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All Posts by musicmann - 267 found

11/26/08 5:01 PM
Viewed 3225, Replies 252

Not sure how to feel about this. The world, buildings and so forth look real good, not the best but good. The characters and animation is horrendous to say thre least. Not sure if they have the talent to fix that this late in the game.

11/18/08 10:00 AM
Viewed 1516, Replies 137

Originally posted by TenSpotting
Originally posted by 0muffins0

Can't you wait for open beta? Why does it matter if editors from this site beta test Darkfall right now?


 It wouldnt have to be editors from this site. It could be any credible editor.

Don't you find it a bit STRANGE that they supposedly have no problems letting in these supposed testers and allowing them to post these supposed comments about the game yet they have a problem with allowing a few major guilds in to test 6 weeks before a launch?  And can't post any simple proof along with these comments??

And if the game is so good as these supposed comments make it out to be  ----  then what's the problem with letting EVERYONE in to play right now??

These comments are like the ones you see when you go to some internet site selling a new product for $19.95


 

You are so correct, and i really hate to admit that. This feels exactly like a early sunday morning bullshit exercise commercial that promises that you can lose 50 pounds in 3 days using a ab crunch.

I have been sitting on the fence about this mmo for along time now. I have as well always believed it would be best to just take a wait and see approach, but not anymore.

This all feels so scripted and full of shit that it's almost laughable. I may be in the long line of having to eat crow if this mmo actually is legit and gets released, but until then, i smell a scam, and a very big one at that.

Honestly, name one big mmo that has come out over the yrs. that hasn't had  just one beta leak, with a video or pics that laid proof that that particular game was actually being developed.

I personally have been in a few closed beta's, and would never break the NDA, but that's just me. I know they are many people like me and many more that doesn't really care and will leak out some inside info.

The most hiliarious thing about this situation is, the biggest mmo being made as of right now is SWTOR, and i will bet my life that when the time comes they will have leaks about that mmo. What do you think that says about a small dev company that has taken 8 yrs. to, so called complete their mmo and then not really have any proof that it exits in the form of actual people playing it other than themselves.

 

11/03/08 7:12 PM
Viewed 2519, Replies 167

Originally posted by Vynt
Originally posted by musicmann
Originally posted by Aetherial
Originally posted by heartless

You're talking about a service which users pay the same amount of money for. In that light, both should have equal rights and access. If both the neurosurgeon and the McDonald's fries guy buy the same cell phone plan for $99 per month, does AT&T provide better service for the neurosurgeon because he makes more money? No they do not. They both have the same service and equal access to the same content. If raiders payed more money for raid content that gave them better gear, I would have no problems. But they don't.


 

Here is where your logic falls apart.

 Both the raider, and the solo'er pay the same... and they are given the exact same opportunity.

Therefore there is no problem. The discrepancy in what gear they have access to is simply a matter of how they choose, or are able to play the game.

The person with the best gear either was A) very lucky, B) Bought it on-line somewhere or C) earned it by putting in a lot of time

You can't really argue that any of those 3 is unfair... just like I can't complain about my friend who just bought a million dollar home... but who busted his ass getting an MBA and regularly works 12 hour days... while I go home after 8 hours, almost without fail.

We both had the same opportunity in life. Monetary (loot) rewards, come with effort.

 


 

The devlopers are the ones who made the rule that grouping and raiding equals more effort, in which i disagree with. Everyone that pays for a mmo should have the same opportunity to loot/content.

If there's someone that likes to solo, things should be made more difficult to do, but doable solo, with the end result being the same as if he had grouped up with 10 people.

There should be a scalable system in place for every mmo, that allows the toughness of content, be placed on how many are involved.

If i start playing an mmo and get a friend to join as well. Should we be penalized for wanting just the two of us in a group to expeirance all the content that particular mmo has to offer. Hell no we shouldn't.

As well as somone that likes to or has no choice but to play solo. If i pay 15 bucks, i should be able to have access and be able to do and finish everthing that game offers, solo or grouped.

 

 


 

If you put a scalable system in place to increase toughness based on how many there are, you would then need to increase the reward  for such toughness, otherwise there would be no point in grouping up to get the same item you can get solo.

Why should I make things harder for myself with 10 people to get the same item you can get easier solo or duo.  I don't understand why people think they should be entitled to the same thing as everyone else with less effort.

Do the people who think soloers should get the exact same items as raiders even have jobs? Should the guy working at a fast food place get the same amount of money who went to med school and works 12 hours a day? I just don't get it. People seem to have a false sense of entitlement. Just because everyone pays the same amount does not mean they are entitled to exactly the same thing. Should one person who does no crafting be a master crafter with everything available to make, while another has to painstakingly raise the skill and gather the recipes? The answer is obviously no.

Some people may not be max level yet, while many others are, but they should all be the same, even though the max level people put in more effort to get their, right? lol. This is the mindset people are taking. Mr. Casual plays 5 hours a week, and Mr. Raider plays 25-30 tackling tough content (even when the strategies are already known). Casual gets sword of mindless grinding and raider gets sword of decaptitating uberness. Damn, Casual wants decaptitating uberness, its not fair! I do so much less and kill very easily mobs but I should have the same thing!

I'm sorry, but this attitude is the most ridiculous thing I have ever heard. Better rewards require greater effort. I'm no longer a hardcore raider in games, mostly casual now, and I can still equip myself fairly well with a little effort here and there. I would like to have some of the better stuff I see in big raids, but that is my choice. The funny thing is, it had nothing to do with me working full time, I just have other things to occupy my time.

As far as PvP,a lot of games have specific pvp gear by putting in the effort of PvPing, so there really isn't a requirement for the pve raiding. Sure, the pve raiding gear helps, but it is not necessary. So, if you enjoy raiding do it, if not not a big deal, you can still compete.


 

 

See this is the type of mmo mentality that has the genre effed uped. If me and another friend or me, myself and i go into an instance, the degree of difficulty should be scalable.

I shouldn't be able to go in and just lay waiste to everything and get that uper duper whatever item at the end. It should be hard but doable.

All i hear from the raider bunch is that, why do people play mmo's if they don't want to grp. Well, grouping shouldn't be something that is forced or required, it should be about people that meet ingame and want to do things togeither for a common goal.

I personally don't have a problem with grouping. Just last night logged back into SWG with the vet trial, went to test and grouped up and did the new Hoth instance.

The point i'm trying to make is,  that same instance should have been doable solo and scaled accordingly. Back in pre-cu times, if i decided that day to go and hunt krayt's and when i reached the graveyard and there was someone else there, i usually ended up in a group, with many more joining.

If there wouldn't have been anyone there, i still would have went hunting and it still would have been doable, not very easy but doable.

Becoming a jedi in pre-cu wasn't something that needed a group, and there wasn't  and still not even to this day anything that took more effort and time to do, in any mmo. That content wasn't cornered off for anyone or any special group. It was open to all that wanted to partake in whatever it took to become one.

All content should be available to everyone that pays a sub, period. Just because you push a button to find a group and go and wait 20 minutes for everyone to show up at some dumb meeting stone, doesn't make it harder or take more effort. It just takes more time.

 

 

 

11/03/08 3:46 PM
Viewed 2519, Replies 167

Originally posted by protoroc

The reason grouping is a pain (ie people not knowing how to play their character) is there is too much solo content. People are not forced to learn group dynamics in order to be successful in whatever game they play. PUGs back in the day usally consisted of competant players even if they were chosen randomly from a large pool. It's a viscious circle.


 

This is the outcome when developers make an mmo that is lvl/class based. I never had any problems back in SWG pre-cu with groups or anyone in general. Fast forward to today, with pretty much every mmo being class dependent, and the result is exactly what you are talking about.

 

11/03/08 3:19 PM
Viewed 2519, Replies 167

Originally posted by Aetherial
Originally posted by heartless

You're talking about a service which users pay the same amount of money for. In that light, both should have equal rights and access. If both the neurosurgeon and the McDonald's fries guy buy the same cell phone plan for $99 per month, does AT&T provide better service for the neurosurgeon because he makes more money? No they do not. They both have the same service and equal access to the same content. If raiders payed more money for raid content that gave them better gear, I would have no problems. But they don't.


 

Here is where your logic falls apart.

 Both the raider, and the solo'er pay the same... and they are given the exact same opportunity.

Therefore there is no problem. The discrepancy in what gear they have access to is simply a matter of how they choose, or are able to play the game.

The person with the best gear either was A) very lucky, B) Bought it on-line somewhere or C) earned it by putting in a lot of time

You can't really argue that any of those 3 is unfair... just like I can't complain about my friend who just bought a million dollar home... but who busted his ass getting an MBA and regularly works 12 hour days... while I go home after 8 hours, almost without fail.

We both had the same opportunity in life. Monetary (loot) rewards, come with effort.

 


 

The devlopers are the ones who made the rule that grouping and raiding equals more effort, in which i disagree with. Everyone that pays for a mmo should have the same opportunity to loot/content.

If there's someone that likes to solo, things should be made more difficult to do, but doable solo, with the end result being the same as if he had grouped up with 10 people.

There should be a scalable system in place for every mmo, that allows the toughness of content, be placed on how many are involved.

If i start playing an mmo and get a friend to join as well. Should we be penalized for wanting just the two of us in a group to expeirance all the content that particular mmo has to offer. Hell no we shouldn't.

As well as somone that likes to or has no choice but to play solo. If i pay 15 bucks, i should be able to have access and be able to do and finish everthing that game offers, solo or grouped.

 

 

11/03/08 2:59 PM
Viewed 2658, Replies 153

I will agree up to a point with your observation. The most important thing is group dynamics. The problem with mmo's as of late and people wanting more solo content, i think rises from alot of folks getting right down frustrated with having to put up with all the bad aspects that some grouping can have.

Since the mmo genre is as huge as it's ever been since it's inception, the more selfish and outright beligerant some people have become. If a person is constantly having to wade through bad groups, and put up with a bunch of nonsense, just to be able to obtain and or finsh an obejective. They will start to ask for more solo friendly content.

There's also the problem with people that can't play at peak times. They shouldn't be penalized because of real life situations that hold a much more important role than being able to play an mmo when most people are online.

They shouldn't be excluded from being able to expeirance all that particular mmo has to offer. The funniest thing is that WOW the most carebearish mmo, has the most fanatical players when choosing who they will allow in their guild and groups.

I know for me persoanlly, that mmo made me want to group less, after putting up with those crazies, that ate, drank and slept WOW.

Grouping can be a blast, but that doesn't mean it's for everyone. All content in the game shouldn't be so hard as to need a group to do it. Some yes, but all no.

11/03/08 9:26 AM
Viewed 1924, Replies 60

I also just got the 30 day vet trial once again. Decided i would reload SWG and play on test, to try out the mighty Hoth instance that the current players think is the best thing next to slice bread.

I actually was able to find around seven people to grp with, on Kauri, believe that, even though i never asked if they were like me, and using the free trial.

After about 20 minutes of waiting, we went into the instance. Really didn't encounter any problems, other than it being about as exciting as watching paint dry.

All it is really, is nothing more than a big zerg fest. Even though rebel palyers can't participate yet, all you do is attack the base, have to kill like a dozen or so double gold elite's, run through this long tunnel that leads you to the end, where you have to destroy 3 rebel transport ships.

Basically a rinse and repeat instance that offers pretty much nothing, other than seeing Vader walk through the tunnel and swing his saber.

Pathetic failure. This is the main reason Smedly is talking about Sunsetting this pile. He sees just how bad SWG really has become and knows without a doubt when SW TOR comes out it will be lights out.

10/31/08 3:26 PM
Viewed 859, Replies 66

Originally posted by demalus

 OK, you are giving pretty poor reasons.  It is also possible that I have phrased my question incorrectly.

Why should this game be an MMO instead of a single player game?  What does making it an MMO add?

 

Now, obviously MMOs make more money (which has interesting implications, no?), and they obviously wanted to make an MMO.  Those two reasons don't explain why this game is an MMO instead of a single player game.


 

Dude, not to be rude or anything, but your question is pointless. The reason it is being made an mmo and not  KOTOR 3, is because that's what they want to do and they can.  Why sit around and rack your brain on this.

10/31/08 10:52 AM
Viewed 3147, Replies 80

Originally posted by salvaje
Originally posted by demalus
Originally posted by hubertgrove

It's incredible, he actually admits that the whole basis of the current game is an error:

"...after making the mistake of doing the NGE...'

John if you know the NGE is a mistake, then why not give us some Classic Servers? Then you might get back some of the 200,00 subscribers you lost.

 

 

He's just appealing to common knowledge.  If you read it closer he also states that the current game is the one he wishes was the original version.  I just can't believe that they honestly still believe that the NGE is a good game....

 

And it's perfectly illustritive of why Smed is a horseshit manager and doesn't belong within 5,000 lightyears of his job.

"The NGE was a mistake" and "the current game is the one I wish we launched with" are completely contradictory statements and one cannot believe both to be true and explain it in any rational way.

Actually I believe the truth is that Smed DOES NOT REALLY BELIEVE that the NGE was a mistake, because the current game is the one he wishes he had launched with.  No, the mistake, as he has parsed since it's failure was obvious, was in how it was done, not that the NGE concept itself is a mistake and a terrible game.  Yes, the way they implimented it was botched, because it was literally pulling the rug out from under every EXISTING customer they had in an attempt to replace us with another customer was botched and is half the reason why the NGE failed. 

The other half is that the NGE was and is just a shitty game, buggy, broken, unfun, and yes, lacking content of the type that is supposed to be there for the kind of game it's supposed to be.  WOW, for example, has probably hundreds of instanced dungeons by now, the NGE maybe a dozen.  But I digress, the point is the NGE also failed to maintain (or attract) subscribers because on it's own merit it is just a crappy game.  If it weren't it would have at least replaced the 240,000+ who left with at least enough new players to have blunted that noticeably.  People I maintain contact with who still play tell me they never notice new playes, the only new faces are old ones who sometimes come back, try to like it, and leave.

Which is why, with Smed continuing to run things,  everyone who wishes to continue to laugh at everything SOE does becoming a miserable failure are assured that this will continue to be the case.  SOE has sunk tens of millions into the DCMMO black hole, a game btw that they can't even maintain a Dev team and lead producers/devs for.  Hell, DCMMO has already run through a couple FORMER NGE devs and managers!


 

I agree, that the the biggest mistake was changing a game in mid stream with another version. The reasoning that Smed is using, is all hindsight. This goes for all that ever played the origional version of SWG as well.

If the NGE SWG was the game that would have been launched, it probably would have been very successful, even with all the bugs and whatnot. Now i know alot will say i'm full of it, but hear me out.

Most of us can't get past what SWG was, as compared to how it is at this moment. If they would have started out as it is now, none of us would even have any care or thought about, skill systems, 32 proffessions and all the other things gone from SWG now, because it woud have never existed.

Let's all remember, SWG came out before WOW, so if anything, WOW would have been copying SWG to a certain extent, not the other way around.

This whole SWG mess was caused because, instead of SOE making SWG2, they changed the origional. If they would have made the NGE a new SWG, subs would have lvled off and probably increased with the origional SWG and new subs would have been attained with SWG2. If this would have happened, LA wouldn't have had any reason's to want a new SW mmo, like they are doing now.

It's really all in how and what angle you look at it from.

10/31/08 10:31 AM
Viewed 859, Replies 66

They already answered the question. They said this mmo will be KOTOR 3, 4, 5, 6, 7, 8, 9 and 10. The game has 12 full time writer's and more content than all Bioware games put togeither, plus their expansions.

while the second KOTOR left many questions unanswered. I think it would be best to let that story end where it ended, and just look forward to what this new mmo will bring.

 

10/27/08 9:08 PM
Viewed 449, Replies 17

The best you can hope for will be, Darkfall, or Mortal Online.

10/27/08 9:03 PM
Viewed 2582, Replies 95

Originally posted by Antarious

First off let me say that I'm sure Bioware will make a decent game.

I'm also sure that *I* won't want to play it.  I've only been happy with two MMO's to be honest and I don't see BioWare make a UO or Pre-CU type of game.  Which isn't a bad thing and many people will love it.  I just won't be one of them.

I say this simply because.. in the interview he talks about:

1)  We'll look into the possibility of sunsetting the game when the time comes

2) We would be happy to co-exist in the online space with their game

3) Will we have enough subs after their game launches.

 

Oddly enough if Pre-CU was the version of SWG on the market I'm sure they would have "enough" subs.  As the games would be VERY different.  As it is... SWG is going to be the game that wasn't fully converted to WoW with Star Wars textures.  So it will be to similar to BioWares game.. but not as good.

So pretty much 1 and 3 are.. obvious conclusions with the current form of SWG.

This is just my opinion ... obviously.

Then again I'd have 9 accounts still running in SWG if it was still Pre-CU... and wouldn't have wasted money on various MMO's that I played for 2 to 3 weeks after launched and hit.. cancel.

I was going to list them but then realized it would be another two paragraphs.. odd.

 

If SOE would have added proffession specific content, general game content and fixed the bugs, that some how still plague SWG even today, There wouldn't have been a reason for the CU nor the NGE and definitly a new SW mmorpg.

SOE shot themselves in the foot and after reading what the Smed said will probably do something SOE has never done, and that is sunset one of their mmo's.

The facts are easy to describe. SOE never delivered a true SW epic mmo, a top notch sandbox game yes, but little other than that.

 

10/27/08 5:17 PM
Viewed 1740, Replies 46

Originally posted by paintchips
Originally posted by musicma

 

Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.

 


 

Before SWG I wasn't a fan of Star Wars, I would go as far to say that pre-SWG I though Star Wars was the biggest load of over-hyped crap to ever exist.  So for SWG to turn a hater like me into Star Wars fan it most of had something going for it.


 

Not to sound like i'm putting you down, but if you weren't a SW fan before SWG came out, then you never really got into how epic SW actually was and still is. This is where SWG failed from the get go. It was a tremendous sandbox mmo, just not a great SW one.

I loved my time in pre-cu all the way up to the NGE. I think back now on those days and have come to a realization, that it wasn't so much of the small SW content that was there, it was the gameplay.

I think this is what alot of vets would agree on.

10/27/08 4:49 PM
Viewed 1740, Replies 46

Originally posted by ronan32
Originally posted by musicmann

The real question everyone needs to ask themselves is, did you play SWG for the sprinkles of SW it had in it or the sandbox system it used. For myself, i was a SW fan first, played every other SW game that had been out, then found SWG.  Liked the sandbox gameplay, but could have played the same game using another skin and would have loved that to.

Honestly, truth be told, SWG in any of it's incarnations never really captured that immense SW epic feeling. It set the bar way to low for being able to use the biggest IP in the world, with millions of fans.

 

 

 

swg was pre-wow, the bar was very low back then in terms of subscription numbers.


 

 

Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.

10/27/08 4:08 PM
Viewed 1740, Replies 46

The real question everyone needs to ask themselves is, did you play SWG for the sprinkles of SW it had in it or the sandbox system it used. For myself, i was a SW fan first, played every other SW game that had been out, then found SWG.  Liked the sandbox gameplay, but could have played the same game using another skin and would have loved that to.

Honestly, truth be told, SWG in any of it's incarnations never really captured that immense SW epic feeling. It set the bar way to low for being able to use the biggest IP in the world, with millions of fans.

 

 

10/22/08 8:43 PM
Viewed 3068, Replies 68

As much as i loved the origional SWG, and miss it. We are finally getting SW with MMORPG elements and not a MMO with sprinkles of SW. I, like i'm sure many who have played SWG pre-cu knows how attached they had become to their online toon. It was for me, pretty hard to let it go when the NGE hit.

Now as this new mmo has been announced, i sat back and started thinking back at what i most enjoyed frim SWG. I can honestly say without a doubt, it was what and how i made my Character become, who he was and how he presented himself to others online.

It wasn't standing in buff lines and watching dancers, even though the freedom of choice a very nice system. This is the reason i think that SWTOR will be a great mmo. One that you can develope your toon anyway you like with real choices that affect him/her, through a story and create your own saga.

10/20/08 4:16 PM
Viewed 1860, Replies 69

Originally posted by sookster54

City of Heroes is a great game, but it gets old pretty quick if you get a couple characters to 50 too quickly (took me nearly 2 years to get my first 50, didn't play it everyday). Too often people RUSH to the highest level when the content is actually along the way to the highest level for some games.


NCSoft have had bad luck with some of their games late