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8/23/08 10:20 PM
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Viewed 439, Replies 17
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total nonsense. I have tried basically every arhechtype now, and they all seem to balance out pretty well. zealot is a decent healer... but its dps does not come close to the dps classes |
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8/23/08 10:17 PM
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Viewed 1755, Replies 40
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Open w/e sold me... Looks to be a fun game. Combat not as fluid as AoC, but in every other way the game is sooo much better. Well, the point is, it;'s a real game. |
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8/23/08 10:14 PM
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Viewed 1055, Replies 35
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It is already apparent that WAR will kick AoC's royal but - which is a shame.. AoC graphics are better and combat mechanics defintely quicker and more twitchy.. but WAR RvR is unbeatable.. public quests are great. AoC is simply not a big enough game to compete. |
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8/22/08 10:28 AM
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Viewed 2567, Replies 82
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As much as I have been bashing AoC, I did not find this to be an accurate up-to-date review of the game, and feel missed a lot of points (both positive and negative) |
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8/22/08 7:50 AM
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Viewed 3002, Replies 166
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Originally posted by Rabenwolf
Ugh... this kind of attitude... why don't all you horrible "work for your fun" people just go back to EQ and all stroke each other? Work? If you call MMOs work you have no concept of work. MMOs are leisure. |
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8/21/08 7:41 PM
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Viewed 1738, Replies 69
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Originally posted by Blodpls
truly talented yada yada yada this all sounds great to me right now... the more arguments old style MMO players marshal against this game the more attractive it seems to a time limited father of two working stiff like me |
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8/21/08 7:32 PM
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Viewed 2969, Replies 80
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great review - thanks you did a great job of adding to my sense of anticipation grrr.. game cant release soon enough for me now! |
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8/21/08 7:05 PM
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Viewed 1738, Replies 69
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Originally posted by Kaelaan21
Ah hah! I forgot about that. In addition, there is a low level quest that has new players polish the plaques of the statues of the top players as well. Now, if that doesn't rub the OP's ePeen the right way, I'm not sure anything will.
wow - this is great. ie rewards for no lifers, which dont skew gameplay. seems Mythic have hit the nail on the head. |
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8/21/08 7:02 PM
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Viewed 1738, Replies 69
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Originally posted by Shard101
Counterstrike is teambased game albeit a FPS but, its free..
The easymode selfsuficient classes they made for WAR seems to be pretty selfish to and not teambased. They had to dumbdown class/combat mechanics for the noobs. The same noobs who would be standing out front of Drum Ligen and Frontiers DL or SF begging for a grp and not getting one.
I'm in a 200 man Guild for WAR, Im just wondering how long its gonna be before it gets borring.
Hah - the more people like you say things like this the more I like the sound of this game. You use the word noobs? Hahahahaha! |
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8/21/08 6:59 PM
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Viewed 1738, Replies 69
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Originally posted by Shard101
Please please dont play WAR and please go back to DAOC. I will be delighted not tp play with people with your gaming philosophy. |
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8/21/08 6:57 PM
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Viewed 1000, Replies 38
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I also think that order will, to start, be the more disciplined underdog side. But it will balance out relatively quickly. I get the feeling that many people will roll toons on both sides and will end up choosing the side where they feel most at home and most appreciated. |
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8/21/08 6:52 PM
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Viewed 1097, Replies 39
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That interviewer comes across as a nodding fool who hasn't done his homework. And a total softball. Does he even play these games I wonder? Anyway.. lots of focus on graphics coming up it seems. Games journalists are so lame when they do interviews. |
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8/21/08 12:39 PM
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Viewed 457, Replies 14
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Originally posted by Mrbloodworth
The dupe was fixed before this.
it was fixed before this only in the most limited sense. What happened was that the dupe was no longer possible. But by then literally thousands of gems had been duped, and they had remained in the game. So in fact just to stop the ability to dupe was not a "fix" of the problem. The fix would be to a) remove the gems b) make the gems much less powerrful. I see why they did b) as even bought gems were clearly skewing the entire itemisation, such as it is. But in so doing they - as another poster noted - not so much nerfed as removed an entire game mechanic altogether. ie gems went from very overpowered to essentially worthless (although I guess that will become clearer in time). We do know now that three level 80 gems gives less bonus than a level 20 blue item. I guess they will reduce the blue items also? Anyway. something was needed and this is better than before. BUt wow - talk about crazy ass gameplay adjustments. Its really quite spectacular how they swing... I guess it reveals the full extent to which this game was barely out of alpha in terms of gameply design, let alone anywhere close to release state. |
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8/21/08 8:52 AM
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Viewed 457, Replies 14
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From http://forums.ageofconan.com/showthread.php?t=159579 Lvl | Name | Stat on Live | Stat on Test-Live | --------------------------------------------------------------------------------- 80 | Vicious Cabochon Star Ruby | +8.9 1HE dmg | +0.5 1HE dmg | 80 | Scything Cabochon Star Ruby | +8.9 2HE dmg | +0.5 2HE dmg | 80 | Thrusting Cabochon Emerald | +8.9 Dagger dmg | +0.5 Dagger dmg | 60 | Brutal Teardrop Peridot | +4% Fatality | +1% Fatality | 80 | Sacred Cabochon Golden Bery | +14.3 Holy mgc dmg | +2 Holy mgc dmg | 80 | Evasive Oblique Emerald | +0.5% Evade Chance | +0.2% Evade Chance | 80 | Inviolate Cabochon Star Ruby | 0.4% Melee Invulns | 0.2% Melee Invulns | 80 | Immutable Cabochon Tyrian Sapph | 0.3% Magic Invulns | 0.1% Magic Invulns | 80 | Unyielding Cabochon Emerald | 1.6% Crushing Invn | 0.3% Crushing Invn | 80 | Tenacious Cabochon Emerald | 1.6% Slashing Invn | 0.3% Slashing Invn | 80 | Quenching Cabochon Star Sapphire | 1.4% Fire Invuln | 0.3% Fire Invuln | This is a serious serious nerf, but tbh something major was needed. Of course, now crafting seems rather pointless. The sensibke thing woul dhave been simply to change the way plus damage worked - ie not add it into the base dps from which combos were multiplied - but there you are. Nerfing invulnerabilities even more is bizarre. Sadly this may be too late, and upset too many people, but at least it was a way to deal with the rampant duping - just make the duped gems worthless. On the other hand, those who paid for all their gems are likely to be miffed - although it was clear that some kind of nerf was going to happen. It's funny though - from +8.9 to +0.5. Funcom sure don't nerf by halves do they. Everything they do seems to involve major major swings. Makes everything so unpredictable. People know that mechanics change in an MMO, it's essential. But these swings sure test the patience. |
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8/20/08 8:16 PM
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Viewed 782, Replies 20
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Yep - very curious first thread. anyway, assuming it's all in good faith, wait for warhammer. |
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8/20/08 7:36 PM
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Viewed 941, Replies 22
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Originally posted by Shaman64
oh good god, game hasn't even released yet and here you are stroking your e-peen, 'a few of us who know how to actually play' and talking about noobs. what's wrong with people like you? seriously... |
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8/20/08 7:25 PM
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Viewed 888, Replies 41
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Originally posted by briyan
Marky, I'm afraid you're sadly mistaken if you believe this.
over the next 15 years? seems likely to me... then again, maybe wow really is a one off outlier. BUt look at the numbers of people online! The growth continues! Still, we may also all be headed for a long economic decline, so who's to say. |
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8/20/08 5:57 PM
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Viewed 1020, Replies 41
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Originally posted by peaquop played wow from the outset... it's popular to remind everyone "how bad wow was".. but it really never was this bad, i don't think.. or maybe there was so much other good stuff I never noticed the bad stuff as much |
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8/20/08 5:52 PM
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Viewed 1012, Replies 28
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Originally posted by Cbdragon1
boobs? mate - they messed even that up there is nowhere near enough sexual content to warrant anything like the hype it had. |
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8/20/08 5:50 PM
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Viewed 1012, Replies 28
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Originally posted by baroo
heh - but you are touching on the greatest failure It was actually a pve game, which suddenly noticed everyone wanted meaningful pvp, and in trying to change things at the last minute broke everything they were faced with a dilemma - stick to the pve vision, and have a small but nore satisfied customer base, or hope that the game was suffiently robust to cope with a change of mechanics towards pvp play. They took a gamble, they failed, and in so doing destroyed the pve game they had also (which was insufficiently complete - with many of the important instances bugged).
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