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11/28/05 3:47 PM
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Viewed 342, Replies 16
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I like the idea, particularly for a size-limited inventory system. But it also could be fitted into a weight-limited system, where a few kinds of large items simply won't fit into the backpack. |
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11/27/05 3:21 PM
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Viewed 342, Replies 16
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For the weight system, Neocron would make a reasonable example. In that game, carrying lots of stuff will slow you down and also reduce your jump height. That can make it impossible to get over an obstacle. I think that system works pretty well (yes I play NC). |
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11/24/05 4:25 PM
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Viewed 249, Replies 6
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I fully agree, and it should be technically possible. In the last years we have seen the beginnings of more intelligent enemy behaviour in single player games. MMORPGs, hovever, still are somewhat behind. Maybe this is due to less available processing power per player, as they tend to have less than one CPU per logged in player in their clusters. |
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11/24/05 2:59 PM
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Viewed 143, Replies 3
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I'm still playing Neocron, and probably will until either FE or anothe FPS-ish MMORPG comes along. I think NC does many things right, but also has a lot of flaws. Let me give a list of both:
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11/22/05 2:36 PM
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Viewed 262, Replies 9
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I don't think the advantages of genetic manipulation should be completely balanced by disadvantages. Otherwise, acquiring upgrades would be useless and nobody would bother, thus making genetic manipulation the most unused skill in the game. |
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11/16/05 2:38 PM
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Viewed 480, Replies 14
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Heh. I'm occasionally taking part in small Day Of Defeat (WW2 shooter) LAN-parties, which is the sort of game that should really drive away creative, puzzle seeking girls. But we still get the occasional girl, maybe one in ten players. Which is not much, but you still could get lucky meeting someone |
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11/16/05 2:31 PM
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Viewed 1400, Replies 63
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An optional 3rd person view should not be too hard to program. Hey, even Neocron has one So I think we can be optimistic... |
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11/11/05 2:17 PM
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Viewed 361, Replies 8
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As VenerableD said, Reakktor seem incompetent rather than shady. Their payment service Click2Pay has a somewhat shady reputation. But in reality, they too seem to be incompetent rather than shady. In the official forums, you see a lot of complaints on how Click2Pay was unable to handle payment. But I cannot recall a single user who claimed outright fraud by Click2Pay. |
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11/11/05 2:07 PM
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Viewed 866, Replies 68
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Now you are oversimplifying Christianity. First, there is not the ONE christian church. There are Catholics, Protestants and members of the eastern Orthodox churches, to name only the major branches. Those branches of Christianity do not share one hierarchy. So if one does not believe in the hierarchy of a certain brand of Christianity, it does not mean he is not a Christian. At worst, he cannot remain a member of that particular branch. Second, it is debatable if rejecting the leadership makes you a non-member of your religious community. It would depend on how strongly the community beliefs in hierarchic leadership. |
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11/10/05 3:25 PM
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Viewed 866, Replies 68
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A somewhat late answer, but I think it is important: |
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11/10/05 2:53 PM
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Viewed 1555, Replies 67
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<modest mode> All of those exist in various MMORPGs or RPGs. I'm just collecting
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11/09/05 3:16 PM
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Viewed 1358, Replies 57
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Make swords, bows and arrows easily obtainable newbie weapons |
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11/09/05 3:04 PM
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Viewed 1555, Replies 67
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11/08/05 3:12 PM
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Viewed 866, Replies 68
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Wrong. I consider myself an agnostic. That means I think the existence of God is neither proven nor refuted. |
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11/06/05 5:23 PM
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Viewed 1400, Replies 63
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That should not be too difficult. Even good old Duke Nukem had the ability to switch between FPS and 3-rd person in game. Of course, it will be some extra work for the developers to come up with a good system for the camera perspective, but I think it is worth it. A few thoughts about melee combat: Of course, I do not know if FE has a detailed enough armor/damage model to support this. But I think it would be fun and innovative. At least, I don't know any games that have done this before. |
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11/03/05 3:27 PM
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Viewed 1684, Replies 12
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I hope TR uses instances sparingly. They have merit for missions that are supposed to be "personal", affecting the char rather than the whole world. But otherwise, the big, shared world where everything interacts is one of the things I love in MMORPGs. To use the example with the big wall that needs to be breached: I would prefer to fight this out on a non-instanced battlefield, with some players rushing the wall while others keep the bane off their back. For those who know Day Of Defeat, I think of something like something like the map "Charlie".
Neocron has something similar, maybe with a bit more skill requirement than TR. It is clearly a step up from the classic "click and wait" combat in MMORPGs, but in direct comparison to shooters like Counterstrike and Call Of Duty it still feels second-rate. Overall, I'm interested in TR, but like Gunblade I would prefer to test it before buying. |
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11/02/05 3:34 PM
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Viewed 2507, Replies 44
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For me, it is one of three candidates that could replace good (and sometimes not so good) old Neocron. Tabula Rasa could be the one, but Fallen Earth and Twilight War are also in the running. And I don't think I will play multiple games in parallel. At some point, I will choose one and that's it. |
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10/29/05 4:13 PM
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Viewed 1555, Replies 67
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I see an opportunity for more player cooperation here: |
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10/29/05 3:51 PM
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Viewed 1400, Replies 63
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For a good example of using a stamina bar, look at Day Of Defeat. The stamina is sufficient to sprint across an alley or jump twice in short sucession, but then you need to recover. |
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10/28/05 2:35 PM
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Viewed 1271, Replies 12
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The Jan Borkenhagen game? Dark Destiny, the website is http://www.itg-media.de/ Unfortunately, they seem to be badly behind their schedule. You will only find a single page on that website, which hints at a company that is still far from release. |
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