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All Posts by markyturnip - 504 found

8/25/08 12:25 PM
Viewed 2646, Replies 100

Originally posted by Noggin

I had to laugh at this post.

 

R10-11 RR6 (with a little silver in your pocket)  is every players shining hour in Tier 1. Accessible to everyone.

 

Those are sweet, sweet times, but you know what? They're SHORT and sweet as the saying goes.

 

You outlevel Tier 1 in no time at all.

 

These are not twinks that you are encountering, but players, just like you, who are on the brink of entering Tier 2.

 

Of course they should be more powerful and you know what? They should enjoy that feeling of power oh so briefly before that xp bar ticks over to level 12!

 

The best bit, as I've already said, is that this is readily available to EVERY SINGLE PLAYER IN THE GAME!

 

*edit* In fact, when I first started testing I got most classes both Order and Destruction to these levels with that gear for comparison.

 

Totally agree! It's great to enjoy a feeling of being powerful for a couple of short hours in tier one.

Its all about the challenge reward.

You had challenge for a while, now a brief bit of reward. But it doesn't last and soon enough you are back as a small fish in a big pond again.

This game has the psychology of humans down pretty well I think. Its very nicely designed.

8/25/08 12:22 PM
Viewed 2646, Replies 100

Originally posted by Cereo
Originally posted by banthis
Originally posted by Cereo

Sadly I have to agree with this, it is worrying to me. When I saw an Level 11 guy in scenarios, I just avoided them or ran away. I was level 8-9 for a lot of my playing and the 11 guys had renoun gear that makes them much better. When I got to level 10 I ran as fast as I could and bought most of the pieces of gear, all which were much much better than everything I had. Only reason I didn't buy it all was because I didn't have enough gold because I wasted money learning how the crafting worked. Which as an after though, renoun gear >>>> crafting a potion.

I mean its nice level 4 people can play and get upgraded to level 8-9, but with level 11 people in there too, there is no contest. And its not even a twink is the worst part. Everyone can get that gear at level 10 with renoun rank 6. Which basically makes it like WoW, where you have to be level 29 to do the BG for 20-29 areas... in order to compete anyways.


 

The whole reason to play at lvl 1 - 8 in the scenarios is to gain RP you dont' have to be successful at getting kills just helping to defend.  The earlyer you gain Renown Points the faster you can become viable & buy Renown Gear from the vendors. 

People really don't seem to understand this.  When your lower level make your job defending more than Killing, defend the points that People take because most dumbass pugs just take the point & leave it making it impossible to win scenarios.


 

It's not really fun and doesn't encourage me to want to do scenerios if my point is to just be a sheep ripe for the slaughtering levels 1-9, 12-19, etc etc. I thought they designed the game so everyone can compete and take part. its real easy as mentioned before, just make the gear available at level 12. Otherwise it doesn't make it fun if you aren't the top level like I mentioned before.

 

Just play cleverly then! Play in support of the big guns. And really... scenarios are so short. Just go do some RvR if you have an issue with this.

I am no patsy supporter when it comes to MMOs, but this is the biggest load of whining about nothing.

8/25/08 12:19 PM
Viewed 2646, Replies 100

Originally posted by fingis

Twink is the right term.

He was exactly like twinks you encounter in WoW, having 3 times the health and doing a bunch of damage.

Everyone can buy this gear if you have enough money and if you find a friendly keep.  Will most people have it?  No.  There will be one or two twinks who will rule over the scenario just like in WoW.

Can it be fixed? Yes, don't sell reknown equipment or make it purchasable at lvl 12.  But it's a problem right now.

Who ever said gear doesn't matter in this game wasn't being truthful.

 

I honestly did not find money to be an issue in the slightest... I got that gear after a few hours gameplay with no trouble at all. Just sell your trash and pvp a bit.

The friendly keep is another issue... but they change often enough that you should be able to get one soon enough.

This is not a big deal at all. The first few levels go by so fast anyway.

8/25/08 10:53 AM
Viewed 3326, Replies 102

My experience of RvR is that is feels decently fast paced.

I kind of wish there was no global cooldown - not sure why there is to be honest. Action points can control the pace also.

But in practice you are running around a lot and thinking on your feet... so there is plenty of fun here. This from my preview weekend experience.

8/25/08 9:32 AM
Viewed 2118, Replies 97

The sad reality about WoW is that for all its huge seamless(ish) world - because you teleport between continents - most of it sees very little action outside of the designated levels for each zone.

The reason is because WoW put in place all sorts of mechanisms (endless spawning guards) to stop pvp in areas they don't want, and did not put in any rewards for killing faction leaders and so forth.

So yes, WoW's world is more seamless. But in reality most people at endgame stick in a pretty small area.

That said, I do wish that WAR was not so zoned, but I guess its the way they cope with the computing demands at today's technology.

8/25/08 8:49 AM
Viewed 8073, Replies 190

Originally posted by SgtFrog
Originally posted by tuppe99

I agree that it will be a success. But it will not keep it's subs. There will be a dedicated group of PvPers that will keep WAR going for many years and expansions will also improve it, but to what extend we will have to wait and see.

I believe subs will follow the same trend as AoC but with a much larger player base.

 

AOC had allot of problems. thats why the sub number went down so quick,

WAR will do well... probably take place in the number 2 spot with a stable 500k-800k+ subs .

 

Interesting. From what I see in terms of constant rewards, ease of play, number of alts accessible, RvR, public quests and game world size... I think War could top a million. This based on a deeply scientific analysis by staring in my coffee cup this am you understand.

But WAR just feels right.

What is does not have, sadly, is a large seamless world. That is its only real drawback as far as I can see. That, and the elf chicks are ugly.

8/25/08 8:44 AM
Viewed 1574, Replies 48

Pathing was certainly an issue.

But throughout the weekend, aside from that, my gameplay was remarkably smooth compared to AoC three months after launch. I get the impression most people had a very smooth ride, even in battles with dozens of players surging back and forth.

So while not playing down your experiences, they seem to be on the far end... Unless, as some suggest, Mythic have pulled off a Conan-style polish at early levels which falls to pieces later in the game.

8/24/08 3:51 PM
Viewed 742, Replies 17

Originally posted by daylight01

I really cant make up my mind at the moment,I will either be a runepriest or a warrior priest.

The wp's multi tasking does interest me alot,not really sure how the targeting system will work(I havent played yet)I know when you are attcking something then you can cast buffs or heals on a friendly target but do we keep switching targets or can we just set our friendly target to 1 thing,I guess I will find out soon enough.

I am sure I will have 1 of each at some point but still 50-50 which will be my main to start with.

 

You have two targets, one friendly and one enemy. If you do something beneficial, it hits the friend. Something nasty, it hits the enemy.

8/24/08 3:49 PM
Viewed 742, Replies 17

Originally posted by Gurtelrose

Order/Chaos

1) Purehealers: Runepriest > Zealot
2) Support healer: Archmage < Disciple of Khaine
3) DPS healers: Warriorpriest < Goblin Shaman

 

? from the mechanics I experienced, the warriorpriest and disciple are the mirrors of each other (melee heals) while shaman and archmage are mirrors (ranged nuker/healer). Also, I was under the impression that archmage nukes were stronger than shamans, which does more dotting cc etc

8/24/08 8:51 AM
Viewed 79, Replies 1

While zones are large and compelling, and filled with great RvR objectives, I do feel a little sad that there is not more of a truly seamless world. Anyone else feel a tinge of regret this? Clearly this is nowhere near Conan in terms of zoning, but this is one are where WoW still retains a lead over WAR I feel. That said, meaningful open world RvR certainly makes up for it.

Now, re open vs RvR rulesets.

I am torn.

I can see that open PVP could be very irritating for public quests, which seem balanced around a group doing them, and could be severely disrupted by enemy faction.

On the other hand after battling order up and down a town yesterday, it felt really odd seeing a group quest around with impunity in a 'chaos area' later on.

Has anyone played on an open server who can comment on how it affects gameplay?

8/24/08 8:45 AM
Viewed 780, Replies 31

I know this would seem to be a bizarre claim, given the state of play in AoC.

But while I have enjoyed my taste test of WAR, which as a game is clearly far superior, I find it difficult to enjoy the melee characters as much.

Casters makes relatively little difference, and the WAR casters are more interesting.

But melee just seems more clunky. And the graphics are not as compelling (although I hear that we only have mid level graphics for this open beta, which is encouraging for improvements - while raising questions about performance.)

I don't mean this as an attack on WAR. They have clearly put together a very nice game which will almost certainly be a big success. Again, as a game it really is much better.

But it is interesting to me that for all its problem AoC did have a rocking combat feel. Now if only they could make the game actually work properly.

8/24/08 8:36 AM
Viewed 535, Replies 6

Very interesting - so looks affects gameplay... I believe this is right. Amazing how perception affects things.

8/23/08 11:51 PM
Viewed 1091, Replies 35

AoC = much better graphics and more interesting combat

WAR = a real game, with lots of fun stuff to do

8/23/08 11:44 PM
Viewed 3541, Replies 89

If you want to be a ranged dps, just accept that you aren't going to be healed as much as you would like in zerg-like rvr.

If you have a big issue with this, be a healer... go archmage or something.

8/23/08 11:38 PM
Viewed 674, Replies 44

There are certainly pathing issues... many mobs run in the opposite direction, which is bizarre - unless this is tactical. Others do get stuck.

But not as bad as he said. And who cares any way. This is about RVR much more than PVE. Human players seem to path fine.

8/23/08 11:32 PM
Viewed 535, Replies 6

ok, way i see it:

archmage = shaman

Both balance dps spells and heal spells - in that more healing improves dps spells, more dps improves healing spells.

rune priest = zealot.

Both use a mix of traditional heals and dots, and buffs/debuffs with a slight twist - in that you can click on your buff for extra damage etc

disciple of kain = warrior priest

Both are melee healers that build up energy from melee, and expend that to heal.

 

Clearly they are not exact equivalents, and this is a very basic assessment, but you get the idea.

If you like getting into the thick of the action and having heals to keep you (and your allies) going, take the melee healers. If you are a wannabe long distance mage who heals, go archmage/shaman. If you like micromanaging different combinations of buffs and debuffs with all your allies/enemies, go rune priest/zealot.

You may also choose between the caster healers on the basis of magic look and race look. Rune priests are dorfsm look solid. Zealots are hunched and a bit shadowy necro, look manic. Disciples are dual wielding stabby elves, look cool. Warrior priests are hammer wielding humans, look brutal. Archmage are flashy electric zapping elves, look flashy. Shamans fling goo, fun goblin sniggering.

This is my impression from relatively low level game play, but it seems the tone is set within the first 10 levels or so.

8/23/08 11:20 PM
Viewed 738, Replies 17

total nonsense. I have tried basically every arhechtype now, and they all seem to balance out pretty well. zealot is a decent healer... but its dps does not come close to the dps classes

8/23/08 11:17 PM
Viewed 2293, Replies 40

Open w/e sold me... Looks to be a fun game.

Combat not as fluid as AoC, but in every other way the game is sooo much better. Well, the point is, it;'s a real game.

8/23/08 11:14 PM
Viewed 1297, Replies 35

It is already apparent that WAR will kick AoC's royal but - which is a shame.. AoC graphics are better and combat mechanics defintely quicker and more twitchy.. but WAR RvR is unbeatable.. public quests are great.

AoC is simply not a big enough game to compete.

8/22/08 11:28 AM
Viewed 3087, Replies 82

As much as I have been bashing AoC, I did not find this to be an accurate up-to-date review of the game, and feel missed a lot of points (both positive and negative)

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