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9/02/08 3:39 PM
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Viewed 2691, Replies 54
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EVE takes time getting into, there's no way around that. However, with knowledge comes power. After having played quite a lot, I made a trial alt. After 3 days I could rat in 0.3 without no problems, and could put up a fight in basic pvp. It's all about how you do things. Can't wait to see what CCP does with World of Darkness. We need more games like this one. Break the mold devs! |
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6/18/08 5:25 AM
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Viewed 6778, Replies 107
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Levels and classes are a huge restriction to creativity, possibilities in both PvE and PvP, and ultimately makes every cookie-cutter MMO the same thing. Something that is discussed more seldom is the necessity that these MMOs seem to have to base EVERYTHING around quests, instead of more open-ended material. I remember playing UO and never doing a single quest, yet being just as addicted (and more) as I get to these new MMOs. Yet another example that people need their hand held, a journal that tells them where to go and what to do. Disturbingly enough, even with a journal that gives detailed descriptions of quest location and goals, in help channels there is a constant stream of "where 2 find boss who drops key to keep?" etc. Most times I bother to log into a general channel in an mmo, I lose a little hope in humanity. To cite an excellent quote from bash.org that sums it up well: <+kritical> christin: you need to learn how to figure out stuff yourself.. |
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6/18/08 5:04 AM
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Viewed 12725, Replies 305
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Originally posted by Zorndorf
Ha. Ha. Ha. If it begins at level 70, why doesn't everyone get level 70 from the start? |
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6/17/08 2:54 PM
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Viewed 6778, Replies 107
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/signed This was a petition for someone to make an mmo that develops the original concept of UO right? Instead of what we have today which is a brown sea of clones, and a few daring exceptions (<3 EVE). At least the horizon has some interesting things to bring... too early to tell but Earthrise, Mortal Online and my favourite; Darkfall Online (shut up haters, the day will come!) are all looking back to the original days of UO for inspiration. My hope is that at least one of them succeeds in creating an experience like original UO. Developers today want to create an experience that doesn't scare anyone off, and if they could financially motivate to send someone along with each game copy that holds your hand while you play, they would do it. To the future, and what it brings! |
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4/04/08 4:51 PM
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Viewed 1502, Replies 19
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Well. [quote]Basically it's the whole reason for having deeds and traits and titles on top of your normal XP curve, so that you've got a lot of different levers to pull that all act together to create your pill. It's interesting - it's taken a while for traditional MMO players to get used to having that much choice.[/quote] UO has choice. LotRO is just a level/class grind. Don't go back, just wait for something better to come out. I resubbed a while ago and regretted it almost as much as I regret buying the game. Now I'm waiting for a good game to come out, where you can make your own builds and not stick to the ones the developers made. Darkfall Online and Earthrise are the only promising mmos I know of at the moment. Until they release, or something else comes along, I am sticking with other types of games.
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4/01/08 5:57 AM
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Viewed 5143, Replies 78
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I have a hard time coming up with five mmos that they wouldn't crap up totally by making it carebear, class/level-based etc. I'd love to see some of these, but without following the cookie-cutter mmo shape of today. No particular order.
Conan the Barbarian MMO that doesn't cater to WoW fans. After reading Robert E. Howard's books about Conan, I find AoC lacking in many ways. I despise classes because of the restrictions they put on your character, and I despise levels because they seem to mean that you have to advance from being nothing to being some sort of demi-god. A proper, hard-core, skillbased system with PvP everywhere (but with guards and law enforcment in cities) and full loot would suit AoC so much better, because the world Howard describes is harsch and unforgiving.
Lord of the Rings Online, again without the WoW-factor. LotrO today is a disgrace, and once again the original books have been warped so far beyond recognition it makes a fan cry, and all in the name of commercialism. This is another setting that would cater greatly to a proper skillbased system, more open PvP and faction wars (i.e. players on both sides). I would have set it in an earlier age though, a lot easier to fit an mmo into the lore of the first war of the ring than during the events of the trilogy. Also, for some reason every mmo has to have fireballs and magic, even when it's based on a book where most folk couldn't use magic as advanced as that. I wouldn't mind not being able to play a fireballcasting mage, because the heroes of Tolkiens world are soldiers, rangers and simple men. They just had to cram it in there though.
A aliens/predator/colonial marines mmo could possibly be excellent. I would consider having the RPG bit to a minimum though. Probably make it more of an mmofps, but with some resource/promotion system for getting equipment, although a basic marine should get good enough equipment to be able to make a difference on the battlefield from day one. One thing that needs to change in some of these games is the grind to get to the end game. What about an mmo where the end game starts straight away? The AvP universe would cater excellently to that, since it's very much about action and suspense rather than killing lots of aliens to "collect 20 alien teeth" or somesuch. Missions could range from 3-5 man standard missions to ones that encompass a plutoon or more, heading deep into hostile territory. Naturally, you could play all three sides.
Darkfall Online - this is pretty much my dream MMORPG at the moment. When it comes out (and it will), I will be there and hopefully it will live up to my expectations (I've learnt over the years to not get hyped up about games until after I've actually tried them). It draws heavily from UO, which is still by far the best MMORPG I've played ever, bar none (and I've tried a few).
Something completely new and innovative that doesn't follow the structure of any mmo today. I am not sure exactly what it would be, but I'm sure there's someone out there with an excellent idea and no funding or talent to bring it to life (of course, for every one of these there are 100 people with appalling ideas without funding).
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4/01/08 5:30 AM
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Viewed 18905, Replies 218
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Well if DF is vapourware, then it's an effing elaborate hoax.
I believe! |
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7/15/07 7:08 AM
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Viewed 1356, Replies 28
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As far as free PvP and full loot goes, EVE is the only game out there now that I know about. I'm playing again and having a great time, I just wish I would have kept up my skill training during my hiatus. D: |
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7/14/07 11:09 AM
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Viewed 1956, Replies 24
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Some people are out of line on both sides I would say. The level some "roleplaying" guilds take it to is just ridiculous, and yes, they act very snobby and elitist at times. Of course there are non roleplayers who cross the limit too.
In the end, this is what you get when you play mmos. Unless they make a proper RPG server with strict enforcement, the conflict will keep up.
I like to RP but a lot of guilds I've run into have a very warped idea of the concept, at least in my opinion. |
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7/08/07 10:21 AM
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Viewed 1546, Replies 41
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The fact is some people enjoy more complex games and some want it more simple. No reason to tear each others heads off? |
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7/05/07 4:56 PM
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Viewed 3215, Replies 41
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Yes, I've been focusing on frigate skills myself. I plan on flying a stealth bomber which will be great fun and very useful to my alliance. In the end, if you're into PvE then EVE is simply not the game for you. The action is in PvP, especially alliance PvP. And yeh, you don't PvP to get "honour points" that mean nothing, you PvP to steal people's ships or get bounties or even take over starsystems for your alliance. It's good stuff. |
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7/05/07 7:41 AM
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Viewed 3215, Replies 41
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EVE is all about corporation/alliance PvP. |
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6/24/07 8:29 AM
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Viewed 9648, Replies 219
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Originally posted by Salvatoris But it was okay as long as there were decapitations and bloody deaths depicted? Here's a newsflash for you; murder, violence and blood will screw up young children a heck of a lot more than a pair of boobies. |
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6/24/07 8:23 AM
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Viewed 1051, Replies 26
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A lot of westerners still play UO, it is the only game I know of that has full loot, although you can insure stuff there as well now. Even more play on unofficial servers where that rule has been taken away. Yes, there are a lot more people who do not want full loot than those who do. However there are more who want a game with full PvP and full loot than some people seem to think. |
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6/23/07 5:31 PM
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Viewed 1051, Replies 26
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Full loot makes a game tons more interesting because PvP actually means something other than "honour points" or "blood money", which do not really give you a sense of accomplishment. If you think it's 1-2% of the playerbase who wants it, I believe you are very mistaken. Indeed, adding full loot FFA servers would attract more players to the game that would otherwise think it too mainstream. |
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6/23/07 4:24 PM
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Viewed 9648, Replies 219
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Originally posted by zidoClearly you were never 13. |
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6/23/07 6:39 AM
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Viewed 869, Replies 38
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I think as the market saturates with more and more cookie-cutter mmos, companies will be forced to think outside the box if they want to sell new games. Right now it's a safe decision to make a cookie-cutter mmo, and to a certain point it always will be as long as you offer something that the others do not have (better graphics, new licence etc), but in the end there will just be too many competing, and companies that want to make money have to look to attract other crowds. That is when we come in, the people who want something different, something new. I think companies are beginning to realise this, and I would wager that there are at least a couple of yet to be revealed projects in process right now that have completely different plans. |
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6/22/07 3:59 PM
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Viewed 9648, Replies 219
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No amount of nipples will save a game with bad gameplay, but it might make a good game even more enjoyable for some. :D |
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6/22/07 3:55 PM
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Viewed 1676, Replies 76
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Unfortunately, the hype rating is derived by adding together all user hype ratings and dividing by the total number of hype ratings. So what you think doesn't really make that huge of a difference. :D Anyway, I am also looking forwards to AoC a lot more than WAR, but I realise that doesn't mean it is true for everyone else. ;) I think WAR has a broader appeal in the end because of (dare I say it) bigger similarities with WoW, yet providing a fresh setting and new content. |
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6/22/07 8:18 AM
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Viewed 462, Replies 16
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Heh yes, I remember the Twilight: After the Fall forums (R.I.P.). I was on them fairly early, and I was reading and posting in almost every topic, because they were interesting and lead to good ideas and suggestions that the devs took to heart. Fast forward a couple of months, and it was an overwhelming stream of "zomg will this game have psionics?" (a topic I had literally written pages on earlier) and the like. |
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