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8/25/08 3:13 PM
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Viewed 8493, Replies 55
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Originally posted by Xix13 Depends on the skill system. If it allows you to be a miner and efficient fighter, I see no problem. If not, only guilds who can put up guards may be able to gather their materials safely. Like in EvE Online's 0.0 areas (in the case of EvE, it is because you can fly a mining barge OR a warship, not both at the same time). |
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8/18/08 1:43 PM
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Viewed 2129, Replies 31
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The mail says that your char will be stored for least 6 months, but from all I've read elsewhere CCP keep the chars longer. Often for years. I bet if they CCP start cleaning out old chars, they will start with expired trial chars. Because they must have tons of those, and with a trial char it is least likely that someone will give up on EvE because he lost years of leveling. |
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8/17/08 9:25 AM
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Viewed 306, Replies 4
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I also think of trying something else in the not too distant future. Eve PvP is great, but grinding the ISK for the ships is a bit of a drag. So is camping at a gate for hours hoping a target will show up. Being active in a 0.0 alliance requires a bit more playtime than I'm willing to commit to ATM. So I'll probably try one of the following when they come out: -Earthrise -Fallen Earth -Jumpgate Evolution ...and BTW I like the EvE skillsystem, because you cannot run into a level cap. Earhrise seems to have a loosely comparable system, which makes it interesting.
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8/17/08 9:11 AM
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Viewed 529, Replies 10
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Originally posted by daarco Good features alone do not make a good game. Feature-wise, Neocron was ahead of its time as well, but due to the lousy implementation it couldn't keep me. Ended up in EvE for now Aside of that, the linked article gives a nice overview over what we can expect. More FPS-like combat sounds nice. Free for all PvP also, even if replacing looted items can be a bit of drag when you are on the loser side. And I'm definitely looking forward to a game with deep crafting system, especially considering the history of EvE which has left latecomers like me with a lasting disadvantage (no more new Tech II BPOs). So I will probably take a vacation from EvE when FE, Earthrise or Jumpgate Evolution come out. |
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7/01/08 2:18 PM
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Viewed 3314, Replies 42
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Originally posted by lkavadas
A bit disingenuous. While there is no mechanic in the game which technically prevents a player from opening fire on another at any time there are strong, and harsh, NPC countermeasures in place in certain locations (like Sal Vitas, the capital of the city-state Continoma). So if you want to kill some newb get ready to have an NPC storm on top of your head. Plus you lose all of your gear if killed whether it was insured or not. And the massive repercussions with reputation., et cetera. That makes it a lot like EVE. Actually there are players in EVE that will start kamikaze attacks on transports with expensive freight. If successful, a buddy of the attacker will loot the victim. But it always costs the attacker's ship. Apart from that, EVE has both safe zones (exception from "safe" see above) and unpoliced areas with completely open PvP. |
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7/01/08 1:58 PM
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Viewed 11634, Replies 139
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Originally posted by Boneserino Actually, if you add some support for taking and defending territory, new player-generating structures will arise. Like the 0.0 alliances in EVE. Since you obviously know EVE, I'm a bit surprised about the above statement. Now I'll admit that EVE is not perfect, because it allows only large alliances to persist in 0.0 space (for no-EVE players, that is the unpoliced fringe with totally open PvP). But it works at least for those who like being in such an organization. |
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6/22/08 11:01 AM
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Viewed 1071, Replies 13
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Probably Solrain, as I like playing an industrialist and it would fit best in that faction. But if other factions have nicer ships, I might be persuaded to join the Octavians or Quantar... |
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6/22/08 10:42 AM
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Viewed 2449, Replies 24
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Originally posted by Nerf09 I think the apartments in Neocron (postapocalyptic/SciFi MMORPG) were meant as a safe zone for the owners. So they worked as intended. In general, it turned out that Neocron needed some safe zones, otherwise the crafters would be griefed to death as you had to specialize: Someone who put lots of skill points into science and production did not have much for weaponry skills left. About the low level stuff: Sure it is useless for a halfway advanced player who has access to advanced stuff. But as a fallback after bad luck (lost your high end gun in combat?) and to ensure newbies can get something to start with I think it is a must have. Edit: Sorry for getting somewhat OT but the principles apply to any MMO. I think JGE will need to have some (halfway) safe zones and fallbacks as well. |
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6/18/08 4:09 PM
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Viewed 2236, Replies 31
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There have been no news from FE for a while, so don't be surprised when people adopt a "wait and see" attitude. After all, most topics from the existing newsletters have been discussed to death. Personally, I found the graphics OK and would have preferred a launch instead of more eyecandy. But as this is not my decision to make, I'll join the wait and see group. So it might take a few weeks or even months until I post in this forum again |
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6/18/08 3:59 PM
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Viewed 2903, Replies 38
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Originally posted by DonnieBrasco True, I played Neocron and in term of features and atmosphere it was outstanding. Unfortunately, the implementation sucked donkey balls. Frequent crashes, bugs that went unfixed for many months and too much lag for a FPS finally drove me away. With better coding quality (and better adjusting of quests in Dome Of York), I believe Neocron could have had a steady increase in popularity, like Eve had over the years. |
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6/17/08 10:29 AM
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Viewed 2449, Replies 24
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Originally posted by Nerf09 1) Decay or item destruction on losing a fight. Eve has the latter and it works too. 2) From my experience with Face Of Mankind, it is a bad idea to rely 100% on player economy. Because when the market for low level items runs dry, newbies are out of luck. So let NPCs sell some basic equipment and leave the better stuff for players to make. You get a 80%-90% player economy and overall happier customers. 3) Definitely yes. 4) Agree, except for housing in large apartment blocks: Here you can have an elevator that takes you right to your instanced apartment, without a glaring break in the logic of the game. Because who cares about one more apartment in a big block? This worked well for Neocron. |
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6/17/08 9:54 AM
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Viewed 2449, Replies 24
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Originally posted by Tikigod
So th player has to scout the asteroids, find veins and then... 1) you could do it Eve style, with the player having to stay at the asteroid and unload the ore every few minutes into a container, or 2) the player could deploy a mining unit on the asteroid that works automatically, with less grind. I'd pefer that one. In both cases, the system does not need to be sod off-friendly. Every few hours, let some NPC pirates spawn that are too strong to simply ignore. Then the AFK miners will frequently find themselves without a ship BTW this is something I would recommend for EVE too. Macrominers are a problem there, because the better mining barges can tank the NPC pirates in highsec space. |
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6/15/08 6:59 AM
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Viewed 3274, Replies 28
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Originally posted by Ariolander I think which control style is appropriate depends on the rest of the game design. Freelancer had a combination of dogfighting and guns that could be angled away from the current flight direction by 30 degrees or so. The mouse aiming/steering was great for that, even if I tended to get a cramp in my index finger after a few hours. X2 (didn't play X3) had fixed guns, no aiming separately from the ship. In that case, you need something to control the flight as accurately as possible. Like a good joystick. And finally, EvE has way too much lag to be twitch-based, as well as a lot of larger ships that are not suitable for dogfighting. Actually, I think only the frigate class of EvE would be fun to play freelancer-style. |
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5/31/08 8:17 AM
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Viewed 3979, Replies 32
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Played the Open Beta to lvl 10 last weekend. So far, Requiem -didn't show bugs except a few disconnects. I have seen games after beta in worse quality -has decent graphics. More that I expected from a free to play game -and is completely unoriginal in its gameplay during the first 10 levels.I have not checked out the DNA system or crafting yet (is there crafting? The "item reduction smiths" must be good for something) , but I'm skeptical if they can boost the game from completely bland to halfway interesting |
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5/16/08 2:12 PM
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Viewed 11634, Replies 139
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Originally posted by impulsebooks Sure, PvE in these games was fun. They also had one thing in common:
They had joystick control and twitch-based combat. Which is pretty rare in MMO games. In other words, they required a bit more concentration than selecting the enemies in the right order and let your weapons blow them away. Offhand, I can think of one "space" game that had great PvE without twitch combat: Homeworld. So I think Jumpgate Evolution has a chance to do better than most in PvE. But this also brings a challenge for the developers. Twitch-based games need to have MUCH less lag than others. Based on what I saw in the Auto Assault Beta, NetDevil might be able to pull it off but it won't be easy.
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5/16/08 1:46 PM
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Viewed 2056, Replies 25
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Originally posted by NotNiceDino That's why I watch the development of Jumpgate Evolution too. EVE is very nice in many ways, but now and then I'd like a bit more immediate control of the ship.
If NetDevil can pull it off to include flight/combat in Wing Commander style, I might be tempted to switch games. In terms of out of ship content, CCP(Eve) have hinted at a possible release in late 2008. But it will be for eyecandy and RP opportunities rather than lots of new gameplay features. |
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5/13/08 5:08 PM
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Viewed 1150, Replies 11
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Originally posted by Kyleran Good point about the risk for the ganker. In this, they will have to be completely hardcore (lose the ship too) or not at all (no loss of cargo either). Otherwise, it will become griefer's paradise. By comparison, Eve is nasty enough, but there you can get lucky now and then and cost the ganker a ship.
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5/13/08 4:51 PM
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Viewed 815, Replies 8
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I played Auto Assault in the beta. It was promising, but not quite ready at release - still too many bugs and the content was a bit thin in the higher levels. My impressions of the gameplay were rather mixed: Pro: -nice, fast action -innovative, and I didn't mind the "roleplay a car" bit -interesting crafting system Contra: -a bit too limited by level: only fighting mobs near your own level made sense, with absurd scenes near the limits: I remember taking down a watchtower 4 levels higher where I was standing before the tower and missed 4 out of 5 times against a non-moving target -absolutely no penalty for dying, no logistics to handle. A little bit more hardcore would have been nice (I'm playing EVE atm, which is mostly at the other extreme of the scale) -too little room for player skill: The driving physics were half-decent (a bit cartoony but OK) but the crude joystick interface seemed to know only two degrees of turning the steering wheel. Keyboard was worse. For me that really damaged the driving aspect, which could have made a nice in-game pastime of its own. In the end, I didn't buy Auto Assault but I still think Net Devil have the skills to make a good game. They just need to drop the idea that their games have to be completely skill-free |
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8/25/07 5:28 AM
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Viewed 5452, Replies 72
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Originally posted by zenaphex Well... assuming that your system is OK, this is the kind of thing that really needs to be fixed.
High quality graphic may slow down a system but should never crash it. Looks like the developers might have forgotten a few checks that tell if your system can actually handle the high level graphics. At least 'Id expect a message that tells me "Sorry, cannot use high def graphics because your graphics card misses feature X" |
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8/25/07 5:08 AM
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Viewed 1634, Replies 14
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Originally posted by leshtricity A few days of open beta are often done as load test and/or promotion.
It really sucks if you go live with paying users and suddenly find out your server will collapse under more than 500 users |
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