitons (at least very little positive) for a situation they did not create.

Oh and I mis my game.. that's my review.

10/06/08 12:13 PM
Viewed 1208, Replies 49

What I would actually like to see is all troll/fanboi label posts removed and everyone that makes them banned from the site.. in an attempt to clean it up.

Its perfectly possible to respond to the OP without these comments.

My simple response..

WTF does liking AoC have to do with making me like WAR ?

I liked the combat system in AoC.. I do not like the combat system in WAR.  For me this negates the entire premise made by the OP.

I liked the combat system in DAoC as well .. I still don't like the combat system in WAR.

I like the concept of WAR.. to be honest I think they took the wrong direction with the game.  That's just my opinion.

Short response:

AoC I would still be subscribed to if the developers hadn't starting ingesting large amounts of mind altering drugs after release.

WAR I would resubscribe to if they totally redesigned the game.

I'm sure there are people that hate or love either game... this is just my personal opinion and is stated only as that.

10/06/08 12:09 PM
Viewed 1991, Replies 52

Originally posted by Force_Fire

Why would you ever turn Startrek into an XBOX title? I will never see the appeal in an MMORPG made for the Console. I wish DEV companies were not so freaken greedy. Why can't they just be happy with the PC version.

CONSOLES = WATERED DOWN GAMES


 

I always love these rants.

 

You know FFXI was actually a PS2 game released in Japan.. when they opened up the US market it was cross platformed to the PC.

FFXI is better than many of the "pc only" MMO's that have ever come out.. and had one of the best control systems (imho) of any MMO I have ever played.

I never thought of that game as watered down...  and ya I'm not into consoles either but.. to make general statements like they are facts is..  not logical.

Its perfectly viable to make a very good cross platform MMO... then again considering recent MMO releases its not all that hard to be one of the better MMO's on the market.

10/06/08 12:03 PM
Viewed 306, Replies 29

Personally I've always found it funny that pepple try to blame the current status on MMO's to graphical emphisis.  This makes about as much sense as most of the MMO's devs.

The artist that develop this part of an MMO (or any game) don't have anything to do with the rest of the design.  Its a non factor on the overall design of the game.  If you want to look at limited customer base due to requirements... then... ok.

Ever notice something about the MMO industry?  Such as 90%+ of the games are copying the exact same formula.  Toss in the fact that some copy it better than others.  Do any of these people even know why they are going with that formula?

EQ1 had more subscribers than UO... back in the days when 450,000 subs was "huge".  Well to be technical that's probably more than most MMO's release in North America will ever see.

But no one ever sits down and says ok what were the inherent flaws with that design...

Many things bother me in MMO's today.

No community building.  After a while a repetitive game with no real social interaction (or need for it) will just become stale and stagnent.

To many follow the "uber gear" and raid formula.  There isn't anything at the core wrong with raiding.  However, no one wants to raid for nothing.  This entire design is why crafting sucks in almost all MMO's released in recent years.  Why would you buy something that isn't as good as you can get raiding... or through whatever system eclipses player made items.

Prices on player made items tend to become high enough that no one wants to buy them anyway.  aka the broken player economy.  This isn't because of "gold farmers" it is due to horrible designs that actually promote gold farmers.. whether its intended or not.

In fact.. if you are goiing to use this design why add player crafting at all.  WAR kind of took this concept but didn't do it quite right (crafting needs some work).  By this I mean the only crafts they have use consumable items.. aka potions and talismans.   Trying to create demand for player made items by the simple reason they are... consumables.  Thus keeping demand on the market through all tiers/levels.

^^ That is what crafting will become if they stay with this design.  Yes I focused a lot on crafting for two reasons.

1) They waste resources (in general for all mmo's) on a player action that has no long term sustained use.

2) My first MMO was Ultima Online which had one of the best crafting / player economies.

 

I guess since this is getting long I'll just add this:

The other problem is the entire "level" system design (being the key difference between UO and EQ).  There were no set classes or levels in UO.. you had 700 skill points (when it was released) to spend across all the skills in the game as you wished.

The level design I call the pie system.  Simply because as people level up they become trapped at the crust.  So the developers add an expansion.. which increases the size of the pie.  Over the course of expansions as this continually moves outward.. you end up with this large dead area in the middle.

No one goes there because they are either pushing to be trapped at the outside... or are already trapped (yet again waiting for another expansion).  That's when people talk about "empty newb zones".

In a skill based game you didn't have this issue because.. there were no levels.  Nothing ever turned grey and even "noob" mobs could kill you in the right circumstances.

People pushed out as their skills increased but there was always worth while things in that old "newb area".  Resources to be harvested etc...

 

Short answer:  The problem with most MMO's on the market is the design system they decide to follow.

 

Altho I also like to look at another standard I've seen now.

 

Players aka customers say they want A, B and C.

Developer says.. you are just looking through rose colored glasses and gives C, D and E... game fails.. developer wonders why.. must be the consumers fault for not understanding the game.

Couldn't possibly be that the Developers vision didn't match what the consumer wanted... or asked for.

10/05/08 6:04 PM
Viewed 542, Replies 31

Its a good point beyond that fact that scenario grinding is where most people are at compared to "open rvr".

It does mean something.. its less boring than doing the same grind in pve atm.

Open rvr ya its fun but its very limited to actually find it on any server I've tried regardless of population.. but there is at least one popular scenario per tier..

If anything.. make open rvr mean something so more people go out there.

10/05/08 6:02 PM
Viewed 349, Replies 10

I guess I could say I agree with you overall.

The game is/can be fun.. its not a bad game.  I've posted things about it I don't like .. even tho it really doesn't grab me.. its a good game.

I probably agree with the overall score you give it simply because... of various issues.   If a 10.0 is perfection then a 5.0 would be average (most mmo's launch as about a 3 *.*).  So its above average but not perfect.

The community and roleplay kind of fall into the same thing.  People hardly ever talk on the servers I play.. makes community rough and roleplay non existent.

Altho I don't really RP that much unless there is a situation for it.

Given some times I'm sure things will improve for the people who enjoy the game and other things will be added etc 

10/05/08 4:35 PM
Viewed 1132, Replies 21

Originally posted by Daffid011
Originally posted by declaredemer

As one who started gaming with EQ-Classic, it astounds me the level of demand for a server that ends at the Velious expansion. 

 

 

In my view, today's EQ is not only the best game on the market... it is perhaps better than EQ-Classic.  I may have many disagreements with EQ's developers, zerg-guilds, and although I emphasize the importance of group-content, raiding for me is fun and I sometimes look forward to it (once a month).

 

 

You can say today's EQ is "different" from EQ-Classic, but you could also say it is "better."

(By the way, they revamped popular classic zones for high-level players to obtain excellent droppable gear, which has been a big success but with flaws:  exploitation of camps by zerg guilds, multi-boxers, hackers, and plat-farmers.)

 

The demand is there for a server that ends at the velious expansion, because SOE fully took control of EQ of the game after that expansion.  Once Brad was gone the game really lost touch with its roots


 

First off I never understood the combine server because it wasn't what people asked for.  They asked to have the classic feel without certain expansions.  Instead they got a server (or two that were merged w/e) that was a zerg fest to end up at the same destination no one wanted..

But the last person I quoted here.. it always troubles me to see this type of claim.

First off this game (EQ) was always fully under Sony's control.  The only thing that really ever changed was the name of the studio it was under.  However, they were all... always part of Sony. (smedley who hired brad etc.. was a direct employee of SISA (Sony Interactive Studio's America) as an example).  SISA was renamed 989 studios (for its street address) and when 989 studios went entirely to producting Play Station games.. Verant was formed the PC online division.  Just making the point regardless how you slice the pie these were all "sony studios".  

What you could say was the issues started when they promoted the game makers out of game making and into management.

10/05/08 4:22 PM
Viewed 570, Replies 27

Originally posted by geetornsage

People are hating on War because they find it "pointless"; uhhh what online game isn't pointless? Point being (lol) that games are for fun...that's the point. You aren't gaining anything of value by un-corking 4 billion more bottles of whogivesashit than everyone else excepting that you now have more sh!t.

Are you collecting wolf pelts? Life is short. Hit the power button, spin the chair around, wipe the drool off your chin and go outside for the first time in 4 years. (Also change that rediculous shirt you keep wearing.)

 


 

Since this is mostly an MMO site..

MMO's probably are pointless if you are always by yourself.. or want to solo everything and never interact with people.

The only thing MMO's offer over any other game is social interaction.  Generally if there is no community within a game it doesn't do very well for very long.

WAR has been an odd one for me... people seem to hardly ever communicate.  I mean I've worked with a lot of other people toward something (PQ, scenario or Fort take/defense).  Its just that there is very little interaction...  In DAoC I was usually on vent listenting to some guy eating doritos..

It was irritating at the time.. but I am starting to miss it atm.

Oh and as to whether a game is pointless or not...  You can make the same general statement about real life... you more or less do the same repetitive actions every day for what?  uber loot? a house? a paycheck?

Then you die and someone takes your stuff..

They are what you make them be... and if its not enjoyable or has no point.. its probably a sign of something.

10/05/08 4:17 PM
Viewed 74, Replies 5

I'm not sure I can answer your questions but I will try.

True to physics?  Well I'm not sure how you mean that.  If you mean do the ships fly like they would in "real life" then I'd say no.  I played a few space sims in the 90's that had physics models that were more realistic.  aka when you use thrust in a certain direction you go in that direction until there is counter thrust etc

That's not what you saw in Star Wars films and I'd guess its easier to say its the typical wing commander / privateer type flight system.

There are multi player ships where multiple people can be on your ship.  There are ships that have areas you can walk around in.

There are ships where someone can be a "gunner" and this used to be the easiest way to gain space xp.  Have a high tier pilot take you on missions and you'd get good xp by being a gunner.

The space game was relatively untouched by the NGE at least when I played... in fact many people I knew who stayed just went into space full time.

I'm not sure how it is currently...

10/05/08 1:05 AM
Viewed 1037, Replies 29

Originally posted by noblot

Love it, two week or so into the game and people are already claiming it's dying lol.

I suspect that there has been a sudden outbreak of "wifeitus". You can only play so long before you partner spots this and suddenly you are knee deep in jobs. Sadly real life is aways intruding on our gameplay. That and work too. Of course, if you get your wife addicted to MMOs as well, like mine is, then you get to spend more time playing.

What puzzles me is that you have a load of threads complaining about waiting to get on, and another set complaining about lack of population. Obviously there is going to a bit a churn once the first months subscription is up, but any game that starts with such strong sales is definately going to be a success.


 

If anyone is claiming that its dying.. then ya I can't see saying anything like that.

Wifeitis?  So you are saying that wives don't play?  Everyone I know personally that is a couple play as a couple.  I see you give the advice to get your wife addicted.. I'm just saying this sounds more like a way to brush it off rather than actually say yes people aren't logging in.

I will say it suprises me that it has lost enough people on high pop servers to notice... which is very odd for a new game.  Granted school etc has started in many areas but.. this is a new game.. and personally having played MMO's from UO on... this does suprise me.

You have or had threads about waiting because there was a portion of the servers which were "full".  That was more due to being a CE or SE server than anything... half of the list has never been over med/med..

and that I do find odd again.. for a new game with 1.5 million copies shipped and 500,000 logged on... it seems very ... empty.

As to gold spam tho I cut that part out... if you are on a populated server and don't get it then you are already using "hidden" on your social settings.

I can make a new character and have a spam waiting for me when the scream loads on  my high/high server.  My med/med server you have enough time to go hidden before they start.

 

It could just be the time of year and what is going on.. economy.. school...college

What seems odd is the 500,000 logged on claim by EA... because it just doesn't feel like it.  (that's the part that is throwing me off... I don't doubt they have a good amount of subscriptions... just how the game feels probably due to scenarios).

10/04/08 5:04 PM
Viewed 670, Replies 12

Honestly if you want to post a topic like this do in the warhammer VN forums.. you can at least get some somewhat intellegent responses from people who actually play and thus know what they are talking about.

Having a different opinion happens obviously.. but when you see obvious troll posts from people who obvious have either never played or made it to the Tier being discussed.. it really doesn't add anything.

10/04/08 5:02 PM
Viewed 541, Replies 14

Originally posted by sookster54

 


Originally posted by honnen11
I've been around many other mmo's lately, WoW, EQ2, Vanguard, WAR, FFXI, trying them out or re subbing to them, and never seeming satisfied.

Just a shot in the dark, but maybe you could use a break from this genre, that could be why you're not satisfied? Personally I can't stand the fantasy genre, but that's what at least 90% of the MMO industry is.

 


 

My guess is they are more in the same situation I am.

Games that you enjoyed were changed into games you didn't enjoy.

Other games even tho they were based on things you don't enjoy.. you buy them out of boredom.

I've been trying to follow AoC as I did enjoy the game for the most part.  I've tried other games recently or returning to other games and its just meh.. so I have even considered returning to AoC and just playing a lot less often than I normally would.

Because I enjoyed the game in general.

The community, leadership at the time if you could call it that and total lack of direction kinda drove me off.

So if any of that is better *I* would see it as very positive.

10/02/08 8:15 PM
Viewed 1807, Replies 53

Originally posted by Ajacks_US

Warhammer has had a far smoother launch than WoW had. WoW was full of bugs, end game wasn't finished, and most talent trees were useless or just plain broken.


 

I kind of tend to differ on that opinion.

WoW had major database lag issue because every (yes every single one) server was packed beyond recommended levels.

Which is something WAR doesn't have a problem with atm.

The main issue most people had when WoW launched was population related...   After that cleared up the other stuff was easier to notice.

On a general basis they launched in about the same condition.  DAoC actually had a better launch than either...

10/02/08 12:17 PM
Viewed 957, Replies 27

Originally posted by Shoal

It is a great game.  Stable.  Polished.  And just a load of fun to play.  I just wish they had made the first 20 Levels Free-To-Play so everyone could get a really good feel for what WAR is all about.

WAAAGGHH


 

Ya I wish they had done this as well.. but I suppose my reasons are a tad different than yours.

ARRRRGHHH

10/02/08 12:15 PM
Viewed 518, Replies 10

Originally posted by jackeccs
Originally posted by Gardavil

Earning force sensitive in SWG pre-cu was ok, that could stay as long as opening up FS was more a matter of questing and game participation and not just grinding out professions and getting badges. There should have been a huge quest line to open up FS.

 

i'm just saying, anything but handing it out. please.

too many jedi = bad

and if theres no jedi in an sw game... ok?


 

Yes and if you look at the timeline Pre-CU was set in.. how exactly was there supposed to be a bunch of Jedi running around?  They initially picked between EP 4-5 because the alliance had become a strong force (destroyed the first death star) but the Empire was also still very strong.

Now exactly how many Jedi were running around in the films? 

If Jedi was that large of a selling point to people then part of the issue is the timeline they used (imho).

Personally I never wanted to be a Jedi .. I have no idea why.. but it never appealed to me.

As to the actual OP question...

I know that if Pre-CU was back I would be there as no current game appeals to me and nothing upcoming is going to appeal to me.

 

KOTOR online... I wouldn't vote for simply because it will most likely follow the same design as multiple other MMO's that don't appeal to me.

 

Since this is a perspective thing.. that is why I would have to vote for Pre-CU.  If there was a KOTOR game actually announced as an MMO.. and it was of a design that would appeal to me.. then ..ok.  (hard to vote for what I don't know..;p )

 

10/01/08 9:32 PM
Viewed 4425, Replies 167

At the end of the day say what you want. In war you have other players to fight. In Conan's tits and ass emporium you play for hours looking for another player to fight. (unless you are on one of the acknowledged 4 ..FOUR servers with players massing in groups larger than 2.)

And P.S. According to your argument above we should reward lying pos scrubs that outright crap on your face and say thank you please give me some more innovative feces I liked that.


 

Yes or you could be logged into that other game you mention where on over 50% of the servers (all the low/low, med/low or low/med) spending hours looking for someone to fight...

Odd...

Someone mentioned something about rewards for something?

10/01/08 9:27 PM
Viewed 101, Replies 3

Its the most obvious in the T1 scenario's but there is a good amount of blatant speed hack use in WAR.  In DAoC there was always some excuse but in WAR there is very little in the speed enhancement area.. let alone full time in combat speed.

When Blizzard sued Glyder (no this isn't really about WoW) one of the findings of the Federal judge was that...

Not only was the unapproved 3rd party program copyright infringement.. but the use of it was as well.

So what I would love is that not only did they ban this trash from the game but go after them in court.  Basic idea is to recover the cost of dealing with them.

The game really doesn't do it for me but.. if they would go after these people.. I'd gladly pay for a subscription even if I never played.

This crap shows up in almost every PvP game and then people wonder why so few go to the market.

10/01/08 8:17 PM
Viewed 1484, Replies 46

First off I'm going to say .. yes its boring already.  (for me.. see its a perspective.. not a universal truth).

Anyway...

Its not WAR.. its not that WAR is bad.. its that WAR is the same thing that bored me already.

I don't think for me personally its really a suprise.. except that I could enjoy daoc.  Simply because I had fun with the rvr.. WAR isn't grabbing me.

It feels more like other MMO's I didn't enjoy that much.

Thing is.. if someone doesn't enjoy someone shouldn't get all pissy and feel the need to defend it or apply the troll label.

Oddly if this person posted it was the best game ever.. these same people would be slapping them on the back.. "oh ya buddy its the best thing ever".

Its just perspective...

And to be honest.. EA doesn't give a crap what anyone on mmorpg.com thinks... if the subs dropped below a certain number... the game would be gone.  If they are above that number the game will be around.

/shrug

 

9/29/08 2:36 AM
Viewed 605, Replies 43

Things i hate about forums.. only one thing..

If you don't agree with someone you are either a fanboi or a troll.  There just can't be another opinion if it doesn't match yours.

Community... probably only that it used to be a lot better in the days of UO and EQ1... ya my full loot open pvp game had a better community than most anything I can log into today.. and I didn't even like EQ but I had a lot of friends there.

9/28/08 9:15 PM
Viewed 444, Replies 15

So far what I find the most nice.. altho I know that isn't the correct way to word it would be.

That what happened in DAoC hasn't taught Mythic anything.  Which is nice.. and you may ask why.

Because if it had all those exploit and 3rd party program users I've seen wouldn't be around already.. and it would be even harder to find anyone to fight.

Now that kinda sounds backwards.. simply T1 has plenty of action on the two servers I play.. after that its dead.  If they were actually enforcing the ToS and Eula T1 would be dead too.

 

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