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All Posts by Krogg - 323 found

4/26/08 4:49 PM
Viewed 852, Replies 21

It might not now, but they keep improving on all aspects of the game.  PvMP will grow by leaps and bounds over the next year, I believe to a point where it will rival any other popular PvP based MMO.

4/26/08 4:47 PM
Viewed 42749, Replies 1051

I can't find my keys, but why don't you all have a go at the 14 day trial?

4/26/08 9:06 AM
Viewed 1711, Replies 29
Originally posted by mindspat

I couldn't get into LotRO's static feeling combat system.  It seemed very lacking with a dumbdowned approach; can face away from the target and still hit with a weapon, like most MMO's.  

DDO on the otherhand, very weak at launch but has an intuitively tactile combat system that emulates D&D in real time and one of the most dynamic character building systems availble in an online game.  While I hated the game at launch and stepped away for a year it's now become something that's likely to be emulated by future game developers.   

I'm surprised how narrow minded the majority of gamers are in terms of online games.  DDO is a game all gamers could benefit from experiancing, in it's current form. 

 


Dumbed down?  Compared to what?  I love the combat system, my Guards reactive abilities make every fight interesting for me.... what game are you playing that makes this looked dumbed down?  EVE is more complex, but that's apples and oranges.. no avatar based MMO I've tried has ever had a complex combat system.  At least not IMO.

4/26/08 7:36 AM
Viewed 6515, Replies 76

Originally posted by Lydon

Actually, it does. MMO developers have to convince us to play their games. We are the ones doing them the favour (giving them our money). The only way to do that is to give the players what they want. Sure, it could work, but usually the word "secret" means that the developers are set on what they've decided and aren't willing to let their future players have a say in the final product. Honda and Ford are well-established companies...these guys aren't. I just don't see these guys being able to create the perfect MMOs without any prior experience in the market if they're not willing to be flexible...


That's the charge of any game designer, not just MMO's... when was the last time you tested or were consulted on a console game? 

Even without input games can turn out great, and adversely games can turn out shite with too much input. 

When it comes out, see if you like it, don't get all pissy because you can't beta it a year prior to release.

4/25/08 11:52 PM
Viewed 431, Replies 7

I caught a Minnow in the Aughaire muck!

Then I gutted it and had it for second breakfast....mmm!

4/25/08 11:45 PM
Viewed 897, Replies 16

Originally posted by 759588636

Is that my game version have problems ,or no1 got  to lv50+ so far?

wats the matter ,im noob!

Xd


I just got my Guard to 57, meet me on the Dumgai server and I'll show you.

..and yes ur noob.

4/22/08 1:50 AM
Viewed 1533, Replies 24

Originally posted by Bigdavo

As the title suggests I'm very concerned about how macroing is going to affect this game, in particular the combo system, which may be reduced from a complex set of keys to one simple button.

With the advent of keyboards such as the G15 and Zboard among others, macroing could be easier than ever, even time delays can be programmed in if necessasy in between each move of a combo.

This would put owners of such keyboards at a huge advantage over other players, being able to perform combos flawlessly giving them time to concentrate on other areas of pvp.

I searched through the AoC forums a bit and found this:

"Theres been a few threads about the G15 by now and in most of them I have said the same thing. You could macro the combos but with the way combat works it would do you pretty much no good."
__________________

Athelan -NPC/Monster Designer, Behavioral Control Center/Combat Guru, Age of Conan


Very vague and not very reassuring.

So does anyone know how this issue is 'really' being addressed, or is there some information I missed or didn't find?

 

Aside from the keyboards, intensive macroing should be okay.  SWG pulled it off back in the day, with the abilites to time delay and all the rest.  It was still a level playing field, macroing is still subject to cast times, recast times, animations, etc.  You shouldn't be able to macro anything that you can't do with your hands manually.

4/19/08 8:10 AM
Viewed 3116, Replies 59

Originally posted by rafaelrehn
Originally posted by BishopTx

stopped WoW - got out of the chair and I noticed that there was a little boy walking around our house...

asked my wife who he is  - said it was our kid Timmy, born a few years ago - he's three.

he doesnt look anything like me...............

 

 

 

 

We made him while you were farming Runecloth

ss or it didn't happen

4/19/08 8:09 AM
Viewed 3116, Replies 59

Moderation is the key folks, with anything... have a few pints at the end of the day at pub but don't be drinking for breakfast, second breakfast, elevensies, etc...  Have some ice cream but don't eat the whole bloody box in one sitting, and play your games just don't sacrifice health and wellness.

4/19/08 12:34 AM
Viewed 2681, Replies 43

Originally posted by Wharg0ul

indeed, with every patch, LOTRO adds more content and features, almost always smoothly and virtually bug free.

Haven't seen this from any other company.

I'm the kind of person who prefers quality over quantity, especially when after a while, I get quality in quantity

That's why it's almost exciting to be a part of the game, it's going places IMO.  We're going to see some cool sheet along the way.

4/18/08 8:22 AM
Viewed 1261, Replies 37

Originally posted by rando1

Hello people of mmorpg.com

 

I just started LOTRO again, I played as a loremaster before (at the release) and got him to level 22, then I just got hit by a wall and didnt feel like playing anymore, I dont know why? It just felt that I was doing the same quests over and over again. Now ~1 year forward, yesterday actually. I started an Elf Hunter, did some reading on Elf and basic guides, was pretty interested and looked into all the quests ingame like I didnt before, reading the log and doing more exploring to keep my interest.  Last time  I played LOTRO I just took the quests and did them without even thinking.  I just dont know would keep my interest anymore in these games.... anykind of story to share?

 

farewell

LOTRO is about the journey, not the end.  If you are powering through all the content to hit 50 ASAP (not saying you are, but some come in and think it's the thing to do)  you miss the actual game.  LOTRO actually has what most games profess to offer - interesting and enjoyable story-arcs.

So read every quest, slow right down and get every word..it's hard even for me sometimes to play like that, but this game makes it worthwhile.  Try not to use MMODB and explore your way through the content.  End-game is fun and there is much to do but getting their in a hurry only hurts you and your char.

You might already be taking your time, but if yu haven't played LOTRO like this give it a try.

4/17/08 1:18 PM
Viewed 934, Replies 14

Originally posted by kitsunegirl

Coming in book 13? I think book 13 is already live. >.>

In future tense, yes.

4/17/08 1:17 PM
Viewed 934, Replies 14
Originally posted by Teiman

I have played today, after months not playing, and I don't like the last changes. PvPM seems much more laggy, fire and other particle effects are more fun.. but somewhat cheesy. I say this patch are adding chessiness to a game that used to be elegant.

I bet the new book will add new chessines and Conan-alike areas :I


No.

4/13/08 4:44 PM
Viewed 414, Replies 6

oi!  I just spent ten minutes linking though all those related vids, see that wee kid rockin it?  skillz

4/13/08 7:28 AM
Viewed 1742, Replies 28

Originally posted by Wow4Lifer

To the OP

This is great that you have found a game you enjoy. But LOTRO isn't a true mmorpg. There are limits to what you can do. For instance, you can't kill and loot people's bodies. So for me, Lotro is like a game of digital pokemon. Yes you can link up to other gameboys and play with them, but no, it is nto a true mmorpg. In a true mmorpg you can roleplay.

 

And it's great to see the music feature. Hopefuly other games, including mmorpgs with real pvp, will include this like ultima online did too.

Just my opinion..Don't flame me..sincerely yours

 

Steven P.

This guy makes absolutely NO sense whatsoever....LOL.

To the Steven P.

LOL

4/13/08 7:21 AM
Viewed 536, Replies 10

Originally posted by Kien

I'm downloading the trial right now.

I love Middle Earth - my Dad read the entire series to me as a kid, twice - but up until now I've avoided Lord of the Rings Online because of Turbine. I had a negative experience with Turbine after playing Dungeons and Dragons Online. So, I'm curious to hear from former DDO players: what has Turbine done to recover from the DDO disaster?

Some people enjoy DDO.  I'd say to start taking a look at yourself and don't blame Turbine for building a game that didn't happen to suit your tastes.

Find a game you like, if it's a buggy mess blame the company, but if it just isn't your cup of tea move along.

4/13/08 7:17 AM
Viewed 916, Replies 26

Originally posted by Squal'Zell

why would you need a jump button if there is nothing to jump over?

and in an RPG game there really isnt a point to jump other than jump over obstacles. does not give you an extra advantage in battle. nor does give you extra dodging skills nor makes you harder to hit. at worst makes you look like a bunnyhopper.

and about feeling more realistic... try jumping 780 times in a row as your running for 30 minutes then start fighting wild life... hows that for realism... it would be more realistic NOT to jump to get to your destination then start fighting.

for me the jump button is a completely useless feature that really does not have any other need other than to jump over a coincidently well placed tree log in the middle of a canyon map, cuz god forbid we can't go around fallen trees or rocks.


In other games jumping is used tactically as well as to create openings for attacks while on the run.

An example is chasing a mob in a game or being chased and jumping over a log, another examply would be where you need to be facing target to fire a weapon - as you run away you can jump a 360 and fire, landing and continuing along.

Don't be so stupid in blindly defending your wee game.

4/07/08 8:00 PM
Viewed 597, Replies 12

Originally posted by Sevenwind

I love playing a Rogue when I want to group. If I'm strapped for time I love playing my cleric and paladin and do a few solo instances.

I'm trying to figure out how effectively play a wizard and not suck/die. Casters are a bit a challenge for me in this game.

Servers don't matter much anymore. May depend if you want to play in a perma death guild with an alt or a main as to what server you choose.

I don't know of any overplayed class. Somehow it will be like in a group and you're needing a healer and there is not a one to be found, other nights it can be full of healers and no type of tankage. Seems that way to me atleast on a few occasions. But really you should play what you find the most fun and because one class is over or underplayed.  It's a game have fun with it!

You'll find you'll be making many alts anyways to figure out what you enjoy the most and maybe what you feel like playing at that moment.

 

 

Went through the alt thing when the game came out, I've just recently learned that I enjoy a game much more if I come back and develop the same character each time.  Trying various classes is useful for knowing their capabilities, but that's been my way in every game Ive played and it gets tiring.

Might play a Wizard again, something about that class calls to me, although my fighter was my most played last time.  Just trying to decide before I pop the code in, but I'm in no rush.

4/07/08 7:44 PM
Viewed 597, Replies 12

Just about to come back into the game, and cure my altoholism.   I have been away for a while and haven't seen the developments in the game, but I used to play both Fighter and Wizard.   I bought a new copy of the game to come back, create one character, and play it alone for the rest of my DDO life.

So, before I commit I was curious as to what everyone has been playing and how do they like it.. what is an overplayed class and what is needed in the groups these days.

...and a wee poll.

Thanks for your help!

Oh yeah, any server recommendations?

4/07/08 7:29 PM
Viewed 3606, Replies 46

 

 

 

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