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All Posts by markyturnip - 504 found

11/15/08 11:20 AM
Viewed 461, Replies 6

Originally posted by Philss

It will be entertaining for a few months then the borefest will take place again .

 

Hey - if its a few months its already a success for me anyway. I expect to have fun for two, amybe three month in it... don't really ask much more of any game.

11/14/08 6:38 PM
Viewed 461, Replies 6

I played AoC to end level. I have played WAR to almost end level.

But neither game has given me close to the buzz I felt as I started WOTLK.

Now, to be transparent, I am a feral druid and we got some great stuff... total surprises for me as I did not follow this game at all pre release.

But the truth is its alive, and entertaining, and feels like a great big land full of stuff to do. No instanced zones. No direct lines from a to b. No feeling of emptiness.

I hate the end grind as much as the next one, and generally level, look around a bit, then move on. I can't say how the new open world PVP will work, but I can feel the promise.

Bottom line: people may say what they like about WOW, but it's a class product.

11/13/08 8:44 AM
Viewed 2713, Replies 88

Originally posted by SignusM

 

Nice try troll. And just incase you're serious, you try running a game, with enabled physics manipulation, twitch combat, aiming bows and spells, collision detection, with an UNLIMITED number of people fighting, at any time or place in the game. Then add to that, that its an indie company. What do you expect? Age of Conan? Age of Conan can't even run 24 man battles before it crashes, and they had a lot more money to go on than this did. 

 

Hey, I confess this was a bit of a trolling thread, done late at night with a few too many beers in me.

And if the game works as you all seem to hope it will, well great - we all win.

But these graphics genuinely look pretty old fashioned and weak to me. Maybe they will come to life on screen in a way that cant be captured with ss.

11/13/08 2:03 AM
Viewed 2713, Replies 88

These screenshots look terrible:

 

http://www.darkfallonline.com/gallery/visuals

 

Honestly - just look at them. Is this for real? They are from another era...

 

I understand the emotion behind this game, but let's be honest here.

11/13/08 1:51 AM
Viewed 1704, Replies 59

Originally posted by CaesarsGhost

Over the years I've attempted to engage Darkfall fans in conversations about the title.  Occassionally I would point out the missed Betas that "inside information" leaked dates somehow, or the ever changing quality of the screenshots, or my personal opinions on "Open PvP with Full Loot".

I've found that, although quite the interesting overall topic, having a conversation about Darkfall is proven quite difficult.  If you say anything even remotely negative, the knee-jerk of the fan is to refer to you as a Troll and be done with you... instead of actually debating the topic and showing anything.  Since I'm a skeptic of the game, this often led me to end up sighing at the thread I would reply in and moving on with life.

IRC is another place I would attempt to engage "friends" in conversations about Darkfall.  Normally people in my IRC channels approach Darkfall with a "wouldn't touch this topic with a 10 foot poll", in order to stay out of arguments that cause one Op or another to Kick-Ban a user.

...Darkfall is a topic almost as hard to talk about as Politics... that's pretty bad...

But last night I was talking to my friend while taking a break from working on my own MMO... and he had apparently just seen the trailer.

We talked for roughly 2 hours on the topic... and never once was the terms "Fanboi" or "Troll" used.  Instead, we analyzed each other's opinion and provided references where appropriate.  He respected, and agreed, with my video analysis of being able to recreate the shown portions of the game using Torque... never once did he call me a Troll about it though.  Disagreed, yes... troll no.  As the conversation progress, it became quite heated, but we both kept our respective "cool", and respected the view the other person took on the topic.  Nearing the end of my (elongated, 2 hour) break, I asked him about the Community.  As stated earlier, there's been quite a problem posting on Forums any remotely negative feedback about Darkfall, as apparently that makes you a troll (Keep in mind, I like Ryzom and still have some negative views on certain things about it... but it doesn't make me a troll).  His response?

"Yeah, the biggest problem is the evangelicals on both sides of the argument."

He was right!  The problem isn't that we have people who want to see the game and people who don't believe in it... the problem is that we have people who believe you're either one or the other.

Darkfall has become so set in a "Black and White" style community, that people fail to realize there's dozens of shades of grey in there.

"Being Objective does not mean you're being a Troll..."

Apparently he's been following Darkfall since 2005.

 

My whole point to this post is to ask the Darkfall Fans to be more considerate towards those who have an Objective Point of View, and have become skeptical.  Being either of those things does not make me (or anybody else) a Troll...

When you state that I'm a troll (vaportroll/etc), you're using a Ad_hominem, and giving up the argument without much of a fight.  When I'm wrong I admit it, and I always try to state that my posts are my personal objective opinion.

If the only response to an objective post is going to be the equivalent to calling the original poster "a poopoo head", there's no reason for anybody to post at all.

 

You speak from the perspective of someone who was burned. (and understandably so)

Here's the thing... people who were burned, who are then skeptical about things others believe in, are deemed nasty cynics... you just have to live with that, unfortunately.

People never learn from others' mistakes.. they only learn from their own. I remember clashing with you back in the day over The Chronicle... I wanted that game to be real, but it became apparent to the objective observer it wasn't. And while you were never rude, you were pretty blind... and fought tooth and nail against the evidence.

Anyway, we all live and learn. You have come a long way snce those days.

But we cant expect to live, and for others to learn from that. We can but politely warn.

 

PS It became apparent to me a wgile back that those who supported Darkfall were supporting an ideal, rather than espousing belief in the game per se. Its a subtle thing.. but important.

11/13/08 1:31 AM
Viewed 217, Replies 5

.. although was rather suspicious about the lack of video and other evidence it existed, I was pretty hooked by the context.

Little did I realise that people could pul off such a con trick. Damn - I even signed up for the special join-up thingie... but "missed out". (Phew)

The weird thing is, after everything, I have this bizarre desire to download this thing and take a look around.

Is there any life in it? Or is it totally off line now?

11/08/08 11:58 PM
Viewed 1010, Replies 36

Originally posted by AmazingAvery
Originally posted by markyturnip

Thought I would pop in here to have a look see... and was struck that such a large proportion of threads or posts were by either the AoC propaganda team, with ludicrous claims of the game going from success to success, or a few remaining die-hard haters.

The rest, for the most part, appeared to be a bunch of rather confused potential players wondering what is going on, and a couple of curious former players like myself.

 

Is there any serious discussion of this game here any more? Or is this forum effectively dead to rational and impartial debate about the game?

[PS @ the AOC PR team (and we know who you are), and hardcore AoC haters, PLEASE don't post here. I am not interested in either your nonensical drivel. ]

 

As slanted as this post reads, obviously carrying past thoughts and opinions through, what exactly would you like to discuss about the game?

 

Sadly Avery, as much as I am sure you are a lovely fellow trying your best, I can't take anything you would say about the game with more than a pinch of salt. It's simply not credible.

I would be interested in getting a feel for whether there had been any progress on PVP over the past two-three months, keep sieges, fixing the end game raid content and so forth... but unfortunately it would have to come from someone else other than you, and a few of the other AoC shills over here.

It's always been tough - this forum is a little hysterical about things. The rabid 'Failcom' attack squad are equally lacking in credibility, and lost perspective. Leaves me a little unsure where to get info from. The official forums don't help much either...

I do miss my herald of xotli though. She was a very fun toon.

11/08/08 10:08 PM
Viewed 1010, Replies 36

Thought I would pop in here to have a look see... and was struck that such a large proportion of threads or posts were by either the AoC propaganda team, with ludicrous claims of the game going from success to success, or a few remaining die-hard haters.

The rest, for the most part, appeared to be a bunch of rather confused potential players wondering what is going on, and a couple of curious former players like myself.

 

Is there any serious discussion of this game here any more? Or is this forum effectively dead to rational and impartial debate about the game?

[PS @ the AOC PR team (and we know who you are), and hardcore AoC haters, PLEASE don't post here. I am not interested in either of your nonsensical drivel. ]

10/16/08 1:23 AM
Viewed 1024, Replies 34

Originally posted by Grauhase

 

Originally posted by Grauhase


- Also the game needs more dungeons and places where u go with your friends to kill bosses, get gear and have fun!

PQs - boss in every one of them. And some are really fun.

Have you tried them? They get better as you get higher up.

10/16/08 1:21 AM
Viewed 1024, Replies 34

The PVE is great in this game and very under-rated.

How many other games can even begin to boast so many scripted encounters in the open world.

PQs are a blast, and if you want to get a group for them you can, with a little perseverance.

Many quests have lots of character - and even some amusing surprises. It's good stuff.

 

Most people who complain at the PVE in this game haven't done much of it.

10/15/08 4:33 PM
Viewed 452, Replies 13

Great!

Maybe the game will rid itself of these people and attract an audience who enjoy the wide variety of fun stuff this game has to offer.

If all you did was grind the same scenario over and over again in T3, no wonder you are bored. Did it enter your mind that there might be other stuff to explore?

10/15/08 4:31 PM
Viewed 930, Replies 29

Originally posted by 3holes2core

I spent the money, quit Wow and leveled a SW and a bright wizard. All I do is scenarios and grind just as bad as Wow. There is no comraderie or interesting things to do...it's just hack at monsters and run scenarios.

No incentive to keep grinding to 40 when all I hear is it's more of the same. Just not fun after just 2 weeks.

ALSO: The patch fixed nothing good and did nothing to adress the clunky PVP moves. They need also to get rid of scenarios completely.

Oh well continue waiting for Darkfall. Subscription cancelled.

 

 

So, you did nothing but grind scenarios and now complain? Bizarre.

 

Meanwhile people playing all the game has to offer are still thoroughly enjoying themselves.

10/14/08 10:28 AM
Viewed 312, Replies 12

There appear to be broadly two camps emerging over Mythic's newly released Warhammer Online.

Camp A - lets call them 'insta-PVPers' - sees an MMORPG as a platform for a series of instant mini-games. This is what they enjoy. It brings a degree of persistence and character that is missing in games like counter-strike, and which games like COD4 were just beginning to address. But ultimately it is about playing a variety of closed mini-games with relatively controlled and balanced limits and rules.

Camp B - lets call them Open Worlders - sees an MMORPG as a giant living breathing world where people share an open environment and do interesting stuff there. This group itself splits down into those who prefer PVE, and those who prefer PVP. Thus we have PVP-oriented open worlders, and PVE-oriented open worlders. Many players have bits of both in them, but lean one way or the other.

This game has attracted the more PVP-oriented open worlders, who have been gasping for a good open world PVP game for a long time. Camp B likes a scenario now and again, but sees it as a side-show to the main action - the open world struggle between realms.

Camp A currently is in the ascendant. This is partly because it is quicker and easier to log in for 15 minutes and play a mini-games, than to go exploring and form groups. (Interestingly, Camp B post more in the forums. Camp A speaks louder with its actions. )

The rise of Camp A has left the world that Camp B prefers empty.

Camp B is confused. They thought that MMOs = open worlds where people interacted. But there are not so many of them it now seems.

Camp A can't be bothered with all that boring MMO stuff like questing and trying to form groups. PQs were a clever mechanic designed to ease their way into the game world, but they could not compete with instant scenarios. They will do a bit of open RVR here and there, but for them an MMO is a place where you can play a few mini-games, and crow about your success. Persistent characters help them establish an identity.


The question is can both Camp A and Camp B live side by side? Well, in theory yes. In practice, with server caps, more of one = less of another. More camp A = empty world for camp B.

Both are battling for the future of the genre.

The problem for MMOs is that Camp A is growing faster than Camp B. So a pure camp B game appears out of the question.

WAR is a bold experiment - really trying to attract both camps, and draw them into the other camp, creating one thriving community of people with differing tastes.

The balance right now is out of whack. But it can be tweaked, and you have the feeling that the ultimate outcome won't be far off what we have.

Mythic is listening. I just hope they get it right, and as an open world PVPer there is a gaming future for me in MMOs.

10/13/08 1:15 AM
Viewed 2398, Replies 56

Loving this game. So much, I almost never come here any more. There is a tonne of content...

It has been let down by excessive scenario rewards (relative), and excessively low server pop caps, imo, some of the classes need work, open RVR needs more content, and the chat system currently sucks, but overall it's pretty much as good as it gets.

I have faith in WAR's future.

10/13/08 1:12 AM
Viewed 154, Replies 3

To win back customers, Order needs

- Much sexier female high elves. They currently look skanky.

- Male high elves need to get a little more matrix, and be able to equip dark glasses.

- Dwarves need more amusing ale-related powers. Including the ability to fling tankards and enter into drunken brawler mode. And beards that grow longer as they level up.

- The Knight of the Blazing Sun needs to be introduced ASAP.

10/13/08 12:59 AM
Viewed 2309, Replies 43

Originally posted by Lukain

That looks more like a patch from the last months of a Beta release than a game thats been out for a few months ..

 

LOL.

Such a true comment.

9/28/08 12:19 AM
Viewed 278, Replies 9

Very much enjoying WAR and think its the best new MMO for a while.

But I am surprised at the degree to which the core ruleset has so much more PVE than RVR. I also suspect that the Open PVP servers don't have that much real RVR, though they probably have more low level random skirmishes (as well as a few gankers).

Don't get me wrong - keep sieges have been a blast.

But there is a noteable lack of smallscale RvR objectives; and the RVR lakes are small - even in tier three they make up less than a quarter of the map. It can also take forever to get to any open RVR of you are questing far off. I believe an RVR game shoudl make it easier to get to the open world RVR action.

There are oodles of Public Quests (PVE) however... which are relatively empty (especially the more remote ones) . There are a large number of people grinding in scenarios - which are OK , but not open world RVR. instances sucking the life out of the open world.

So I am glad that at  last a game offers working keep sieges. But it feels like a smaller percentage of the game than I expected, or than was billed. And there is a good chunk of PVE content. Surprised.

9/18/08 12:40 AM
Viewed 2107, Replies 55

Has the OP even played this game?

This is the best MMO PVP I've played in a long time.

9/18/08 12:36 AM
Viewed 681, Replies 9

Can't say better than that really. This game is just a really fun way of spending too much time in front of a PC.

Loads of random mayhem, and the RvR PVP works excellently. Those who tell you its all zerg are  wrong. There is a large amount of skirmishing - and I gotta say, the core server has been surprisingly great... even in the non RVR areas there is, in fact, plenty of fighting. People are always getting tagged for one reason and another.. and there is lots of fun to be had roaming around picking fights with them if that's your fancy.

The three realms all have different character both in looks and in gameplay, with very different terrains and battlefield layouts. Some are a little more separated in terms of the two sides activities; some weave them more effectively.

All the classes have character... and while this is not world shaking graphics, it does the job.

Combat feels well paced. Lots of micromanagement in the fights if you want it, but most of all its about rolling with a team and gaining the initiatve.

There are many games here - traditional pve, public quest pve, rvr, random pvp skirmishes, battlegrounds. Crafting is more interesting than given credit for, but still only two professions. Its all I need, tbh, scavenging  plus potion making is fine for me.

Various ways of fiddling with your char - tactics, masteries and you can build up 'influence' in certain areas to get their rewards.. as well as boss drops, and the ocassional random mob drops.

I have played many MMOs over the past few years. This one's a keeper. And the reason is, the pvp is lively, fun and meaningful. No other game I have played in recent years does it so well, IMO. (Though I wont try to compete with the Eve crowd... I haven't played that)

9/15/08 8:02 PM
Viewed 1049, Replies 23

Originally posted by fiontar

Also, most of the female High Elf faces are horrible, so the race doesn't even win points for "eye candy".

 

 

Yep - this is striking; what were they thinking making these female high elves so incredibly ugly.

So we get ugly dwarves, ugly elves and bland empire without (to the uninformed) its most appealing class - knight of the blazing sun.

Plus people assume destro = horde, which were superior.

It  however ebb and flow.

But, as one of the mindless majority who will roll destro, I am doing so because destro is SO much more appealing.

a) Greenskins are funny. b) Chaos are nutty. c) Dark Elves are sexy.  Funny sexy and deranged? Bring it on!

vs Boringly stumpy (dwarves). Efffete and ugly (elves). I can see Empire as having more character... if only they were more .. hmm.. zealous. Maybe they are... I did not play it enough.

But at first blush the destro starting zones are also more interesting. Which also skews initial impressions.

Which said, I do like the bright wizard look - very manic.

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