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6/14/08 1:07 PM
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Viewed 2737, Replies 67
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Originally posted by Grekon
Dude, thanks for the derail. Since you brought it up, The first day WoW was bad. Within three days they got the servers calmed down. One server bank crashed and was offline until they could replace the damn hardware. Also, remember at that time 150,000 subscribers was a HUGE success in the field. Blizzard sold out 275,000 copies in NA the first week. You could not find a copy of the game anywhere. Funcom is reaping the rewards of Blizzard single handedly making MMORPGs main stream. 3 1/2 years later, they have nearly 11 million concurrent subscribers. Funcom is a publicly traded company. We'll see in 12 months their financials and see how many subscribers they actually have concurrently. I'm glad you are enjoying AoC. And for the record, you can't ever balance classes for PvP. One tweek will make a class balanced 1v1, while at the same time making group pvp so unbalanced it isn't worth playing. Classes should be balanced to what they bring to the PvE game, not PvP. You can't balance for PvP for 1v1, 2v2, 3v3, 5v5, 10v10, and guild v guild. You have to draw the line somewhere. And for the record, WoW's PvP at launch was better than anything they have done after. Open world PvP was awesome and now you never see that unless someone is going in to attempt to roll a king. now, back to our regularly scheduled programming
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6/14/08 12:55 PM
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Viewed 2737, Replies 67
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Originally posted by curiousdaoc
"As good as the game is, I don't feel it is worth paying monthly subscriptions for. Again, IMHO, there are many F2P games that are much more of an MMORPG that are worth paying for, but are free, than AoC." he said this. can you read
Yep, thats owned, gotta love when someone tells you to read when they themselves have not. The chances of AoC going F2P ever, are slim, the chances of it going F2P with 18-24 months are non-existent. Its an impossibility from a business perspective, especially considering the revenue FC poured into AoC to get it to where it is at.
DeadlyMage and CuriousDAOC, you both need to learn to read. No where did I say I like to play F2P games. Ghost12, I'm glad at least you can read. LOL
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6/14/08 12:44 PM
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Viewed 2656, Replies 61
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I've got to admit, I'm very disappointed in Avery. Some threads, he is bashing the OPs for posting negative threads and saying people shouldn't be doing reviews on this game because it is too early. Up pops a positive review and Avery is there to defend it reminding us there is more proof of how glorious and wonderful Funcom and AoC are. Then the next post a company writes AoC down and Avery is there to tell the OP wrong the review is again for the game being so young. The next post Avery is there presenting another glorious review of Funcom and AoC. It is a never ending cycle. I'm sure this "See, I told you so" vs "But, it has potential" lines will keep on coming from not only Avery, but the other die-hard fanbois, as well. Oh well, only a few more months until the next "AAA" game launches and we get to do it over and over again. LOL
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6/14/08 12:31 PM
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Viewed 2737, Replies 67
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IMHO, AoC will be a F2P game in 24-36 months with EIDOS taking advantage of #5 in the your EULA, i.e. In-game Advertising. After getting to 45, I can honestly say this game has more of a G.W./Hellgate:London feel than a MMORPG. As good as the game is, I don't feel it is worth paying monthly subscriptions for. Again, IMHO, there are many F2P games that are much more of an MMORPG that are worth paying for, but are free, than AoC. Great game, just not a good MMORPG at all. *Edit* I changed my prediction on In-Game Advertising because as someone pointed out, AoC on the XBox 360 will be coming out soon. As such, it will breath more life into the game.
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6/14/08 12:08 PM
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Viewed 411, Replies 9
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Mess me over once, shame on you. Mess me over twice, shame on me. I'm idiot to have believed Funcom learned from AO and Sigil's VanguardSoH launch. Obviously, I was wrong. Don't get me wrong. Age of Clonan is a good game, but it is one of the worst MMORPGs I have ever played. Graphics and story are the only things holding this one together.
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6/14/08 12:04 PM
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Viewed 6621, Replies 138
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Originally posted by LondonMagus
And your mentality is what seperates a 10 million concurrent subscriber based game from one that settles for 250,000 concurrent subscribers. We'll talk again this time next year to see how well AoC is doing.
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6/14/08 12:00 PM
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Viewed 6621, Replies 138
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Originally posted by Gnazon
Preach it guys. Funcom didn't learn. How many times to players have to say it, "SCREW POTENTIAL"! Bring out the box. If you don't have it coming out the gate, don't open the damn gate yet. Better to delay a year and get it right than to release with missing content that you've been bragging about for years.
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6/14/08 11:51 AM
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Viewed 815, Replies 27
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Originally posted by elf225
I want a sandbox game that takes SWG Pre-CU to the next level. Huge, open worlds with next to no instances except for boss fighting so we don't have to fight campers/gold farmers for boss fights. But, more importantly, I want and open and honest developer that takes interest in the fans want first. No more hype. No more "polls" asking what type of servers/content we want then excluding what we've been asking for. No more crappy crafting systems. If you have crafting system in-game, make it an epic system with items better than anything that can drop. No more lies. No more epic letters of look at our "potential". No more "letters of apology" post launch just to dangle carrots at us to keep us interested. No more missing content. No more rushed releases. No more broken promises. There is a start. Now all we need is a company willing to pick up the challenge.
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6/14/08 11:40 AM
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Viewed 2723, Replies 41
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Originally posted by Wakygreek
So just to understand what your posting...you are angry at Funcom ok thats obvious. You want them to read what you have to say. Okay I get that too. I guess my only problem is, why the hell did you post it here? I mean are you expecting them to surf random websites in search of petitions about their other games?
Because, funcom obviously isn't reading the AO forums. He isn't an AoC customer. Funcom says they read all the sites like WARCRY and MMORPG.com. It is a logicial conclusion that he'd have a better chance catching a GMs attention here than on the AO forums. They've been abondoned by the devs. Damn shame actually.
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6/14/08 11:37 AM
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Viewed 755, Replies 24
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LMAO... OP, that was funny as hell. Even a die-hard fanbois has to find that funny. Oh, and a sinking ship is a very close second.
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6/14/08 9:15 AM
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Viewed 3411, Replies 64
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This is all for arguments sake to add to the conversation, but also to give you something to think about. First thing, ask yourself, have you known ANY MMORPG company more secretive than Aventurine? Let's assume that what Tasos has said is for real. Aventurine has Greek defense ties. They also have Lybian ties. These are why it takes so long for anything to get done with regards to DFO, because they are involved in a lot of other things that take priority over DFO. Let's assume that the Lybian connection is what is funding DFO. Lets say in December DFO launches and they get 300,000 subscribers. Six months later we find out that Interpol is investigating Aventurine, all of it's employees and customers. Why? Again, making this up for arguments sake, come to find out the financier of DFO has ties to militant extremists. DFO turns out to be another front in funneling money into extremists hands. Would you want to be part of that 300,000 making donations to organized crime of any kind? I know I don't. The way Aventurine has handled it's business practices is highly questionable at best. They are extremely secretive. Here in America, you don't have NASA or the Air Force hiring out defense contractors to make simulators and weapon systems, and at the same time the company has a side project making video games. If the the government wants a videogame, they go find a video game company and contract them out to make a game for them. I don't think you are going to have Blizzard making stealth figther planes for the U.S. Navy any time soon.
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6/14/08 8:45 AM
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Viewed 1738, Replies 41
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Originally posted by Exar_Kun
The day WoW took over the world... http://www.youtube.com/watch?v=YRgNOyCnbqg Enjoy! Like it was made for this discussion.
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6/13/08 8:36 PM
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Viewed 2345, Replies 62
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Originally posted by Brenelael
As I stated above there is absolutely no proof that Stinnett is still involved with this project in any way. Cryptic has their own project leads and I'm sure that they will use one of them instead of Mr. Stinnett. So even if he is still involved it will be in a much reduced role. I won't personally believe he's still involved until we here something definite from Cryptic on the matter. Cryptic will want this to be their game no matter where it may have started.
Bren
Bren, I hope you are right. If you are wrong, so much for STO. As I stated previously in the old STO section here on MMORPG.com, the entire executive staff at PE/P2 were criminals in the way they handled everything. It is just too bad no prosecutor in California thought it was worth his/her time going after them. At least CBS yanked their gravy train out from underneath them before it was too late for STO.
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6/13/08 11:46 AM
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Viewed 799, Replies 15
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Originally posted by TdogSkal LOL, you amaze me. Word of advice, learn to read. Even Tasos knows it isn't an update. It starts out, "This is not an update", but then sit there and say it is. Tasos says it isn't, yet you sit there and swear it is. Good grief. I'll take Tasos word on this one. It ISN'T an update.
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6/13/08 7:18 AM
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Viewed 799, Replies 15
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Maybe they have so much work to do, they decided to give us quarterly updates. That way, they only have to give us two more updates before release. After all, they don't have any hiring going on and they are about to release a mmorpg.com in six. You don't need stuff like CSRs, GMs, CMs, Network guys, PR, a publisher, a distributor, server hosts, etc. Remember, they are a different company doing things their own way. Who said anything about videos. Tasos comment about a video this month was taken out of context. The video he was referring to was their self marketing video they getting ready to do for launch so expect it in December. Ya, that's it. /sigh
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6/12/08 3:36 PM
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Viewed 501, Replies 13
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To the OP, yes. Allowing everyone to gather everything instead of letting crafters be crafters and gatherers be gatherers, was a big mistake. We are left with EVERYONE fighting for to few nodes and an over abundance of materials so there is no economy. Really sad the lack of thought and effort that went into the crafting system.
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6/12/08 2:25 PM
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Viewed 2345, Replies 62
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Today is a great day for STO fans everywhere. Looks like we have a small glimmer of hope. 45 days and counting. I can't wait to see what the game is. Cryptic is a good company and CoH is a great game (even if it isn't for me). If Daron (or any other executive from PE/P2) has anything to do with this project, I'm going to cry and give up gaming for good.
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6/12/08 1:04 PM
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Viewed 4404, Replies 103
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I understand Aragon's delima. I was a die-hard Vanguard fan that followed McQuaid regardless of what others said. Vanguard/Sigil was a very bitter pill for me to take. The one lesson I learned is to never, ever believe anything that these developers say as gospel until they deliver. Screen shots and game play video doesn't mean squat because that can all be fabricated with bots in the game to make something look as good or as bad as the developer wants it to appear. I want DFO to launch and with success. Unfortunately, I do not get a sense of professionalism or dedication from Aventurine. http://www.aventurine.gr/ tells me everything I need to know to make up my mind on much they care about their image and how seriously they take their project. Saying that, we are all entitled to our own opinions.
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6/12/08 12:55 PM
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Viewed 1295, Replies 28
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Originally posted by Vortigon Let me help the devs: http://www.turtlewax.com/ Hope that helps.
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6/12/08 12:51 PM
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Viewed 3383, Replies 70
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To put this into perspective a bit. My son was going into 5th grade when I first hard of Darkfall Online. He just graduated high school last month. That is a long development cycle in the MMOG field. We are taking Windows 98, XP, and Vista. Not to mention Windows Me was in there during this time as well. I wish DFO the best, but if they don't hurry up they just as well scrap the PC version of the game and make it for the XBox 360 as that is the direction a lot of MMOG companies are moving.
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