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5/19/08 10:46 PM
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Viewed 6755, Replies 58
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I agree with this review. I also think this is one of the best mmo launches I've seen. As far as launch quality, the game will scale with newer hardware for some time and I've had no problems running smoothly. Comparing it to so many other launches they are doing a fantastic job. The only complaints I can come up with so far are the chat box and group tracking challenges. Unfortunately, too many people don't care about experiencing the game, they want to blaze through the lvls and get to the end game - and then complain about having seen everything. The quests in the early part of the game are outstanding, the voice overs add great immersion and many of them are far better than the standard kill x many of these fare, even when that's all your doing. There are many quests to do. I don't think they intended for you to do them all. You can do what you like or come along and lvl just fine. PVP will always be a challenge. There are gankers and it's not uncommon to target a player(not in your group) on accident in the heat of battle. I accidentally waxed some poor passerby before I even realized it. Again, this is a good review. I also would recommend this game.
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5/19/08 9:55 PM
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Viewed 342, Replies 11
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Try www.qlock.com I like it better. I keep it up so I can watch GMT time. |
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4/01/08 9:18 PM
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Viewed 2554, Replies 40
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Great article and it's something that's been on my mind lately. For EQ's 9th anniversary I went back to look, it had been several years since that magical 6 months in 99 where a friend and I discovered Norath together. David and I never even came close to reaching the end game but the memories of our incredible adventures are still with me today. We had wicked fun and it was never about grinding or xp or gear. It got me thinking about why i don't like mmo's anymore and it's exactly for the reasons listed. So many of them have boiled down the mmo to a horrible grinding xp fest. There is little more than the grind. No one takes the time, much less even cares to experience content aside from the next kill and the next gear upgrade - of course I'm generalizing here but you get the point. My dream mmo for years has been one without numbers. In addition, no levels and no xp. The question has of course been, how do you take something like that and turn it into a 'fun' experience for everyone? Certainly not an unacheivable goal by any means and I think there are a few games out there. What would be left? Exploration, discovery, conquest, politics, money, creation, fantastic RP opportunities....plenty of things and no mind numbing grinding. No complex calculations of what the best weapon dps or armor stats are. I'll keep dreaming. In my search for something, anything where I could be immersed, I've settled for vanguard for the time being but only in waiting to check out Conan and then War. I believe immersion is a personal choice of course but it often feels like your a leper as the masses swoon around you, zooming by to lvl X.
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1/27/08 5:34 PM
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Viewed 306, Replies 14
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Originally posted by Plasuma!!!Simple. No leveling. Maybe it sounds crazy but imagine the mmo where the guy who logged on is barely less powerful than the one playing for a few months. What sets you apart is your knowledge of the world and what you do while your in it. Much like our own RL. There's plenty of adventure to be had in RL but people don't want to take the risk. Your skill with things could improve over time but nothing the likes of say the difference between lvl 1 and 100 in any other game. What I would most like to see in an MMO is the above mentioned concept quickly followed by ZERO restrictions. Nothing worse than picking something up and 'Ah crap!' I'm not a 'whatever' so I can't use this item. The challenge? How do you make the lack of leveling fun? Story and content. Things to explore, discover and solve. Puzzles, accomplishments, fame or fortune. There are plenty of options. WagenMan |
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1/27/08 5:23 PM
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Viewed 1134, Replies 25
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Simply put, it's fun. I've developed something of a lifestyle looking for the holy grail of MMO's ever since Everquest. Ultima never hooked me and Meridian 59 just might have been too far ahead of it's time. When I got frustrated with EQ along came Asherons Call. Most of you know the rest of the story. Game after game, we all looked for that something special and all too often we only found dissapointment. Wow came along right after EQ2 and after a week of non stop playing I summed up EQ2 as 'not fun'. Unless you happened to like working harder in a game than you do in real life that is. Wow instantly had something that really drew me in. Each race had a unique and very different starting place along with several levels of interesting things to see and do before joining the common areas. That was a big draw for me. I still have 2 accounts after all this time. Why? I think I enjoyed exploring. I've only been on a hand full of raids and never really did pvp or the battlegrounds. To this day, I've never even topped out one single character. My highest is lvl 67. I was always having too much fun exploring and collecting odd things. Everyone is allowed to have their own opinion but I never understood the passion with which some of the younger players hated on Wow. I always guessed they were nursing their wounds after being banned for cheating. I've been considering canceling my accounts lately, I don't really play much anymore and I'm ready for something new. If I could have one thing in wow - Remove all restrictions. Anyone can wear or use anything. I always hated restrictions. There's my 2 cents. WagenMan |
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