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All Posts by markyturnip - 504 found

7/11/08 10:46 AM
Viewed 168, Replies 4

Combat

* Combos and all other actions will be aborted when you start to charge.
* The combo chain will now be stopped when you begin a charge.
* You can no longer start combos in the middle of a charge.
* Dismembering fatalities should now show appropriate visual effects.
* You can now abort multihit combos without all the damage being rolled back.
* Aborting multihit combos will not make the target's health become desynced from the client/server anymore.
* Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.
* Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
* The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
* Line of sight to your target is checked again at the end of your spellcast.
* Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.
* Mobs will keep you in combat from further away now.
* Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.
* Active Blocking now displays a buff in the debuff GUI indicating the effect.
* Active Blocking now has an initial stamina cost upon activation.
* Active Blocking has been modified to increase the player's shielding bonus rather than evade chance.
* Attacks and heals performed while in Active Blocking will now have reduced effect.
* Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
* You cannot use abilities while jumping or falling anymore.
* Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.
* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.
* Attack animation speed should be more balanced between genders.
* Combat music has been tweaked so that tension music will be area specific, rather than random.

7/11/08 10:15 AM
Viewed 656, Replies 11

It is certainly curious that early patches were very effective in improving gameplay, but that later patches appeared to break things all over again, and send performance in a downward direction.

Which said, this latest patch IMO was pretty good - it started to fix fundamental issues (like skills not working) and put in place mechanics that helped reduce powerlevelling.

7/11/08 10:12 AM
Viewed 1046, Replies 29

Originally posted by gurugeorge

 a good whine meme.

 

Love the concept of a "whine meme"

That said, my post was not meant as a whine, nor as PC/console elitism (I own both of course)

And I am perfectly willing to be corrected if it is true that there is no crossover between the PC and Xbox version -  that both games are essentially different, with different code and mechanics etc And that any similarity is only superficial.

Just struck me that if there were any sense in which testing a PC game could help perfect a game in time for Xbox 360, this PC paid beta to Xbox gold idea seems to be an interesting one, which takes advantages of the particular character of PC gaming. We may come to see more of it, especially if there is a future for MMORPGs on the Xbox.

7/11/08 12:04 AM
Viewed 1046, Replies 29

It is seems pretty clear that PC players are currently paying to test this game before it is released on XBox 360. It seems not such a bad idea - why?

 

a) because PC players are more tech savvy, so are more likely to be able to cope with difficulties and find solutions

b) PC players more patient about dealing with bugs (despite what you read in forums)

c) PC players probably have more disposable income, so don't mind paying to beta test so much

d) PC players are willing to pay for mid beta level quality, in return for playing before console players

e) there is less of a brand risk to bad PC games... if XBOx messes up, it hurts XBox as a whole; if a PC game messes up, the developer takes a bit of a knock but no-one else really bears any consequences

f) PC players will test out many configurations and craft their own mods and uis, which Funcom can adopt, and use to improve the game pre XBox

 

any other thoughts?

7/03/08 10:54 PM
Viewed 206, Replies 2

You know things are out of whack when a yeti bile - a basic ingredient for a crappy alchemy recipe (which only just started dropping in a temporary fix from some absurdly rare 'alchemy kits') costs three times more than an epic two handed sword.

On the trader today, in Cimmeria:

One 'Edge of the North' two handed epic sword, 1 G 50 s

One yeti bile - anywhere between 4g and 7g.

Hmmm...

7/03/08 12:11 AM
Viewed 1441, Replies 24

forum ban does not mean game ban...- I am still in game.

7/03/08 12:07 AM
Viewed 1441, Replies 24

Meh - I was permanently banned for reviving month old threads praising Funcom for a great early launch. Go figure.

vBulletin Message

You have been banned due to infractions.

Date the ban will be lifted: Never

7/03/08 12:04 AM
Viewed 9870, Replies 159

Originally posted by reisu
Originally posted by Gishgeron

Is this for real???

Jesus, that makes THIS their biggest lie yet.  No PvP system, no T3 city at launch, no DX10, and now....NO MATURE MATERIAL?  Good god...are they trying to pull a Sony on us?

 

Yes, you should be angry...nay, outraged...that your ability to have hours of fun with pixelated tits has been changed.

In case it isn't obvious, /sarcasm off.

 

 

I take it you don't like tits then? each to their own...

6/26/08 5:47 PM
Viewed 1188, Replies 24

up and down.

the fact that they cant keep their forums up is revealing.

6/26/08 5:04 PM
Viewed 1188, Replies 24

hmm.. maybe down again. ah well... turbulent times

6/26/08 4:57 PM
Viewed 1188, Replies 24

forum back up

6/26/08 4:51 PM
Viewed 1188, Replies 24

AOC forums have proved extremely addictive;

- the breathless cheers as early patches smoothed everything out better than anyone had hoped,

- the delighted early gameplay discussion, laughing at the merchants of doom,

-the souring as content disappeared in the 50s,

-the inevitable anger over class balances,

-the persistent failure to fix basic gameplay issues

- discoveries such as 'female melee toons are 25% worse than males' with no comment for days

- the striking deterioration in performance with each recent patch

- the confusion as Funcom swung from one game design decision to another with no information (scaling grey mobs anyone?)

- the disastrous first battlekeep siege

- a classic lack of any useful communication

- the exponential rise of forum trolls, forum moderation, and complaints at moderation

- the angry implosion of the forum community

- the continued failure to introduce promised content (drunken brawls, dx 10? etc)

- the patch that has been delayed hour after hour

- the crash of the forums altogether

Now that's what I call a great narrative! What lies next in store? Stay tuned!

6/26/08 3:42 AM
Viewed 471, Replies 16

Originally posted by hellshock

aren't very interesting tbh :)

i've actually seen posts called;..YXZ's review of AOC!..like i give a damn:)??

why would his opinion matter to me?

seems there are 2 kinda posts here...the fanboi ones and the anti fanboi ones.

it's not a big deal peeps..atleast..it shouldn't be to people like you and me who actually visit a website called mmorpg.com..we're geeks,and we know it :)

so...new game..AOC..and we'll spend $50 on it and either like it or we don't.case closed.

unless we're all broke,$50 shouldn't be a big deal,should it?

spent more on bad dates,and still got an experience outta it....like you will when you play this game.

it's got good bits..and bad bits!

so...everyone..go and buy the game and make up yer own mind.

if $50 is to much of a gamble-->get a new hobby,or ask for a buddy key so you can try it.

but,never..ever..make up yer mind bout this game cuz you read a review by a guy like me..or any other XYZ.

*this message is sponsored by the committee of peeps who can make up their own bloody minds*

 

 

 

The irony of a vapid rant on a forum complaining about other vapid rants is so obvious i am amazed you even posted this. You are what you complain about.

6/26/08 3:40 AM
Viewed 4539, Replies 53

nice try,  but the kiddie speak does not really work. It reminds me of wow forums, and is not funny there either.

6/26/08 3:37 AM
Viewed 590, Replies 9

Originally posted by AmazingAvery

I think the pets doing splash damge as well could make Necro's the highest DPS of all classes. Not only are they a solo'ers favourite, but implications in large fights could prove eyebrow raising.

i also think the car comparison to a necro is urrm not right. This is a video game afterall.

 

the implications is large fights certainly are eyebrow raising. A few necros can cause the programme to slow to a grinding halt.

6/19/08 2:30 PM
Viewed 5437, Replies 99

Originally posted by mcburly

assumption is the mother of all !@#$ups I am not in the starting area I am lvl 45 and enjoying the game more now than at the beginning
 

 

FYI My game experience took a nose dive in the mid to late 50s. Its a very common experience. First 50 levels good; after that is starts to sour. Many reasons why.

I will be back, but currently the game needs a lot more work.

6/19/08 10:25 AM
Viewed 340, Replies 7

Enjoyed the game plenty til level 50 or so, and believe there is a lot of potential slowly being realised here.

But I did not renew today for several reasons. I will be back when some of them are addressed.

1 - Crafting is a broken mess

2 - Sieging does not work.. so I would rather wait to get to 80 when it does. This was the highlight of the game for me, so it not working is a major issue.

3 - Dungeons like the Main System are a miserable experience. Hard to get a balanced group for it (all players need to be within 5 levels); the elite mobs hit you for YOUR level, whatever level you are - ie, no point going back when a few levels higher. as they will scale with you, but the drops and xp will not. They are public.. meaning there can be some fun pvp, but getting even to the second boss can take hours. And respawns are intense, so one wipe and you have to start the whole dungeon again.

4 - Travel times. Well, this is more a question of taste, but there is so much travelling to get all the limited content that it gets old fast.

5 - Stats still a total mystery and probably do not work.

6 - Itemisation still limited (for my HoX at least)

7 - Excessive class imbalance. Tempest of Set are raid level mobs. It's a travesty of a class.

8 - Stamina system means it takes longer to run around the higher level you are, and makes melee progressively worse against casters.

9 - Solo content slows down considerably.

10 - Performance has been declining for the last three patches or so.

11 - No real community evolving, because of the zone instancing

12 - No PVP rewards, lack of PVP incentive.

13 - Almost no fun sidequesty things to do... missing a sense of life and polish past 40 or so.

14 - Instances are boring to look at.

15 - Zones need work. They are very variable. Some zones, like Thunder River, are fantastic. Others are really unpolished.

16 - Too much grinding. My whole guild is now grinding one high level zone. It is not alone in this. Its a travesty when grinding is deemed for fun than dealing with the horrors of dungeons.

17 - my female toon suffers a significant penalty

etc

There is a lot to like in AoC; its just not finished. I hope these issues do get addressed, because if even some are fixed I will be back for sure.

6/09/08 8:19 AM
Viewed 2352, Replies 40

Oldest story in the book.

People enjoying themselves are playing,and for the most part on the official forums. People who aren't are here bitching, and misery loves company.

So if you are enjoying the game, don't spend too much time here.

6/09/08 8:15 AM
Viewed 3444, Replies 36

Originally posted by xaviondk

I just hit 50. Took me about 48 hours to do the 10 levels between 40 and 50, in Fields of the Dead.

 

49 to 50 was the one that took the longest time, since i ran out of quests. So i had to grind my way all up to 50. And now i moved on to the next zone.. But it looks like i have to grind a lot more, since i only found 3 new quests so far. Which are all red to me, in my quest log.

Either i cant find it, or else are there missing a lot of 49+ quests.

I am also 50. I have never run out of quests, although FoTD was more boring than others. Have you gone to Eigolon mountains? There are many quests there for you at level 50. And did you do the noble district quests?

5/28/08 1:05 AM
Viewed 7629, Replies 129

There are two camps on this.

a) adjusted human beings who enjoy a fun game and good pvp combat, who agree that spawn camping should be stopped, because it is not pvp, it is exploiting game mechanics.

b) pathetic whining brats who think that they should have the right to take advantage of load screens and what have you, and swagger around like the playground bully, killing people as they spawn, and then scream like little babies when told they are being antisocial.

As to griefing outside of spawn points... well, it is possible to switch instances in this game, so if it gets too bad that's probably the best way to deal with it.

 

But the idea that e-bullying is "hardcore" pvp is nonsense. Anyone who suggests otherwise is probably too weak-minded to understand how pathetic they are.

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