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9/14/08 6:44 AM
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Viewed 335, Replies 11
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Originally posted by jaycee2006
Tuesday the 16th. SE has +2 days on retail and CE has +2 on SE. |
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9/14/08 3:00 AM
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Viewed 364, Replies 7
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As far as I know it's completely random. Whether it's you rolling a random 'perfect score' on the loot roll of if there is some other algorithm that calculates a small% chance of 'bag winners' to score a 'Big One', I have no idea. |
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9/13/08 1:14 PM
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Viewed 888, Replies 25
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I see plenty of folks running around with Open parties welcoming folks in. When I run through PQs I get invites to join groups most of the time (when there are groups around of course). No one generally bother with 'tactics...but that's how it goes. |
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9/13/08 1:10 PM
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Viewed 236, Replies 6
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what specific aspects of archery don't you like? The overall damage? Range? Having to switch stances (for effectiveness)? |
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9/13/08 2:44 AM
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Viewed 928, Replies 60
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I sure as hell check my statements monthly mate, and I have money that FLYS off the shelf. Anyone who doesn't check is lazy or just to damned trusting to be allowed to use credit cards (or online bank account direct debits....) And as an FYI, companies DON'T make their money by tricking the 1 foolish person in 1,000 that can't be bothered to spend 10 minutes a month confirming that things were done correctly on their behalf. |
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9/12/08 4:24 AM
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Viewed 345, Replies 8
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Originally posted by fiontar
To the best of my knowledge, unless it was a LONG time back no time was taken from Standards. It was always supposed to be 2 days for sure with a bonus +1 for CEs. If you have a link to something showing differently of course I will be happy to stand corrected. Personally, i would think the OB will end Saturday the 13th and they will take an additional 24 hours to poke and prod. CEs are just the early lab rats to test the 'full deployment' on so that the standard user masses have an even smoother ride the first two days. |
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9/12/08 4:19 AM
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Viewed 229, Replies 5
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Basically head into the local RvR zone. You can get to them at level 2-5 so b 8, you may have already run past unknowingly (I did the first time). Make sure your map icons are for the flight master (Travel is the name on the list to check off). Looks like a small off colored globe. Sometimes in the actual warcamp you have to turn off the quest and seller icons to see it, though. Click the Flight Master, then select the appropriate faction (for Order, it's Humans vs Chaos to get to Altdorf) and you will see all the areas you can fly into. (Sometimes an area will say unavailable if it's in control of the enemy, BTW). |
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9/12/08 4:12 AM
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Viewed 2440, Replies 57
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Originally posted by Philss
I tend to agree with you. I will say this. Think of WoW as a quality television series. They run 5-8 seasons theses days and then they start (usually) to lose the audiences they used to have. Quite often, they will rally and throw a couple more seasons at the screen though before fading away into reruns. Now the analogy isn't perfect. When a show ends, it's gone. WoW will just fade (over time) as did other big name times now quietly chugging along with a fraction of the subs they used to command. Will it happen today? No. Next week? No. In the next three years? Probably we'll see some decline by then, almost definitely. The most important thing to remember, is that it is normal. The rise, the prosperity and the fall are inevitable. Every 'empire' goes through it. Blizzard is working on it's own next WoW 'killer'.....knowing full well that when they truck it out, it will be to retain the market share they need to be an effective business. That's all it is...business. |
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9/11/08 12:32 PM
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Viewed 693, Replies 26
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I thought I read somewhere that the self-implosion effect decreased as you leveled up. Some 'stabilizing' skill or maybe it was just 'with age comes responsibility' (not in RL of course).
I just started a BW yesterday and got him to level 10. I'm quite enjoying it. I've 90% decided to make on as my 20% play time alt just for a different flavor. |
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9/11/08 12:24 PM
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Viewed 429, Replies 7
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http://herald.warhammeronline.com/warherald/NewsArticle.war?id=247 Hello Everyone, It's great to see all of you enjoying Open Beta! The past few days have been exciting and eventful and we couldn’t be happier with the feedback we've been receiving. Even so, it's clear there are still some pesky bugs that need to be exterminated and we will continue working around the clock in order to do so! Before launch we wanted to get out a final update that cleared up many of the topics we've heard from you about, and put the icing on the cake for many of our features. This update is full of fixes and tweaks that, combined, will make your experience playing WAR even better! We look forward to your feedback with launch just a few short days away. These are exciting times and we're proud to have you with us. See you on the battlefield…WAAAGH!!
The Community is a vital part of making WAR a successful game. With your feedback we're able to better chart our course as we move into the months and years ahead. It's important that the changes we make are a reflection of the players that will experience them, and so we are dedicated to listening to all of you along the way.
Below you will find a sample of what we've improved directly based on what we hear in game and on the forums. It is our goal to create a fun, engaging, and entertaining experience every time you log into the game. By continuing to play and provide us with feedback you are helping us to make that happen.
Keep up the great work and thank you for helping us make WAR an even better game…WAAAGH!!!
Your ability to play the game smoothly and reliably is always our most important goal. We continue to work to apply fixes that will make your experience even more enjoyable. To help us out and make the experience better for you, be sure you have up-to-date drivers - including audio! Out of date video and audio drivers are among the highest contributors to game crashes.
We've recently improved ability responsiveness which will reduce the chance of you receiving the "Ability Not Ready Yet" message erroneously. This should help combat feel more natural!
You've given us your feedback and we've listened! Open RvR servers will now allow you to play one tier below your current level without turning into a chicken. This will allow you more time to experience the PvE content of the first 3 tiers, and it also adds more danger to the mix.
We've got some great plans for improved graphics options as we continue through launch. Our number one priority is player performance. It's important in an RvR game for performance to be smooth and allow the game to be accessible to as many people as possible. In order to achieve our goals, we had to ensure a certain level of compatibility between devices. With all of the combinations and options available, we wanted to keep things simple and accessible to everyone.
Battlefield Sergeants will be itemized with the same loot table we use for other “Rare” spawn champions in PvE. This is to reflect the fact that BO’s do not turn over super frequently and have a 15 minute lockout after they are taken. While they won’t drop awesome loot every time they will drop much better loot more frequently!
We have increased the number of “loot bags” that drop from a successful keep capture from 4 to 12. We have increased the number of GOLD loot bags that could drop from a successful keep capture to 2 bags. Players should see more high end loot entering through keeps as a result.
We have increased the number of “loot bags” that drop from a successful keep capture from 8 to 18. We have increased the number of GOLD loot bags that could drop from a successful keep capture to 4 bags. Players should see more high end loot entering through keeps as a result.
We heard the call and upped your loot! Now, coin gained from RvR kills has been modified so that it scales to be more on par with loot gained in PvE. Also, we improved the item parity between those gained in PvE and those gained purely from RvR. Now you can kill your enemies and reap the rewards!
Abilities will no longer disappear from a player’s quickbar when exiting a scenario. Now your quickbars will stay just as you arranged them while zoning.
Imagine going to work in the morning and knowing it’s your job to be pummeled into a bloody pulp by the masses. We wouldn’t want to do it either! But we’ve whipped our NPCs into shape. Now they’ll come when provoked, attack back right away instead of flinching and hesitating like wussies, and properly engage the enemy rather than staying stuck at range. Also, they’ll no longer fall into an “Unattackable” state or disappear in mid-combat.
Wearing boots on his hands makes it a little difficult for a Bright Wizard to perform his casting incantations, or a Black Orc to swing that axe. All items which displayed incorrect item icons have been fixed.
We resolved an issue in which Tome titles went missing, so they’re there now! For the Absentminded Newbies Rally Masters in the High Elf Tiers 1-2 areas will now give you a replacement Book of Binding if you lose, destroy, bloody, or hack your original one into tiny bits.
Previously, in some locations normal merchants were also selling Renown gear. This proved to be a source of confusion, and so now this gear will be sold by the proper merchants in the first couple of chapters.
Previously when a Guild Standard was dropped on the field, it would fall too far in front of the Standard Bearer which sometimes resulted in it getting lost in the brush or rocky crevices. Now, when Standards are dropped, they will fall to the Bearer’s feet making them easier to recover.
Jagged Edge: The buff window tooltip for this ability now displays the correct information. Tank Archetype Shield Wall: This ability now requires a Shield. Empire Racial Tactic Sigmar’s Favor: Racial tactic will no longer benefit from Willpower or be able to land a critical.
Golden Aura: The tooltip for this ability now displays the correct information.
Slow Boil: This ability no longer incorrectly plays its debuff visuals on the player.
Thousand and one Dark Blessings: The tooltip for this ability now displays the correct values.
Sharpened Arrers: The tooltip for this ability now displays the correct values.
Flash of Chaos: This ability now has an instant cast animation.
Frequently Asked Questions (FAQ) The FAQ includes a number of questions and answers available to players with just a click of the mouse. Players may select from various categories to learn more about Warhammer Online. The manual covers everything from game basics and RvR to Warhammer lore. The Help Interface now contains a very in-depth yet simplified means for players to appeal for assistance from a Customer Service Representative (CSR). Players will be able to easily locate and categorize their appeal based on the issue they wish to report.
Report a Bug To report a bug, players may select the type of bug they are reporting and then enter their bug in the space provided. Please note that bug reports will not receive a response. A drop-down menu is provided for players to categorize the type of feedback they are submitting before entering their feedback in the space provided. Please note that feedback submissions will not receive a response.
Cheers and Jeers: New cheers and jeers ambiance has been added to Warhammer. Whenever a Battlefield Objective or Keep is taken over by your realm, NPCs will react in a positive manner, shouting for glory along with animations of victory. Along with this, a broadcast message and ‘Role Play’ chat will be sent out to the entire RvR lake extolling the virtues of the victors.
Achievements Unlocks have been enabled for a few city events. The Bestiary entry for Rogue has been renamed to Bandit. All pocket items have been audited to ensure that they indicate they are not trash items. The Dark Elf Chapter 20 map has been added into the Tome. Old World Armory Tutorial Introduction Quest
Players can now create dyes. To create a dye, a player will need a Pigment, Fixer, and a special container. Crafting merchants sell Fixers and Dye containers. Pigments are usually obtained as a byproduct after a very successful Cultivation attempt.
Soil, Nutrients, and Watering Cans all now reduce the time it takes to grow a plant. These “additives” also increase the chance of hybrids and other weird items being grown, as well as the chance that a seed will be returned as a product.
Players with these skills can butcher/scavenge any corpse. Magical Salvaging Players with this skill can break down items that are of uncommon rarity or higher into fragments and essences. Fragments are the main ingredient in Talisman Making.
Players can create Talismans by combining a fragment, a Gold Essence, a Curio, and a Magic Essence in a Talisman-Making container. Fragments and Magic Essences are obtained by Magical Salvaging. Curios can be also found on some humanoid monsters and from scavenging.
Entry to the Leader’s Hall requirements now match in game descriptions.
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9/11/08 12:17 PM
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Viewed 292, Replies 16
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Yeah. At the very least WH got eyepatches. Also, I know for a fact that the second time I logged in there was no stutter when I ran in Nordland. (First timethere was but I had changed some settings.) |
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9/11/08 12:15 PM
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Viewed 494, Replies 14
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Duno. On my server, I can get into a scenario within 5 minutes without stop. Not ATM of course cause everything is broked |
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9/11/08 12:11 PM
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Viewed 292, Replies 16
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Originally posted by FarScape
Hmm I was kind of happy with the eyepatch. |
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9/11/08 12:02 PM
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Viewed 191, Replies 1
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Status: Down for Maintenance Greetings! The servers will be coming down very shortly for immediate maintenance to allow us to investigate a potential problem and apply any needed corrections. We thank you for your patience as we work to improve your playing experience. Please check this post for updates, thank you!
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=250 | |