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2/19/08 2:28 PM
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Viewed 1538, Replies 34
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Originally posted by arobi
I kind of threw it in with Barad-dûr, I did forget Helm's Deep though. |
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2/19/08 8:17 AM
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Viewed 2742, Replies 49
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Originally posted by Narug I'm an armorsmith as well, and the way I see it is it's like character levels, it's a long road to the top but then you get there you can go back and do anything you want. I craft economically until I've mastered a tier. As for calculating what I need.. I grab a pen and paper=) Don't be afraid to learn your art. If you grab every node you see while running about you should have well enough metals for your craft, a horse and a house. And I appreciate that these recipes have to be somewhat difficult, or we'd have the market flooded and it would be a no-profit business. |
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2/19/08 8:10 AM
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Viewed 2742, Replies 49
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Originally posted by Oyjord Are you for serious? No way LOTRO is the perfect game!! Everyone knows that title belongs to UNO. LOTRO comes in a close second. |
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2/19/08 8:02 AM
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Viewed 1471, Replies 26
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Originally posted by Wrymstrum
A small xp bonus for each player in the fellowship would be interesting to test. Say 3% for every member..if there are 3 members everyone gets +9%, if there are 6 members ~ +18%. Or would that be too low/high? ..or it could rise in preset increments: 2 players = 10%, 3 = 12%, 4 = 14%, 5 = 16%, 6 = 18%. Of course the number could be set to the umpteenth decimal. Any other ways it could be done well? edit: I meant those numbers as a general bonus on kill xp, not really quest turn in, but up t 18% seems high, maybe somewhere a bit lower, but it would definately encourage people to group..and for the record I solo more then I do group. Not because of the xp, I just have time issues some days (on call with hospital, and I'm a Tank...so I solo when I have the phone). |
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2/18/08 11:41 PM
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Viewed 1538, Replies 34
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I'm just swimming across Lake Evendim on my way to hunt down some Gauredain and I'm dreaming of future updates and the even more fantastic places they'll be bringing into the game. Book 12 just hit, I still haven't seen everything in the current game. I'm in no rush for more content myself yet, but I know it's coming. I know what I want to see..but I'm curious what everyone else is looking forward to.. I love hunting in the Misty Mountains at dusk. |
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2/16/08 9:48 AM
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Viewed 1766, Replies 54
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Originally posted by Scottc
Mine doesn't lag at all. But I did spend $3k on it. Not everyone can afford a decent comp. TBH, if they did implement this change you seek, I'd quit the game. edit: and when I say 'even' I mean in everything. PvMP or PvE. I'd be a better tank than jimmy if jimmy couldn't time his movements right because he has a slower proc or less ram. Right now jimmy and I tank based on skills with the attacks and blocks, which we can both use to equal effectiveness. |
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2/16/08 9:44 AM
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Viewed 1766, Replies 54
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One last wee point to add before I level my Grd. Even if the game recognizes movement and places the char where they are supposed to be accordingly, anyone who has ever played on a crap system knows that framerate can suck so badly that you often have a hard time even seeing all the live action, attacks, movements, spells, etc. On low-end pc's it's like a stutter-fest and how can anyone be expected to time their movements to avoid attacks when they can't even see everything that's happening? |
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2/16/08 9:34 AM
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Viewed 1766, Replies 54
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Originally posted by Scottc
Yeah it effects those things as well, but they can be times outside of the client and occur when they are supposed to. I play with someone who lags badly, and yes they often get stuck or stopped when trying to move about quickly. And why do I need to enlighten you? I don't even care about this thread really, I'm just killing time until my tea is ready then I'm playing some LOTRO, which I love. Guess how many people I've heard complain ingame about this problem you have... ZERO. So maybe it isn't us that have it all wrong, we are enjoying our game immensley, even without you gracing our servers. So maybe YOU should enlighten us as to why this problem you think is important - a problem 200k LOTRO players don't have , and why you think it would improve the game. Actually, nm, my kettle just started whistling. CYA! |
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2/16/08 9:28 AM
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Viewed 1766, Replies 54
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Originally posted by PezDSpencer You have the coolest name I've seen yet here=) |
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2/16/08 9:26 AM
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Viewed 1766, Replies 54
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Originally posted by tralla LOL... uh, what? WTF does having a high speed comp enabling you to move faster than those with slower pc's or connections add up to skill???? Yeah, skill-based... What? You have the skills to earn more money in RL, or the skills to con your parents into buying a high-end machine? |
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2/16/08 9:24 AM
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Viewed 1766, Replies 54
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Originally posted by redcap036
Not the way we are talking here. |
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2/16/08 9:23 AM
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Viewed 1766, Replies 54
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Originally posted by Hrothmund It's not sad at all, I wouldn't want it because it's not a dependable action. I want to play on as even a playing ground as possible, and allowing movement to escape attacks would not be fair as not all players are capable of smooth, lag-free motion. Nothing care-bear about it, but nice try. |
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2/16/08 9:20 AM
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Viewed 1766, Replies 54
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Originally posted by Scottc 8 years ago, games didn't look like this. |
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2/16/08 9:18 AM
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Viewed 1766, Replies 54
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Originally posted by Scottc It's no flaw. Diff comp speeds effect players abilities to 'move' often and should not be a factor in play. Movement can already be utilized by getting behind someone while they cast, getting out of bowshot range, or too close for it, etc, moving out of the way for an attack just isn't feasable in a program. Animations are usually just that, and the time you think you have to move isn't really there. |
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2/13/08 3:51 PM
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Viewed 1471, Replies 26
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Originally posted by Player_420 erm, you don't play, haven't in some time, and don't like the game... Troll in denial.
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2/13/08 3:48 PM
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Viewed 2447, Replies 50
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Originally posted by rikilii Damn, I used too many words. I like the way you put it. |
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2/13/08 3:46 PM
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Viewed 2447, Replies 50
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Originally posted by Player_420
Odd, I just read the same string of posts and I saw some proof. The fact that JRR didn't mention every single creature on the face of middle-earth, and just because he didn't go into detail about the location, history and status of every single balrog doesn't mean they aren't there. The fact that we already have multiple Balrogs in the history of the world should be reason enough to accept the fact that there might still be one or two somewhere. As with most fictional worlds, the original author often creates a landscape to be populated by the imaginations of others. Tolkein's world is just a little more held down by legalities than some (like say Abeir-Toril), but to slam something just because JRR didn't actually put it into writing himself is short-sighted. Middle-Earth is a world. Even if he had another 50 years of writing in him, Tolkien would have been hard-pressed to fill in it's history in depth. Turbine is doing that, and IMO they have been doing an amazing job of staying true to the nature of Tolkien's creation. Besides all that... just chill out, it's only a game, if you don't like it - GTFO and play something else. |
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1/28/08 5:44 PM
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Viewed 612, Replies 6
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Originally posted by slannmage That's too bad, it looks interesting, wish I could have gotten into it a bit more. I'll try again soon, just looking for some LOTRO action. |
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1/28/08 5:41 PM
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Viewed 612, Replies 6
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Update: I started playing - and my PC started beeping at me. Must be time to get the dust out. More to come, I hope=) |
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1/27/08 3:54 PM
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