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12/03/06 4:31 PM
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Viewed 659, Replies 25
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a basic aprenticeship system provideing a premement social network, somewhat tied to a guild system that lets also be a part of many guilds. with the 'parts' for the stances being proceduraly genorated allowing for basically unlimited leveling if I were to let it do so valued crafting. once again procedurally genorated with control by the maker via the seed values(could be the region the ore is from, the refining process and just manually inserting the value itself) he puts in at certain stages. granted it is much less control than some one making combat stances as to allow hundred of thousands differnt hash values therefore hundreds of thousands differnt types for that piece of equipment.also allowing your active combat lvl to be less than your max if you wanted it to. examples like completeing an area or task with a lower level friend, or fairly dueling a lower lvl oppent. also makes it so everyones combat style is very very differnt, and suited to thier own personality. somewhat balanced only allowing 10-20% advantage with armor, skills. ofcourse after taking into consideration stupidity on either side. also allowing resource gathering to have this same type of control but to a MUCH lesser extent putting it down to about 50 or so differnt types. |
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12/03/06 12:00 PM
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Viewed 1065, Replies 41
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FFA doesn't work with no punishment/discouragement or enforced roleplay. |
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12/03/06 11:46 AM
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Viewed 44, Replies 2
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a tale in the desert, and wurmonline. |
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12/03/06 10:42 AM
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Viewed 244, Replies 6
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granted I would download the source on it just for the example code. thats worth a few bucks to me. :hugs: industry style/quality code. |
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12/02/06 8:04 PM
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Viewed 244, Replies 6
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open source MMO |
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12/02/06 4:39 PM
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Viewed 126, Replies 12
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12/02/06 3:19 PM
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Viewed 179, Replies 9
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any FPS shooter. |
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12/02/06 1:29 PM
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Viewed 483, Replies 19
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java=bad for games |
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12/02/06 1:23 PM
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Viewed 209, Replies 8
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ah you caught me there I meant to say at most half the masters skill. |
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12/01/06 3:30 PM
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Viewed 818, Replies 46
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the typical hates |
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12/01/06 1:00 PM
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Viewed 239, Replies 10
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well the people that spend an excessive amount of time in a mmorpg are far fewer than people that don't want to spend that much time.
edit: and a subscribtion payer is equal to any subscribtion payer. |
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12/01/06 12:57 PM
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Viewed 441, Replies 7
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fancy equation taking the amount in inventory(or the amount of time it takes for one to be sold to the store), and the average time that it takes for one to be bought(from the store). |
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12/01/06 7:24 AM
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Viewed 122, Replies 4
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you can't have it all. |
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12/01/06 7:20 AM
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Viewed 422, Replies 23
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guildwars, and eve. though I do prefere guildwars combat more. |
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12/01/06 7:08 AM
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Viewed 487, Replies 19
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since you've not been here longenough to NOT know the differace I'd send you to WoW. though I myself perfer guildwars because the class system is 500x better(it actually made sense to have classes in it), team bases, and balanced PvP. |
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11/30/06 10:59 AM
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Viewed 749, Replies 29
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smaller developers have better ideas. they just have worse graphics. |
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11/30/06 8:37 AM
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Viewed 87, Replies 9
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wurmonline |
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11/29/06 10:57 PM
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Viewed 856, Replies 29
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iron ore, you would be right about that. client machines cant be trusted, even if they aren't hacked various errors can happen due to versioning or a 10^-67th calculation error happening. |
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11/29/06 10:52 PM
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Viewed 130, Replies 20
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the judical branch is the weakest. It is purely reactive to whats going on, not to mention court cases need to happen for them to do anything about it. |
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11/29/06 10:43 PM
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Viewed 749, Replies 29
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go make a simple enviroment for morrowind or oblivion(your own simple modles). make custom teleport scripts to it. and a chain of fetch and retrieve type quests. I bet you you won't come back laughing at the laziness of the devs. |
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