|
|
8/25/08 12:25 PM
|
|
Viewed 2646, Replies 100
|
|
Originally posted by Noggin
Totally agree! It's great to enjoy a feeling of being powerful for a couple of short hours in tier one. Its all about the challenge reward. You had challenge for a while, now a brief bit of reward. But it doesn't last and soon enough you are back as a small fish in a big pond again. This game has the psychology of humans down pretty well I think. Its very nicely designed. |
|
|
|
8/25/08 12:22 PM
|
|
Viewed 2646, Replies 100
|
|
Originally posted by Cereo
It's not really fun and doesn't encourage me to want to do scenerios if my point is to just be a sheep ripe for the slaughtering levels 1-9, 12-19, etc etc. I thought they designed the game so everyone can compete and take part. its real easy as mentioned before, just make the gear available at level 12. Otherwise it doesn't make it fun if you aren't the top level like I mentioned before.
Just play cleverly then! Play in support of the big guns. And really... scenarios are so short. Just go do some RvR if you have an issue with this. I am no patsy supporter when it comes to MMOs, but this is the biggest load of whining about nothing. |
|
|
|
8/25/08 12:19 PM
|
|
Viewed 2646, Replies 100
|
|
Originally posted by fingis
I honestly did not find money to be an issue in the slightest... I got that gear after a few hours gameplay with no trouble at all. Just sell your trash and pvp a bit. The friendly keep is another issue... but they change often enough that you should be able to get one soon enough. This is not a big deal at all. The first few levels go by so fast anyway. |
|
|
|
8/25/08 10:53 AM
|
|
Viewed 3326, Replies 102
|
|
|
My experience of RvR is that is feels decently fast paced. I kind of wish there was no global cooldown - not sure why there is to be honest. Action points can control the pace also. But in practice you are running around a lot and thinking on your feet... so there is plenty of fun here. This from my preview weekend experience. |
|
|
|
8/25/08 9:32 AM
|
|
Viewed 2118, Replies 97
|
|
|
The sad reality about WoW is that for all its huge seamless(ish) world - because you teleport between continents - most of it sees very little action outside of the designated levels for each zone. The reason is because WoW put in place all sorts of mechanisms (endless spawning guards) to stop pvp in areas they don't want, and did not put in any rewards for killing faction leaders and so forth. So yes, WoW's world is more seamless. But in reality most people at endgame stick in a pretty small area. That said, I do wish that WAR was not so zoned, but I guess its the way they cope with the computing demands at today's technology. |
|
|
|
8/25/08 8:49 AM
|
|
Viewed 8073, Replies 190
|
|
Originally posted by SgtFrog
AOC had allot of problems. thats why the sub number went down so quick, WAR will do well... probably take place in the number 2 spot with a stable 500k-800k+ subs .
Interesting. From what I see in terms of constant rewards, ease of play, number of alts accessible, RvR, public quests and game world size... I think War could top a million. This based on a deeply scientific analysis by staring in my coffee cup this am you understand. But WAR just feels right. What is does not have, sadly, is a large seamless world. That is its only real drawback as far as I can see. That, and the elf chicks are ugly. |
|
|
|
8/25/08 8:44 AM
|
|
Viewed 1574, Replies 48
|
|
|
Pathing was certainly an issue. But throughout the weekend, aside from that, my gameplay was remarkably smooth compared to AoC three months after launch. I get the impression most people had a very smooth ride, even in battles with dozens of players surging back and forth. So while not playing down your experiences, they seem to be on the far end... Unless, as some suggest, Mythic have pulled off a Conan-style polish at early levels which falls to pieces later in the game. |
|
|
|
8/24/08 3:51 PM
|
|
Viewed 742, Replies 17
|
|
Originally posted by daylight01
You have two targets, one friendly and one enemy. If you do something beneficial, it hits the friend. Something nasty, it hits the enemy. |
|
|
|
8/24/08 3:49 PM
|
|
Viewed 742, Replies 17
|
|
Originally posted by Gurtelrose
? from the mechanics I experienced, the warriorpriest and disciple are the mirrors of each other (melee heals) while shaman and archmage are mirrors (ranged nuker/healer). Also, I was under the impression that archmage nukes were stronger than shamans, which does more dotting cc etc |
|
|
|
8/24/08 8:51 AM
|
|
Viewed 79, Replies 1
|
|
|
While zones are large and compelling, and filled with great RvR objectives, I do feel a little sad that there is not more of a truly seamless world. Anyone else feel a tinge of regret this? Clearly this is nowhere near Conan in terms of zoning, but this is one are where WoW still retains a lead over WAR I feel. That said, meaningful open world RvR certainly makes up for it. Now, re open vs RvR rulesets. I am torn. I can see that open PVP could be very irritating for public quests, which seem balanced around a group doing them, and could be severely disrupted by enemy faction. On the other hand after battling order up and down a town yesterday, it felt really odd seeing a group quest around with impunity in a 'chaos area' later on. Has anyone played on an open server who can comment on how it affects gameplay? |
|
|
|
8/24/08 8:45 AM
|
|
Viewed 780, Replies 31
|
|
|
I know this would seem to be a bizarre claim, given the state of play in AoC. But while I have enjoyed my taste test of WAR, which as a game is clearly far superior, I find it difficult to enjoy the melee characters as much. Casters makes relatively little difference, and the WAR casters are more interesting. But melee just seems more clunky. And the graphics are not as compelling (although I hear that we only have mid level graphics for this open beta, which is encouraging for improvements - while raising questions about performance.) I don't mean this as an attack on WAR. They have clearly put together a very nice game which will almost certainly be a big success. Again, as a game it really is much better. But it is interesting to me that for all its problem AoC did have a rocking combat feel. Now if only they could make the game actually work properly. |
|
|
|
8/24/08 8:36 AM
|
|
Viewed 535, Replies 6
|
|
|
Very interesting - so looks affects gameplay... I believe this is right. Amazing how perception affects things. |
|
|
|
8/23/08 11:51 PM
|
|
Viewed 1091, Replies 35
|
|
|
AoC = much better graphics and more interesting combat WAR = a real game, with lots of fun stuff to do |
|
|
|
8/23/08 11:44 PM
|
|
Viewed 3541, Replies 89
|
|
|
If you want to be a ranged dps, just accept that you aren't going to be healed as much as you would like in zerg-like rvr. If you have a big issue with this, be a healer... go archmage or something. |
|
|
|
8/23/08 11:38 PM
|
|
Viewed 674, Replies 44
|
|
|
There are certainly pathing issues... many mobs run in the opposite direction, which is bizarre - unless this is tactical. Others do get stuck. But not as bad as he said. And who cares any way. This is about RVR much more than PVE. Human players seem to path fine. |
|
|
|
8/23/08 11:32 PM
|
|
Viewed 535, Replies 6
|
|
|
ok, way i see it: archmage = shaman Both balance dps spells and heal spells - in that more healing improves dps spells, more dps improves healing spells. rune priest = zealot. Both use a mix of traditional heals and dots, and buffs/debuffs with a slight twist - in that you can click on your buff for extra damage etc disciple of kain = warrior priest Both are melee healers that build up energy from melee, and expend that to heal.
Clearly they are not exact equivalents, and this is a very basic assessment, but you get the idea. If you like getting into the thick of the action and having heals to keep you (and your allies) going, take the melee healers. If you are a wannabe long distance mage who heals, go archmage/shaman. If you like micromanaging different combinations of buffs and debuffs with all your allies/enemies, go rune priest/zealot. You may also choose between the caster healers on the basis of magic look and race look. Rune priests are dorfsm look solid. Zealots are hunched and a bit shadowy necro, look manic. Disciples are dual wielding stabby elves, look cool. Warrior priests are hammer wielding humans, look brutal. Archmage are flashy electric zapping elves, look flashy. Shamans fling goo, fun goblin sniggering. This is my impression from relatively low level game play, but it seems the tone is set within the first 10 levels or so. |
|
|
|
8/23/08 11:20 PM
|
|
Viewed 738, Replies 17
|
|
|
total nonsense. I have tried basically every arhechtype now, and they all seem to balance out pretty well. zealot is a decent healer... but its dps does not come close to the dps classes |
|
|
|
8/23/08 11:17 PM
|
|
Viewed 2293, Replies 40
|
|
|
Open w/e sold me... Looks to be a fun game. Combat not as fluid as AoC, but in every other way the game is sooo much better. Well, the point is, it;'s a real game. |
|
|
|
8/23/08 11:14 PM
|
|
Viewed 1297, Replies 35
|
|
|
It is already apparent that WAR will kick AoC's royal but - which is a shame.. AoC graphics are better and combat mechanics defintely quicker and more twitchy.. but WAR RvR is unbeatable.. public quests are great. AoC is simply not a big enough game to compete. |
|
|
|
8/22/08 11:28 AM
|
|
Viewed 3087, Replies 82
|
|
|
As much as I have been bashing AoC, I did not find this to be an accurate up-to-date review of the game, and feel missed a lot of points (both positive and negative) |
|